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Everything posted by Hexerin
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Can't wait for the general populace to realize that the CR762 is best used without Hunting Sight, due to having monstrously overtuned hipfire accuracy.
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Would more likely be a SG-21 reskin. Sawed-offs are known for being single shot beastly monsters, not magazine-fed tacticals.
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The jump modifier change won't affect much of anything, it's a niche use case that only comes up once in a blue moon. The 5m range reduction is nothing to scoff at, but it also isn't going to make the gun budge from its current position. Test A changes are meaningless, unless that reduction is something like [ 32 -> 12 ] or some insanity. Test B changes could very, very easily just outright kill the gun period, so likely won't even be significant enough to matter at the end of the day. I have very low hopes for these adjustments, and fully expect to see them try something else instead down the line.
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That would likely be a safe bet, as that was a very common bit of feedback.
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Honestly, I've always been genuinely surprised that Gamersfirst/Reloaded never cannibalized the model to craft up a legendary for a JMB. Probably would've been the highest selling JMB in the game's history, simply because of how insanely... insane that people get over sawed-off shotguns.
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Hopefully reverted, as it's jank as hell.
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It's literally Double-B's boomstick harness. The katana is Akiko X's. Not sure where the hatchets came from though.
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I still feel like it's not necessary to reduce the Low-Yield's stamina damage. It's one of the only things making the CCG even remotely useable (not that there's any real reason to use it over the NL9 anyways, but still). As a career LTL player, it's extremely frustrating to lose yet another option that makes the gameplay even borderline functional.
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After R255 is premium worth it?
Hexerin replied to LewdLemming's topic in General Discussion Archive
Adding another voice to confirm the statements in @Acornie 's post being the case now. There's currently really only the APB$ increase and customization limit removal features. Whether that's worth the monthly cost for you is entirely your own discretion. According to the recent announcement, premium will also boost the new JT reward from missions. Based on the wording, there might not be a limit on the premium boosted JT. -
New Mission Joker Ticket Reward system
Hexerin replied to MattScott's topic in General Discussion Archive
@MattScott @Lixil I notice that there's no post about downtime tonight, is this being activated without a maint? Or just haven't gotten around to making an announcement yet? -
New Mission Joker Ticket Reward system
Hexerin replied to MattScott's topic in General Discussion Archive
Good to know, I'll spread the word when these missions come up and see how it pans out. That being said, that's not always a feasible option, as those storefront objectives can sometimes be in locations that cars can't reach (or would take so much effort and time, the enforcers could take their leisurely time stopping them). -
New Mission Joker Ticket Reward system
Hexerin replied to MattScott's topic in General Discussion Archive
Many missions are just outright broken. Best example of this is the storefront vandalize criminal missions. If the enforcers break the storefront, the criminals then can't complete the objective which results in a forced loss for them. VIP missions still exist, or at least haven't been changed to have a VIP and lives on both sides. Certain universally hated missions (The Fast and The Incarcerated, Creme de la Crime, etc) still exist. Heavy item hold end stages still exist. Overtime doesn't work for the majority of mission types. I could go on. -
New Mission Joker Ticket Reward system
Hexerin replied to MattScott's topic in General Discussion Archive
Incentive to actually try and gain higher threat, which this game desperately needs. Currently, it's an active detriment to be gold threat, and that's just terrible design. Agree, to a degree. They should still have wins be more productive than losses, to incentivize actually trying to win missions. There's two ways they can do this: Wins reward 10 JT, while losses only reward 5 JT. Wins always reward 10 JT, while losses only have a 50% chance to reward 10 JT. Obviously replace the amounts of JT with the appropriate amounts based on how they adjust the system's payouts and caps. -
Considering you can only equip one shoulder/upper back webbing at a time, 99.9% probability that the katana comes with that knife as well.
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New Mission Joker Ticket Reward system
Hexerin replied to MattScott's topic in General Discussion Archive
For packs and bundles, they could put them up at a high premium due to being such a huge funding source. Add together the normal JT price that each item in the pack/bundle would cost, and then double (or triple) that total amount. Players can still grind up to them if they want, but the premium price would incentivize going through ARMAS instead. -
2 factor authentication, old phone is dead.
Hexerin replied to Bread514's topic in General Discussion Archive
This really needs more visibility, it's one of those things that are almost completely forgotten about in this day and age. Pretty much every support desk across every company has this functionality. -
New Mission Joker Ticket Reward system
Hexerin replied to MattScott's topic in General Discussion Archive
You would be correct, at least speaking in regards to myself. ARMAS provides permanent account-bound options, which are always going to be more attractive to me than permanent character-bound options. However, the availability of JT perms gives me something I didn't have before; A method to trial a weapon on a more extended basis, with the bonus of keeping the weapon after the trial even if I never end up purchasing it account-bound from ARMAS. It's a win for free players, and a win for paid players. It's also a win for Little Orbit, on multiple levels. This new feature is in addition to / supplementing daily activities, already confirmed a while ago. -
Weapons which needs a rework/balancing | Part 1
Hexerin replied to fragmeister's topic in General Discussion Archive
Behaves completely differently, so not a reskin. Uses OBIR as a baseline, but you really can't compare them. -
Weapons which needs a rework/balancing | Part 1
Hexerin replied to fragmeister's topic in General Discussion Archive
Bullshark needs a rework. The mechanic is fun and interesting, but extremely unhealthy for game balance. The UL3s are almost in a perfect place, but not quite. I'd say the best place to start with them is give them a very slight damage increase, enough to shave one shot to kill off. See how that affects them, and then potentially push it slightly further. Have to be careful with these though, because there's a very real potential to push them into a place they'd dominate CQC. The Anubis only needs one change, and that's simply making the third mod slot available. The gun is otherwise perfectly designed on every level. -
[Reposts same video, because still relevant]
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Can't wait to get bare minimum contribution for mission credit then ignore the mission, for every mission, while maxing these contacts. Fuck Waterfront. Incoming downvotes.