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Virgil

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Everything posted by Virgil

  1. p prolific video detailing how a significant population of furries are pedophiles or very close to it also, id like to hunt furries for sport since they identify as animals. also this is a dumb thread also please stop shitposting with your GIANT patootie polarbear pictures, jfc, its like you literally do it just because you want to be as obnoxious as possible, its to the point where i wonder if the mods would punish me for posting a 1440p sized picture every time i made a post. theres literally no fucking point.
  2. Virgil

    gamer LF clan on EU

    dont be patootie at the game, be relatively active if u fit this criteria id like to try to join thank u
  3. not really accurate nor good to live by for about 99% of anything. communication moves the world.
  4. A GM clarified this in a mission district last night, I did not take a screenshot of it however, so you will have to take my word for it. (GM MacGraham) "As long as it doesn't modify the game files it is okay." "What does that mean?" you might ask. Well, a shader crosshair modifies the game files, so it is not allowed, however, Playclaw overlay, Overwolf overlay, Mumble overlay, certain monitor crosshairs, sharpie dots, etc are allowed because they don't touch the game files.
  5. None of what i said isn't possible, is in this video? Am i missing something? lol. There are multiple forms of speedhacks, the one featured in your video was when there was a bug that allowed you to increase your clockrate while running windows vista to speed up the game. Yes, that is the actual bug. Yes, you can ask Epicgoat, Adrianna, Kellyq, or Nocturnal yourself to confirm this. There was no monitoring for speed at this time, using an awful "Anticheat" where bans were issued by developers, and not by the software. There are other forms of speedhacks still available, the ones I've seen usually end up being banned... because BattleEye, just like any modern anticheat, bans in waves because it is the most efficient and productive form of doing so. I can also say for certainty you aren't experiencing this that often, because out of the 40 people that regularly sit in my discord, most of whom are on the game at least 5 or more hours a day, haven't seen anything remotely suspicious more than a handful of times since BE was added. A handful of them also stream their entire game sessions, every time they play if you want video evidence of that. It's also pretty obvious you just went out and found a super blatant and old example, again providing no evidence of your own to further your obvious bullshoot. I know who you think cheats, and I can assure you none of them are flying around the map. You don't know what youre talking about, again, and your example has nothing to do with the engines limitations, considering i specifically referenced you with this prior to that post when you claimed to be shot through walls and getting min-ttked every time. The engine can give you the illusion that you are getting min-ttk'd when people are actually missing. I do however fully realize replying to you is a completely futile task, as, you are going to promptly end up ignoring me when you run out of things to throw a tantrum about, and then go back to spewing the same misinformed arrogant bullshoot in other threads, further scaring off new players because you again, have not the slightest clue what you're talking about and are not remotely experienced enough to know if someone is cheating or not, especially in a game riddled with as much bugs, RNG, and general bullshoot as APB.
  6. all of the people you are complaining about complain about all of that much more than you, i assure you. you, STILL, have nothing to back up what you say other than your personal opinion.
  7. let me try again because you think they are cheating =/= they are cheating and by engine limitations, this game can only send so much information at a time, which is why you may engage in fights where you actually don't even see missed bullets when they are actually missing if you watch it from their perspective. the client side information you receive is false, incorrect, and not at all representative of the actual handling of the server, for instance, bullet impacts are all wrong. A cheater cannot modify recoil or accuracy nor projectile travel time/curvature or anything of the sort, same with health, all of these are handled server side. you do not know what you are talking about at all and it shows, clearly. its time to stop.
  8. It's still there. You are just accusing people with no basis of doing so and wondering why it gets removed. Hackusating with no proof, in other words. Makes the game look bad because you can't grasp fundamental engine limitations as i've explained before.
  9. Virgil

    Quick Tips

    another quick tip if you think you should ever use the act 44 or the RSA, you shouldn't. also primarily a bump as ive seen a lot of new and returning players.
  10. Because i play with some high skill individuals. There are a few who have played other games at a professional, salaried level, well known for their aim that have tried APB out and just been slammed with cheater cheater cheater cheater constantly. It's a compliment to him, sure. To new players, it makes the game look like its filled with cheaters, when it's really not. However, lets say we have a repeat of the Tiggs incident where someone gets fairfight banned for "cheating" when the real root cause was streamsniping as she warned for you it. Then it damages that person's reputation. It's not a healthy mindset to think everyone is cheating. I understand the game has limitations that make people look super suspect. It ruins your growth as a player, and it can be damaging to someones reputation. It also scares away new players. Maybe you found an actual cheater, I don't know, but you shouldn't come into a new players thread and just say only cheaters can be good with this gun, because it's not true, and again, looks terrible for the game.
