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Ashika

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Everything posted by Ashika

  1. PMG now has less full damage range than OCA ... where is the logic? You are just killing PMG.
  2. Wanna be sure about cheaters? Demand LO to add after-match stats to the report, like DICE does. Bullets fired, hit %. Demand LO to to add chat command like "/stat playerxxx" which will show stats for missions played after login (join district) and last mission played - W/L, K/D, shots fired and hit %. It will not save from smart cheater, but ... do you see all those super-skilled players which are staying with 566 and overshoot moving people with OCA+CJ3 on 5m distance? I saw them ... a lot ...
  3. Ashika

    WE NEED MORE PLAYERS

    Mission impossible Lot of toxic players, insulting each other during and after the missions. Don't know who are all those kids/idiots/etc but anyone will be tired looking on this sore ego. The P2W opinions is also going from this - districts are full of screams like "i'm god player and loosing only because of P2W/Teammates/Moon phase" ... noone is trying to teach newcomers, just insulting them, leaving with newcomers, etc... Add here dethreatesrs trying to cares their overblown egos, powder all this with aimboters and you will obtain very nice picture of the game. I really wonder when see someone new.
  4. Oh, really ... it's not about rewards at all. It didn't work in the past and will not work now. Teams of R255 golds on bronze servers does not care about rewards, they are coming for easy wins.
  5. Sorry, but for sure: no, that's not the problem. There are 2 reasons for current state: 1. Silver servers are FULL of cheating kids. Really - after all those years I know how to find cheating players. And as the result of it - legit players de-threat and are going to bronze. 2. Toxic players which are "going for fun", they don't want to play hard, so they also de-threat and we have R255 Gold teams in bronze servers.
  6. Ashika

    Final stages, why?

    The difference is that activity in last stage is totally different from previous stages. All stages are attack-defense when final is competition. So on my point of view the right is: stage 1 - team a successfully breaks into obj stage 2 - team a successfully burns a vehicle obj stage 3 - team a successfully raids an objective stage 4 (final) - team a successfully delivers loot and win. as right attack defense. Since what we see now: stage 1: arson stage 2: arson stage 3: arson stage 4: shoot-out ... and I see a lot of situations when players even don't protect cars/buildings but just wait for final.
  7. Ashika

    Final stages, why?

    But lost team always has worse money and standing points. Just look on it from attacking side point of view (and take to consideration that it's always harder to attack then defend): they won all points except final stage and then have 2 times less reward. Attacking side must win ALL stages (including final) when defending side only ONE (any step or final) ... looks not fair and not balanced.
  8. Ashika

    Save password option

    (sorry for post above - it's send by lag and I can't edit/delete it) All I'm asking for is to give me possibility to not enter password every time I load the game or suddenly disconnect from the server. It's easy, I know several ways how to do it securely and I'm sure LO developers also know all them. I don't want LO to change password policy, force user to save the password, care about all security holes in this world or save the planet. Just OPTION (small checkbox, disabled by default) : [X] Save password. that's all. If you have steam link, or brothers/sisters/cats/cockroaches using your comp - do not check it. It's easy. All I want to have is the possibility to not enter password every time. It's secure and easy to implement.
  9. Ashika

    Save password option

    How the option "save password" can lead to How the option "save password" can lead to
  10. Ashika

    Final stages, why?

    Wrong Final stage means that defending team lost all previous points and attacking has advantage and won all previous attacks, and now they also need to win the final competition. WHY? Removing final stage is removing this competition, and moving mission to pure attack-defense. Defending team has a lot of changes to stop attackers but if they failed ALL previous stages they must loose! They should not to go to last stage, win only it and win the mission, what's the logic? In this case defenders don't have the real stimulus to make the effort and defend the points, can just wait the final stage and that's all. And to save the drive of final stages - the new "competition" mission type are to be added, with 2 stages : gather all to starting point(s) and then competition phase (vip, keep the item, protect the graffiti, etc ...)
  11. Ashika

    Final stages, why?

