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Dear LO - after starting Launcher - updater cant download the update! its stuck and shows error!
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everytime i open the launcher this happens
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Hello everyone, as the title suggests: I wanted to get back into APB after many years and, for the occasion, I decided to start fresh. So I created a new account and downloaded the game launcher from the official website. When attempting to launch the game, the launcher opens briefly for a few seconds, displaying an half-loaded screen before closing automatically (I tested the Steam version and this also happens there). Initially I thought that the problem was within the launcher itself (as others reported similar issues in various forums), so I attempted to use the Advanced APB Launcher first, however it wouldn't open at all despite following the instructions in the included .txt file. Then I tried launching the game directly from the APB.exe located in the Binaries folder, and the game actually started and seemed to work, but when I try to log in I consistently receive the error code 8, so I can't even create my new character. Despite spending half of my day trying various solutions and workarounds found across this forum and internet (such as deleting the clientfiles.xml and re-open the launcher, changing the content in the EnvironmentGame.ini file, re-installing the VC2012_Redsit etc..), none seem to resolve this issues. I am genuinely losing hope - is there any other way to resolve this problem?
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Using APB launcher, SARD starts, but the launcher not. no splash screen at all, neither sard logo.
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The Scoped NTEC-5 needs a change
Ardita replied to koenyboy500's topic in Social District (General Discussion)
Soon it will be Scoped Rocket Launcher ^_^ | >_> | <_< | O_O -
Users that have applied this fix can now safely revert to the default MTU value by running the fix again but with the following command: netsh interface ipv4 set subinterface "NameOfTheAdapter" mtu=1500 store=persistent
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sitting here marinating looking at apb launcher waiting for it to change
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So when do we revive APB?
DedGaem replied to VanilleKeks's topic in Social District (General Discussion)
Bro you literally used a steam chart to "prove" there were never more than 6,000 players on at one time. YET... I posted Steam charts which contradict you claiming there were nearly 12,000 on at one time... that's double of your claim. MOREOVER... we ALL KNOW... majority of the playerbase didn't use the steam launcher... so even if that's only 1/2... and I'm sure it's more (possibly even 3-4x more who bypassed the Steam launcher)... that would amount to approx 24,000 on at one time minimum... and that's AT ONE TIME... not... the actual PLAYERBASE.. possibly as high as 50,000 (if we go by 4x (steam launcher bypassers) x (Steam launcher all-time high of 11,813). These are numbers approximating what I and others recall when playing this game in it's heyday. We are NOT wrong... YOU ARE. Compared to what we have NOW... 6,000 would seem like a lot... but back then 6,000 would seem like a crash in population. Yes.. Little Orbit.. DESTROYED this game. We need a working anticheat.. to save it... NOW. Look at the DEAD forums... with posts still up from years ago... we used to have major DAILY discussions on a variety of topics with G1 Devs and GMs actually interacting with us answering questions. We used to have answers to support tickets within 24 hours... now it's DEAD. Little Orbit catered to cheaters who EMPTIED out the playerbase... and have nearly KILLED their game. They have to change tactics... even to get back a tiny functional portion of population.. and they need to do it SOON. For a competitive game to EXIST... it has to be competitive. Without a working anticheat, cheaters are exterminating legits.. and the population that pays for cheats... is small... relative to the thousands of legits who quit because they have no competitive chance worth playing. Again, I know playerbase is now "too small" to permanently ban cheaters... but we need to immediately KICK them out of missions on detection, and keep them out for a bit, say 15-30 minutes as a DISCOURAGEMENT to using cheats... that are so rampant now it's killing what's left of a small population. https://steamdb.info/app/113400/charts/ "Steam player counter indicates there are currently 164 players live playing APB Reloaded on Steam. APB Reloaded had an all-time peak of 11813 concurrent players on 10 December 2011." -
So when do we revive APB?
DedGaem replied to VanilleKeks's topic in Social District (General Discussion)
People also tended to avoid the steam launcher and use game launcher from desktop or a number of privte launchers that tweaked settings and config files. It was conpetitive, people were changing xhair, removing the videos, etc to gain some fps advantage back in the day. Steam population stats were a fraction of the active players. I was there... we had Citadel, Han, Innova, Colby, Jericho. They had full districts.. sometimes 40-50 full districts.. major clans... it really did have glory days. This was followed by inreasingly aggressive permanent bans of THOUSANDS... I believe Tiggs lost her wig at one point and stepped in beyond Fairfight and began manual bans.. something like 14,000 were banned in one banwave just before Little Orbit bought the game. How differently the game would benow had the company simply listened to their playerbase who asked for TEMPORARY BANS... since many were questionable and unfair... and permanent bans simply created new raging hacker accounts that nearly killed the game. LO stepped in and did right by unbanning... but Battleye sucked, Fairfight did not. the problem with FFwas twofold... 1. permanent bans... and 2. Name & shame hostility of named announcements and Fairfight flames hate forum. We NEED a GOOD anticheat LIKE Fairfight... but just temp bans to discourage cheating, not kill the playerbase. I don't know what the max level of playerbase was.. some published reports say 1-3 million when G1 first opened it on Steam. But when I joined, easily... there were tens of thousands of ACTIVE players on multiple THRIVING servers.. and MANY were paying a monthly sub. Ask yourself logically... if there were only "the all-time peak is 6k" How the HELL did they manage to BAN so many THOUSANDS regularly over the years and STILL have a playerbase? Right off the bat your figure of 6k is refuted by the published SteamDB figure nearly 2x higher.. and you completely exclude the majority who launched from desktop or private launchers.. which easily would have been 2/3 of players esp then when computers and graphics cards ran like potatoes. That would give a reasonable estimate of 30,000-40,000 active players with easily 5x more accounts that played less actively. Maybe the published early articles exaggerated the 1-3million accounts.. the number of 6k is a dramatic undercount. -
What with "repair" through APB Launcher?