  11. let me introduce your small mind to the concept of proper ranges both fight clubs are CQC/Mid range fights if you use an HVR there, with the removal of quickswitching, you will be at a disadvantage permanently. why would you use an HVR in those scenarios? go to a mission district, you'll see them plenty. jesus christ use some critical thought
  12. Remind me what I did exactly? It had nothing to do with cheating on vvirgil (as im guessing what you think happened?), and i'll openly admit to what I did and I can get the classic recording of what I did too that was specifically referenced in my support ticket. You are deluded and actually have not the slightest clue what you're talking about when it comes to the OSCAR and thats fact.
  13. just throwing this out there you have no proof anyone is using any form of cheats so lets just stop the discussion there about letting cheaters play, and to answer your next statement, no, you aren't good enough to tell.
  14. These two people are dumb as fuck. They are both new, ignorant to the games fundamentals, have no proof to back up what they say and are completely bullshitting what they describe. I'm sorry you have to deal with them OP. I hope you continue to play the game. The current "standard" for mods on an OSCAR are RS3/IR3 because well, damage dropoff is a cancer, and hipfire gives you the best of both worlds provided you are okay with smaller models further away. The primary thing you need to get down with the OSCAR and any marksman weapon really is the firerate. It's important to fire consistently at the point where you can hold max ROF without "jamming" the weapon. If you click too soon, it will delay your next shot and that can cost you the fight. Mastering this consistent click speed is absolutely vital to any Marksman weapon and it's what most people get stuck on, so they resort to things like the scroll wheel and wonder why they still suck. (and please, never try the scroll wheel, you will only hinder yourself.) When you aim, you need to track your opponent for a split second after every shot to ensure all parts of your burst land. With the minor recoil the gun has, it can be very unforgiving, especially when combined with its TTK. If you miss once or twice, it will easily cost you the fight. Theres not really any tricks to it, thats about it. Just practice, it's a unique gun and theres not anything that handles like it so yeah... One thing to be warned, this game does suffer from severe hitreg issues. You won't be plagued by it 24/7, but, it is very very likely you will lose the occasional fight due to poor hit registry. Feel free to contact me with any questions, i've played this game since the RTW days pretty consistently.
  15. I've found no difference with a 1070, a 970, and a 670 when it comes to what you describe. The only thing that made a difference was an SSD, and a very minor one at that. Many other players share the same result, this game has minimal GPU usage and the engine does not take advantage of hardly any modern technology fully or properly.
  16. the problem lies in third person shooter with severe engine limitations such as how much information can be sent at a time. combine that with bugs and general performance issues like hitreg and you get people hackusating because they fundamentally don't understand how the game functions. not to mention the majority of players can barely move a mouse, let alone think critically. BE is the best "public" anticheat in the industry. I've wrote up a several paragraph post describing how it works, heuristics, and a few other things several times before, but, most people never read them and just quote it and go "if thats true why is x or y still playing the game" despite no proof at all outside their little pea brain struggling to come up with a reason why x or y must be cheating. Sad truth, most of the players of this game are just fucking dumb, those that aren't are usually so inexperienced they aren't aware of the flaws that make things look suspect.
  17. Sorry for double post, but wanted you to get the notification. What would you classify this as: This happens often to myself and my friends, specifically with semi-auto weaponry. Is this poor hitreg, or is it spread? It is frequent enough for us to complain about it -- The kicker is, this happens and you can see the particles from impacts nearby in many other clips. This happens frequently enough for 10-15 of us to actively notice it in eachothers gameplay clips/videos, and actively complain about it.
  18. The first has nothing to do with rating and everything to do with threat. Actual issue, but you are pointing out the wrong thing. The second isn't true at all, maybe of "mid tier" players, sure. The actual high skill players use pretty much everything, 90% of my time playing is against these people. You see NTEC commonly used for several reasons. 1. Its one of the few guns that is capable of being used at every range engagement. 2. If you aren't premium, income is short. 3slot NTEC is best bang for your buck. 3. Its the only real gun that hasn't been hit with several unnecessary nerf cannons. This goes without saying, an Obeya user who knows what hes doing is going to smoke an NTEC, so is an OCA user. This game is literally rock paper scissors, with a marginal skill influence. Use brainpower for the approach, rock paper scissors for the engagement. You can debate this all you want, but you don't know what you're talking about. And this isn't the thread for it.