    I raised this topic several years ago, and also I clearly understand that the chance that it will be changed is low, but anyway ... What is the meaning of final stage? I played a lot of the missions when defending side just waited for final, not going to the points (yep, we all know what will be the final), also it sounds not logical at all regarding to the mission flow and logic ... no really - try defend some points, or then try to catch/prevent delivery of loot it's logical. But final shoot-out after this, which is really maters - how's related??? Maybe all those final stages are to be split to separate missions - kind of go to point (with no defense just who will come first) and then shoot-out, or break-in (for both teams) and then keep item, or multi-point break-in and then bring to team base ... ... and rework the standard missions to remove the non-logical final stage.
  12. Ashika

    Save password option

    You shouldn't even have google connected to things. If possible all your accounts should be separate entities. 8-), trust me - I know what I'm doing .... But anyway, copy long and secure password every time I started the game is annoying ...
  13. Ashika

    Save password option

    +1 I more or less can believe google, but not steam/origin/sony, especially after origin and sony account leaked.
  14. Ashika

    Save password option

    Don't know ... maybe because I created account way before it came to steam ... or even to G1. Or I don't want to link it ...
  15. Ashika

    Save password option

    no, really, it's annoying and totally not secure to force player enter password every time. Or copy-paste it from some password manager.
  16. Restore russian server to help part of the russian players with high ping: yes But it's not that topic started wants, and I have the question - how to separate the players? Move them forcibly? For sure no! Let them choose? Most of them will stay ... so what is that all about?
  17. Ashika

    Reorder weapons list

    I don't know how is available weapons list ordered now, but it can be useful to have ability to change positions in the list manually ( drag mostly used up, or sort manually by type whatever is more convenient for player).
  18. Yep, you are right .75 and .5 ... anyway it didn't work. I think the alternate solution is something like - in Br. server mission always starts with Bronze player, then on backup some Silvers can be added (if there are no free bronze) and only then (if silver is already added and no more free silver) Golds ... so long waiting time for golds can cause to switch district. But anyway it will endup with mass dethreat.
  19. It's not something new, we saw the reduction quotient of .5 for 1 threat difference and .25 for 2. It didn't work since players came to "farm noob and have fun" really don't care.
  20. Meanwhile at bronze server - really ... is any difference between instances now?
  21. Add one more column to after/in-match table - overall shooting accuracy. Why? Just in case, looks like very interesting information ...
  22. Ashika

    Old threat system

    If do not see something, it does't mean that it's not exist. If you don't see old 30 threat level, it doesn't mean that you really have only 4 levels. Anyway it's kind of elo rating behind and it's only question how to show it. PS: ex G6 ... how young I was ...
  23. And you will create more de-threating people. Golds who want to "have fun" will de-threat to silver, then tired silvers will go to bronze, then "fun seekers" also will go to bronze. Exactly what we have right now. And the only solution is to find mathematical/statistical way to calculate threat right, to make dethreat real hard.
  24. Honestly it's not an bad idea, but It will not work. Since people who knows about it will just keep their threat low. Historically, as I remember, and I remember it from the beginning, de-threat first was the answer for cheating. Really when you continuously get the same opponents which overshoot your obeya with right perks on 70m+ with stock ntec, having 100% accuracy (and trust me that not because I don't know how to use obeya) you definitely want to have other opponents. I knew a lot of the players 3 yrs ago, including myself, who first dethreated and then left the game, since cheaters also started to dethreat. I decided to give the game one more chance after read the news from LO, and found it really in sad condition. There is no reason at all to carry about the mission when you can't even evaluate the opponent. No really - bronze 255, most of players are silvers, some of silvers end up missions with 20 to 0 kills, others don't know how to deal with delivery missions, R255 with O-PGL and SMAWS against players who just did lvl 2 perk ... so matchmaking is looking ridiculous since there is no real threat anymore on the servers, and looking to all this I can say that matchmaking by rating looks not worse than the current situation. Anyway, I have some sport approaches for this problem (did you see that in most sports lowest and highest results are not taken into consideration?) : app1: Don't take to consideration one-sided matches at all. Only matches with close results by kills and points must affect the rating, at least in case of lowering rating. Something like: "big" win moves you up (not sure), "big" loose don't change anything, close game moves you up and down. app2: Use k/d rating as base to threat. First of all - SHOW IT! make threat decisions on missions when almost-same K/D rating plays, also check what player kills what player - kills between players with big K/D difference should make no effect. If player doesn't have any kills in mission, don't change threat. Yes K/D doesn't show some details about situations when people win with right tactics, but in most of the cases the game is about kill and then make point. So K/D matters. Or, maybe, (K+A)/D for gunners and snipers.
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