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Hello everyone, Our server provider is currently performing an unannounced migration that we were not informed about in advance. As a result, services are temporarily affected. At this time, we do not have an ETA for when their migration will be completed. We understand this is frustrating, and we truly appreciate your patience. We will share any updates as soon as we receive more information. Thank you for your understanding!
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So when do we revive APB?
VanilleKeks replied to VanilleKeks's topic in Social District (General Discussion)
There is no way to verify this source. Anyone can write an article and G1 marketing said all kinds of stuff. Steam has statistics dating all the way back and if the all-time peak is 6k on the most popular gaming platform there is no way G1 managed to pull in 5 times those numbers with whatever crappy launcher they had at the time. Also I was playing during this time and we had no where near enough the amount of active districts to accompany what would average around like 10k players at any given time of day -
SGT DRAYKE on YouTube.
Sgt Drayke replied to Sgt Drayke's topic in Fan Sites & Communities & Promotions
Hello all you filthy Criminals, or very wealthy Enforcers .. New APB video is up.. As always , enjoy, keep safe , like & sub ! -
This sounds like a great addition. With advancements in technology, I foresee this being in the game easily within a few months.
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So when do we revive APB?
VanilleKeks replied to VanilleKeks's topic in Social District (General Discussion)
"I remember when I joined this game we had EU with populations of 20k on each two servers, two instances of NA for both East and West, equally filled to brim" The game has never been beyond a 6k population peak in total on Steam and we did not get 20k per server from launcher users lol. By all means G1 and LO have let the player-base decline but let's not act like APB Reloaded was ever a major title that was killed or anything. The population was always abysmal for a free online title. -
So when do we revive APB?
Mitne replied to VanilleKeks's topic in Social District (General Discussion)
Taking how G1 killed population in past with nonaction and false promises and then LO stepped in and both took too small fishing rod for too big of fish and also decided to limit their actions to the point they pretty much G1 v.2 in nonaction. I remember when I joined this game we had EU with populations of 20k on each two servers, two instances of NA for both East and West, equally filled to brim, Asian server called Han and Innova which was seperate one but russians at least had their place too. And over years population dropped, servers had to be merged one by one by one so we arrive here... with roughly 500 players at best hours. It's safe to say all the potential was there and was absolutely wasted. And popularity was absolutely ruined. You go to YouTube - type "APB: Reloaded" and the top results are about "Why it's 100 million $ disaster". So safe to say, that ship already sailed. We just facing inevitable. LO would need to do major... And I mean really major changes which would astound players. (Facepunch did that miracle with Rust but I doubt LO is capable to replicate what Facepunch did) Either that or release new APB in background (of course hyping it up first). Problem is franchise was sold to company called "Unit Game" which appears to just sit on title and present it like some trophy. So this game lost it future and really I blame developers (also game population didn't do any favours with cheating in rampant amounts for "people who love this game" and there's also people who treat newbies like "unnecessary evil" and decide to go full ham on them...) -
MAN - DOWNLOAD ADVANCED LAUNCHER AND REPAIR GAME sorry caps. advanced launcher helped me when i had low performance mobile gpu (old notebuk) and ga,e crushed alot
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APB:Reloaded is now back online! We are aware of a handful of issues that are actively being worked on and have prepared some potential workarounds: Steam Login functionality is not working We're actively looking into this and it is a high priority. Unable to connect to Login Server (Error Code 8 ) If you are experiencing this issue please try and do the following: Navigate to your APB Install directory and look for \APBGame\Config In there delete the following two files and then run the APB Launcher to get the most up to date versions of the files: APBGame.ini DefaultGame.ini Unable to connect due to wrong login credentials: (Error Code 10010) If you are experiencing an issue in which you are unable to log into the the game due to wrong login credentials but logging into the Gamersfirst website works just fine please try the following: Repair your Game by opening the Launcher and selecting Options > Repair and try to launch the game without any config files applied. If this does not help please try and disable Two-Factor Authentication for the time being.
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So when do we revive APB?