  19. You are wrong, and very wrong. You can fit a pioneer or espacio in every area of the game except for the same interiors that no vehicle in the game can go.. That's an actual fact, and very easy to prove. This isn't so much a balance thread as a fixing thread. Yet again, you are still wrong both about rifles, TTK, and matchmaking. Rating does not correlate with skill, the hidden threat does, but its hidden. Again, this thread isn't about balance, its about serious issues.
  20. spawns or missions are about tied tbh i dont think you could get me to decide between the two with a gun to my head
  21. These are coming from things i've seen as an experienced player. I usually witness these things being abused to the fullest extent as I am typically playing with/against the better half of the population on the NA server. A good half of the issues listed below result in the game feeling cheesy at best, sketchy at worst. Majority of the time you spend playing the game, the more noticeable these issues are, and the more frustrating it gets. Spawns Car spawners do not suffer from the same restrictions as normal spawnpoints. You can put a car spawner and a normal spawnpoint on top of eachother, there is a distance where you are not allowed to spawn on the normal spawn, but you can spawn on the car spawn. It is extremely regular to see enemies spawn in a car less than 15 meters from you in perfect view. This mod needs heavily rebalancing, and the changes made need to be made to match up with the actual spawn system. The entire spawn system, excluding car spawns needs to be redone. The current existing problems are: Players can spawn in perfect view of enemies and objectives. Players can have all possible spawns restricted, FORCING a vehicular spawn effectively skipping a spawn timer in some cases, even if its 1100+ meters away, or if the vehicular spawn is 0m from an enemy. Oh yeah, this also shifts your spawn. So if one of you gets bugged, then the rest of you wipe, the rest of your teams spawns will likely shift to your available spawns. GG when you have two minutes left in a capture and your whole teams spawns gets shifted 1100m. Spawns can be pushed in certain areas of the map where you can force your opposition to have only one spawn, and you can hold them there indefinitely provided your team doesn't get wiped. You can find some prime examples here and here. If necessary, i can provide up to 26 hours of straight bullshoot footage of spawns from a week of gameplay. This is real engaging shit, real fun. /s This is also by far, the BIGGEST problem with the game. Bonus clips: Audio There is far too much noise pollution in the game, and not enough options to customize what you hear. This resorts in people using configs to remove all ambient noise, so you only hear relevant audio such as footsteps, combat related noises, doors, etc. The problem with this is that it puts everyone who doesn't use a config at an inherent disadvantage, because, all the ambient noises are far louder than the actual useful noises. An example for good audio settings would be actual functioning voice volume sliders, ambient noise sliders, actual combat fx sliders. A lot of useful noises are also buggy, three examples: It is not uncommon for the cardet noise to not play at all, and when it does, to be quieter than a footstep. Sometimes kicking a door results in no noise. Grenades can have no noise. Desync No idea what causes this one, check out the videos here, here, here, here, and here. I've personally experienced this at least 20-30 times a game session, it results in myself and my friends feeling cheated. I can't imagine how many noobs must quit because they think they're getting cheated. I don't have any videos on hand of this, but, this is most frequently noticeable with grenades killing you when you are clearly behind a wall. Spread/Hit Registry Both are weapon issues, so i'll include them here in the same category. Weapon spread is a poor balance mechanic in most cases, especially when it completely dictates a fight. For instance, having some spread on an NTEC or when spamming a huntress, or maybe an LMG is acceptable. Having things like this and this happen is unacceptable. If you are actually doing nothing wrong, you should not be losing the fight because RNG is dictating that you should lose the fight. There was a term that Activision and EA like to use for things like this that lower the skill ceiling, and they presented it at some con not too long ago and showed some statistics. I'd give the term name but it's been some time since I watched their presentations and don't remember it. If someone does, please post, but... Mechanics like this that exist to lower the skill ceiling, as long as used in moderation can result in a higher population of non-hardcore players. Used extensively (as i see APB does, with things like this, and spawns, and other mechanics such as cardet) it will result in a lower population of both hardcore and non hardcore players. Hit registry is still an issue. This bug, as shown here, from a video i found uploaded in 2012, is still relatively common. The other common issue is you getting all visual indicators of you actually hitting your opponent, and then still not doing any damage. Commonly found with Desync. Vehicles Any player worth their salt will be using a 4 slot Pioneer or Espacio because of the age old steel plating buff. It's faster than any non endgame vehicle. It's literally a tank and can survive an OSMAW hit and then some. The vehicles fit pretty much anywhere. These two vehicles combined with explosives 3 and car-det basically result in easy frags as when