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  1. Power creep refers to the practice of applying a higher-than-normal power level to new content over time. It basically means if you drew a graph of the average power level of everything in the game over time, it would be sloping upward. The opposite of sloping upward is sloping downward. While there is no term for power 'regression' it is mainly due to the overwhelming opinion that it would, by and large, only anger and frustrate the players. In this game, the answer to what was becoming a steady trend of power creep, was the bullet curves system and when it was implemented seemed to be received highly negatively. Although everyone seems to agree that balance is an issue that needs addressing, nobody seems to agree on how it ought to be done on a weapon by weapon basis. Multiple discussions (read: arguments, fights, and other volatile interactions, as this topic is HIGHLY debated and leads to more than a few people become extremely heated) recently have made it apparent that there is a large portion of players that find more than 'just a few' weapons have no place in the game as their purpose is filled more capably by the current META, thus leaving many to already feel as though their $ was wasted, or their time/effort spent to earn the JT and buy the weapon in game was wasted, leaving a bitter taste in their mouth and furthering the discontent that seems to be rife within the playerbase among both new players and veterans. This poll is simple: The idea is that balance is achieved when the power levels of all implemented weapons are more or less 'standardized' across the whole of the game and are made competitive and fair for F2P and Premium players, veterans and new players -- that 'balance' has been achieved when the only advantage in the game is had on an experience level, skill level, map knowledge level etc. and is not dependent upon the gun you are using, bringing ALL guns to a place where they are competitive, enjoyable to use, and capable of standing against the current META (most effective tactic available.)... TL;DR people are unhappy with how guns are currently, but also seem unhappy with how the guns are being adjusted, so instead of having LO waste their time which could be better spent on more important content development/game fixes and updates (like the engine) by implementing changes, and then repeatedly rolling them back, let's help them figure out what kind of changes OVERALL we, as the playerbase, want to see in the guns. There are two straightforward options that will most effectively achieve balance across the board and should (conceivably, fingers crossed) satisfactorily apply a literal baseline to build towards in the future, as trying to adjust each weapon individually with no 'baseline' to compare to, no standard to measure against, is simply that -- adjustment, not balance. 1: Buff the sub-meta to be comparable and competitive with the current meta. 2: Nerf the current meta to be comparable and competitive with the sub-meta. Important Edit!: Buffing/nerfing is by no means generalizing all the guns. It is intended to mean adjusting the guns niches, and their balancing factors, to be more competetive with each other in relation to the environment. The meta is currently capable of reaching well beyond/extending far beyond its intended niche, while the sub-meta is far too specialized/has too strong of balancing factors for the niche it fills. This is something I likely should have stated, but for some reason to me it felt it should have been taken as a given that this was the intention and not that I was suggesting we generalize all the guns/remove the rock-paper-scissors style of gameplay that APB has always enjoyed. Balance is only achieved when one of these two is achieved, and fiddling with all of the guns weapon by weapon has so far only served to polarize (to the extreme) the community and damage the game's longevity. Please stick to the topic at hand -- this thread is not intended to discuss what the current META is, or anything at all beyond how to most effectively achieve weapon balance across all weapons and make the game fairer, more playable, and more enjoyable across the board. This thread is not to discuss individual weapons and how to balance them either. It is very specifically to get the playerbase's thoughts and feelings on whether or not balance should be scaled upwards, or downwards, so that the dev team can have a goal to aim for that will be represented as the desires and preference of the playerbase. If you do not vote you are opting out of your chance to be heard and make a difference and thereby cannot blame anyone but yourself if changes are implemented you do not like. In the spirit of maintaining the constructive intention and purpose of this thread, I would ask that any forum moderators please delete any posts that they feel are solely inflammatory and do not lend towards a civil, useful discourse.
  2. Ok so hear me out. I think it is cool if you have a grenade launcher on the Joker CR-5. Which is an M16 in real life? This Idea popped in my head after watching a madness combat incident (by krinkels, not fan made) That had Deimos pick up an M16 with a grenade launcher and he loaded the shell in it. When he Shot it had exploded the L33T agents to pieces. But In APB this could be a good Attachment if done right. It could even have a Stunt mode where it's full of stun Grenades and for enforcers. Ok, let us go over the details. The weapons that can have this are... The Joker CR-5. (The gun can be used since LaRocha got a back thing with a black CR-5 with a grenade launcher) The COBRA-VENOM. (I'm gonna go over the pros and cons) I would say atac but it's more toxic when you're using atac and use a perc grenade to finish them off with the launcher. (I'm gonna go over what grenades that can be used) NTEC-5 since AK'S have grenade launchers but a different type. Ok, you can add your suggestions on what weapon can be used but here are the pros and cons. Pros: Can be used to finish off or stun someone. Make your weapon look badass or ugly. Makes use of perc grenades or stun grenades. Cons: Percs and stuns can only be used (MOST GL weapons and launchers have impact grenades that go off at a certain distance) Uses the 2 grenades you have on you. Expensive (Don't want everyone running around spamming this shit) removes grips from weapons (Cobra grip, And other weapons) Only in the joker store and costs 15k joker tickets since It's perm. That's about it for Grenade launchers. Now, how about lasers and silencers to weapons? Silenced weapons can have different sounds but do less damage due to the silencer. Lasers that can turn on by D-PAD UP or... E on the keyboard. Pros and cons for silencers. Pros: Makes you not appear on radar, Adds a suppressor to your weapon, Looks cool. Cons: Changes reticle due to recoil being reduced (I may be wrong on this) Makes your weapon do less damage. Joker Only Attachment. Pros and cons of the laser. Pros: Makes your weapon looks badass with a laser on it. Laser color can be customized by buying skin colors for this with in-game joker tickets. 100 a piece. Laser appears on the person's chest. Lowers Reticle due to the laser. Adds a realize laser that's long and seeable when you walk. Cons: Can be located when shooting. People are aware of the laser meaning they can follow the laser while they're shooting and get caught off guard. This wraps it up. Please add on in the comments. And Please don't shit on me for my shitty cons, pros, or my Suggestion
  3. APB game where you can create your own image, you can create your character as you like, alas, there are quite a few tactical clothes and equipment in the game. I suggest adding a "Tactical Fast Helmet" in the near future. The helmet is already in the game (Combat helmet), this is a very old version of the helmet MICH 2009. It is old, and is not suitable for some images of personages. So it can looks like that:(3 last images is mine)
  4. Hey guys, Someone know how to unlock the Wizard Hat on this event? With daily missions or pumpkins? Thanks a lot.
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