sundere 25 Posted June 14, 2018 Just now, CookiePuss said: 0.59 seconds* more accurate xD Share this post Link to post Share on other sites
CookiePuss 5379 Posted June 14, 2018 3 minutes ago, sundere said: more accurate xD I have one skill. And its a bookmark for Speed's new APB database. https://apbvault.net/ Share this post Link to post Share on other sites
sundere 25 Posted June 14, 2018 1 minute ago, CookiePuss said: I have one skill. And its a bookmark for Speed's new APB database. https://apbvault.net/ wow, i will check 1 Share this post Link to post Share on other sites
ScarecrowXIII 27 Posted June 14, 2018 40 minutes ago, CookiePuss said: 0.59 seconds* When they hide at a corner and watch and wait til you reach to start winding up... you can't get far enough Share this post Link to post Share on other sites
Nite 261 Posted June 14, 2018 2 minutes ago, ScarecrowXIII said: When they hide at a corner and watch and wait til you reach to start winding up... you can't get far enough Same thing that makes the Yukon so hateful, its the perfect ambush weapon. Share this post Link to post Share on other sites
CookiePuss 5379 Posted June 14, 2018 6 minutes ago, ScarecrowXIII said: When they hide at a corner and watch and wait til you reach to start winding up... you can't get far enough Very true. Sprint speed is only 6m/s iirc, so you aint getting far. Which is why when facing the Ogre (or Yukon for that matter) on attack missions, ALWAYS prenade corners. Though even then its still a great defense weapon. Share this post Link to post Share on other sites
ScarecrowXIII 27 Posted June 14, 2018 2 minutes ago, CookiePuss said: Very true. Sprint speed is only 6m/s iirc, so you aint getting far. Which is why when facing the Ogre (or Yukon for that matter) on attack missions, ALWAYS prenade corners. Though even then its still a great defense weapon. So that's why I always eat a nade whenever I try to ambush someone? It's like they knew I was there... I always thought maybe they saw something, like my rifle barrel sticking out or some crap like that. Share this post Link to post Share on other sites
CookiePuss 5379 Posted June 14, 2018 (edited) 1 hour ago, ScarecrowXIII said: So that's why I always eat a nade whenever I try to ambush someone? It's like they knew I was there... I always thought maybe they saw something, like my rifle barrel sticking out or some crap like that. Could be, but on a push where you know the enemy is there (like if their car is outside) always prenade. Well maybe not ALWAYS, you can also try to get them to think you are coming in one way, then try for another for instance. Edited June 14, 2018 by CookiePuss 1 Share this post Link to post Share on other sites
Russellcrew 0 Posted June 14, 2018 Save up and buy one you will see it's not that OP it's just a fun weapon to pull out when you're to tired to aim. Share this post Link to post Share on other sites
Gunsei 15 Posted June 14, 2018 When I see people complain about Ogre, I just assume they have never stepped off a curb and been killed by Strife + gravity. Share this post Link to post Share on other sites
Acornie 490 Posted June 14, 2018 Nerf the mag size, that's all the nerf it needs imo, a normal Nfas holds 7 and the ogre holds 18... Share this post Link to post Share on other sites
Fur 87 Posted June 15, 2018 its just a really really really REALLY annoying low skill gun. That's all. It practically only works well in Asylum, and even then it's not that good. It's similar to the OPGL in Asylum were it takes nearly 0 thought besides hold M1 and W after spotting someone and catching them by surprise or pushing them. Mag size COULD be reduced so they can't literally just hold W pushing you for 15 seconds and you die cuz you have no where to go and can't fight cuz it lags you out too much. Idk, I just always seem to have AWFUL hitreg on ogre players when theyre firing the gun. When theyre not firing hitreg seems fine. I blame the gun, but then again, who knows what it could be. 1 Share this post Link to post Share on other sites
GhosT 1301 Posted June 15, 2018 14 minutes ago, Fur said: its just a really really really REALLY annoying low skill gun. That's all. It practically only works well in Asylum, and even then it's not that good. It's similar to the OPGL in Asylum were it takes nearly 0 thought besides hold M1 and W after spotting someone and catching them by surprise or pushing them. Mag size COULD be reduced so they can't literally just hold W pushing you for 15 seconds and you die cuz you have no where to go and can't fight cuz it lags you out too much. Idk, I just always seem to have AWFUL hitreg on ogre players when theyre firing the gun. When theyre not firing hitreg seems fine. I blame the gun, but then again, who knows what it could be. I think it requires more skill than, let's say, an OCA. Some people aren't even capable of getting kills with it while they do with every other gun. 1 Share this post Link to post Share on other sites
vsb 6171 Posted June 15, 2018 gross this thread is still here no, ogre is balanced 1 Share this post Link to post Share on other sites
mojical 160 Posted June 15, 2018 (edited) I think that unlike the Yukon, the Ogre is not overpowered, but just poorly designed and anti-fun because of how it makes aiming almost irrelevant and fights are basically decided before the shooting begins. Thus, a "nerf" as in a straight downgrade is not necessary since it would risk putting it back into a similar position of uselessness where it was when its fire rate matched the regular NFAS's. However, the wind-up to firerate proportion could be adjusted to make the weapon less situational and at the same time also less annoying to face. Changing the fire interval to 0.25 and the wind up time to 0.49 would accomplish this for example. That said, the one situation where the weapon excels is at taking down speedhackers, and pretty much the only situation where it doesn't feel cheesy or unsatisfying to use in my opinion. Edited June 15, 2018 by Lyfeld Share this post Link to post Share on other sites