done properly, the enemy cannot dodge it at all due to the increased radius, especially when you acknowledge the fact the cardet noise doesn't even play half the time. The car is also big enough to easily block entryways, and even after blowing up, the husk will block an entry way for the better part of a minute. Prior to the commonality of cardet and post-buff SP3, all the endgame cars were used and had reasons to be used. Right now if you use anything other than a Pioneer/Espacio/Vegas, you are asking to forego the biggest advantage in the game. Non-endgame cars that exist blow up pretty much instantly, this makes for far more difficulty with certain missions when an OCA clip and a perc will blow up your objective, but more on that in the Missions section. Oh yeah, don't forget how broken the car spawner mod is as you read all of this too. Missions Destroy camera/ebox/window, small, and medium item pickup stages need to be removed from all missions. They are essentially a waste of time. They require no effort on part of the attacker and can easily be accomplished, it's common at high level play to not even bother going to defend these stages, or in the case of destroy missions, the defenders will often just destroy it themselves. How exactly do you stop an enemy from spawning 100m out and shooting a camera with an HVR once, exactly? Car missions need to be rebalanced in their entirety. Ciscos, T-25's, and Varzuga's have far too little HP. It's a joke to actually try to seriously win these missions on offense. Any coordinated team will constantly block the car, they will blow up in less than 2-3 seconds with a coordinated team shooting it. Good luck if you encounter an ALIG or OSMAW. Oh yeah, best part is even when you wipe them, they are likely to simply spawn in front of you and blow your car up as you are en route to the objective. Mission timers need to be standardized. It makes no sense and is downright unfair for certain defuse or drop objectives to complete almost instantaneously, and others take the better part of 30 seconds. If it is absolutely necessary to keep this for whatever dumb reason someone can come up with, at the very least finish releasing all the equipment slots. Some objectives take forever, even with tier 4 equipment, at least this way it would reduce the tedium of having to swap equipment. Related to the first three here - Instant vehicular drops/instant vehicular checkpoints either need to be removed, or timers added, particularly if the cars present in these missions are changed or buffed. You aren't stopping a Fresno from instantly going through that checkpoint, sorry bud. VIP missions should not be obtainable in 2v2 matches, pretty self explanatory. Defense missions are far too easy to win. Defense/Offense should cycle stages. Theyre easy because not only is Defense naturally easier, due to the fact you are defending, usually you get a defend on multiple points on a sub 3minute objective in a hard to attack spot like German Roof. Combine this with you getting fortunate with the spawn RNG making it near impossible for an enemy to win the stage on certain objectives, or, you spawnlock them into a singular spawn and camp them with long range weapons. Easy GG. It's also a bit depressing higher threat players never get them. If you check out my stream, I average one defense mission per 8 hours. Nice content, i suppose. Bugs, bugs, bugs Far too common. Prime examples -- Mahjong Money results in an instant win maybe 5-10% of the time for people who pick up the item first in the final stage. By pickup, i mean simply touching the item. By instant win, i mean the second they hit F on it, it results in an instant win. I don't know the name off the top of my head, but, there is another mission where one of the stages results in picking up a small item for the attacker. The defender can walk up to the small item and hit F on it resulting in an instant win. Grenades can be thrown through doors.... still... Doors can be open and appear closed, same with fences, resulting in you thinking you can't be shot, but surprise, you actually can because you just assume that you are experiencing the other bug that still isn't fixed where you can see players names through doors and garages. Flare gun won't spot people half the time despite exploding within 20m in plain view. Ill post footage of this. Certain parts of the map have invisible bumps. Prime example is across from "The Gas Station" in Waterfront, random invisible bump that will explode your car when you hit it at a high enough speed or send you flying for no apparent reason. Certain parts of the map still don't render, resulting in newbies thinking people are immortal. This is often small railings, also very frustrating when you are playing at long range. Most noticeable in WF. Grenades shot out of an OPGL or STUN-PGL often completely vanish for no reason. Normal grenades do this too, more prevalent on waterfront. You are able to spot people sometimes using the spotter mod and flaregun when you can see their names through walls and doors. This post has a bunch more to be add, if i stay perma mad it will be updated. For now this should be enough to start some form of discussion. Community contributions i can personally verify:
  22. nobody half decent with any marksman gun uses the scroll wheel. what you and 90% of everyone who isn't a top end gold seems to fail to understand is that marksman weapons are about consistency, not clicking as fast as possible. on top of this, they also have a minimum TTK, scroll wheeling does not make it exceed that minimum TTK.
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