VanilleKeks replied to VanilleKeks's topic in Social District (General Discussion)
The announcement for APB Reloaded release came in late 2010, with a supposed release in early 2011. https://www.eurogamer.net/apb-to-relaunch-next-year-as-f2p#justposted The game appeared on Steam in December 2011 and has since then never held more than a few thousand players. https://steamdb.info/app/113400/ You're telling me that during approx. 6 months we somehow had 20k players on all server combined, which then never shows up in any stream or gameplay from that time as per my videos above. The game has been without Steam for only a few months at most and even back then, Steam was already one of / if not the most popular gaming launcher. You have no proof for anything that you claim. Can't even find any release without Steam during 2011. -
Здраствуйте, играл очень давно примерно 8 лет назад на "Иннова". Хотел бы восстановить свой аккаунт, как это сделать? Имя персонажа было Crime: ( pro100xxFaRaoNxx ) Policeman: как-то ( Jessica ) Что от меня требуется? Подскажите, пожалуйста, заранее спасибо за ответ! --- Hello, I played a long time ago, about 8 years ago, on "Innova". I would like to restore my account, how can I do this? The character's name was Crime: ( pro100xxFaRaoNxx ) Policeman: Something like that ( Jessica ) What is required of me? Please tell me, thanks in advance for your answer!
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Hi everyone, We know many of you have been waiting for an update, and we want to be as transparent as possible. As you’re aware, the recent downtime was not something we were informed about or given advance warning for, but we are doing everything we can to get the servers back online as soon as possible. We are actively working with our service provider, and preparations are in progress. Based on the current timeline, we expect to have everything back online by Friday. This has been a difficult situation, and we know it’s far from ideal for anyone. If anything changes, we’ll make sure to update you as soon as possible. Thank you for your patience.
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Is it possible to add an analog of the HO HO OPGL grenade launcher shooting billiard balls to the game? For example, as a reward for leveling up the role of a bomber.
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So when do we revive APB?
Wasted_Potential replied to VanilleKeks's topic in Social District (General Discussion)
A lot of ppl used to play via G1 launcher, hell, at first the game wasn't even available on Steam. While I personally never seen 20 k/server I have myself seen 10-11 k+ on EU1 in like 2011. Later in 2012-2013 population dropped and EU1 about 7 k players while EU2 had 3 K and it all went down the gutter since. Late 2012 to 2013 is when the game's performance degraded with every patch to the point where me and some of my friends quit due to simply being unable to run the game at satisfactory performance. I remember this clear as day. What didn't help is that all the cheaters get unbanned every time. How many unban waves has there been? 3? Every singe one was unbanned and free to cheat again. Hell under G1 cheaters even got free premium after being unbanned lol. -
Hello, I would like to know why I can't log into my characters and the number of jokers and dollars has reset? For what could I get banned if all the files for auto-run, disabling the loading screen, advanced launcher and disabling ragdolls were downloaded and installed from your site.
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Why Matt Scott support cheaters?
DedGaem replied to PonuryZniwiarz's topic in Social District (General Discussion)
We had a big ole debate on another thread.. I'll recap. The highest population to log into APB at the same time is recorded by Steam as being about 11,800ish... round it out to say 12,000. This was, I believe 2011. Back then we were modifying game files with less graphic quality to optimize frame rates.. some modified custom crosshair, removed in-game video's to shave off time.. some of these "extreme" configs did allow you a visual advantage where you could see people in doorways. Since it was against the EULA, it was debated whether bannable.. for a couple years. Longest story short players created custom LAUNCHERS.. so back in the heyday, when computers were toasters and graphic cards were doorstops... the MAJORITY of the playerbase logged in bypassing Steam or via private launchers. This would give a CONSERVATIVE ESTIMATE 2-4x... perhaps was higher. Okay, 2 x 12,000 = 24,000 and that's the lowest conservative estimate. 4 x 12,000 = 48,000. My own conservative guestimate with Colby, Han, Joker, Citadel (+ Innova but we won't coun't that even though I and many other non-Russian APB fans played on it)... 4 active servers with about 20 active districts (well not Han, it was alway's small but BIGGER population-wise than what we've become)... My personal recollection and guestimate would be between 30,000 and 40,000 active playerbase... many of whom paid for monthly subs and joker boxes. I distinctly recall G1 having banwaves of thousands... and when we finally got FairFight... and then Tiggs flipping her wig at one point manually banning almost everybody.. that there were something like between 11,000 and 14,000 BANNED. So... yeah. NOW... with LO's failed pro-cheater policies (the OPPOSITE EXTREME... and just as destructive.. we have MAYBE 1,000 active accounts on 2 servers). Here's the deal... if LO took the MIDDLE PATH... eliminated permanent bans (except for the most disruptive persons) and just used temporary kicks, immediately out of game on detection... with a working anticheat (Fairfight WAS the best)... and allowed them back in within say 15 min. No account loss... No need for rage-hacking retaliation... and even if they already had 50 accounts to cheat on... EVERY DETECTION would result in immediate 15 min kick from server. THAT WAY... legits could have a fair game.. closets could closet (they ALWAYS will).. and blatant ragebots... could F-off because it's these OUT-OF-CONTROL bots and script kiddies who cause people to AFK, log-off or outright quit... because NO ONE plays to have NO CHANCE.