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RedEYEvan

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Everything posted by RedEYEvan

  1. it looked rather beaut , colours blend in very smoothly , the blend strikes immersive rather than a contrary unification of pixels , bro
  2. Thanks on the update :D , much appreciated !
  3. you mean the OBIR Burst Shot Sniper Rifle Secondary ?
  4. increase car left/right turning rates by 300% and all car speeds +125% and mount weapons on cars so the game becomes like twisted metal
  5. the post is about changes if implemented make the game better , a lot of you don't know how to discern information, ill simplify next time I am crazy , for believing in change
  6. I will Delete these pictures within the span of a day , the changes should reveal more accurately a more direct , readable , form. Sorry for my format, will remain ardent in exploring more creatively how to organize my thoughts ceaselessly engage
  7. Apologiies for bump, one part of one/due left unsaid entrance to any vehicle initiates the revv from the engine of that car , producing a Revving Sound is made 500% volume increase with the range of equalizer setting 60-500 increased by 77% With a World Audio Range of 53+ Meters (revv makes screen shake ) precisely in tune with the duration of the Revving at its infancy until it is precise at its point where it remains longer sound to envelope greatness in a moment ascertained for pure action
  8. 2every1 pls share a journey of expansive collaborative precision points of the game in which modification if intiated , tested, made 100% effective and ready, applied , INCREASES SATISFACTION PROFOUNDLY by INTENSIFYING THE EXTREMES OF anything possible beyond reaches, , or is it? ALL WEAPONS DAMAGE INCREASE , (hvr REMAINS 85 because I no hvr if weapon damage incrizi) , WHEN IT GETS TENSE AFTER INITIAL TRIALS, 2 SHOTS ANYTHING = DEATH, cheeki blackfront spoilers ahead or for extreme reverse purposes ALL WEAPONS DAMAGE REDUCE BY 97.5%, IMAGINAGING apb reloaded , literally to new stage of reloading combat. cheeki blackfont spoilers end CARS CAN HAVE LIGHTS MODDED TO REVEAL WHAT LOOKS LIKE ( AURA ) EMINATING FROM CAR (LIGHT HAS EFFECT ON SURROUNDINGS GIVING A CHANGE IN HUE TO THINGS WITHIN LIGHT EMINATION DISTANCE alternatively , Car sounds Impact heavier , ulterior, massive, explosive sounds, ALL MUSIC PRODUCED IN MUSIC EDITOR PLAYED IN ANY VEHICLE = BASS (+ EQUALIZER 60-500 RANGE INCREASED BY 77-79% DISTANCE OF SOUNDWAVE TRAVERSED + 25 METERS FOR EXTREME,EXTREME WHEN PLAYING MUSIC IN THE CAR, THE SCREEN REVERBRATES AS THE SONG IS PLAYED (OPTIONABLE OPTION) Only engages for anyone currently within the vehicle , whilst a music(s) is ongoing for supreme emphasis on customizationality of disciplined controlled screen shakiness, there is a screen reverberation intensity level based ona PITCH AND YAW 4 Dimension of movements uncovered by the PITCH AND YAW if you have a screen with a built in subwoofer , customized to make your screen reverberate with any sound produced, your screen reverb will literally impact the entirety of your room (I don't think this exists widerange commercially as of yet for some lame r eason (THE LEVEL OF SATISFACTION AQUIRED WITH THIS WITH AUDIO-EARPHONES OF HIGH CALIBRE IS INFINITUS TO NIL) all cars speed and turning rate MADE MORE PRECISE = (FRESNO , SUNGYUMORIA , BALKAN, VAQUERO, MIKRO , CISCO, GROWL, MACCHINA127, DESPACITO, NULANDER, JERICOH ,PACKER ,BASHIDA, ,PATRIOT VEGAS, DOLTON,CALABRIA CONZENZA, T-25, TREXXON SPECIAL ALL CARS +25% SPEED AND TURN RATE CARS HONK'S BASS BOOSTED , AND PACK MORE EQUALIZER SETTING AMPLIFICATION FROM THE RANGE SETTINGS OF 60-500 FOR AN EXTRA SUBWOOFER , honk honk ALONG AN ETERNAL ROAD, running speed increase %100// turn rate whilst un-inside a car [ FRONT~ SIDES~ REVERSE ] increase by 49% CROUCH CROUCH HAS 3 KEYBINDINGS ADDITIONAL TO THE ORIGINAL, 1 CROUCH ( TIME TO EXECUTE = .35 SECONDS ) 2 CROUCH , SLIGHTLY LOWER THAN THE ORIGINAL CROUCH ( TIME TO EXECUTE = .30 SECONDS 3 CROUCH SLIGHTLY MORE ON GROUND THAN THE SECONDARY CROUCH ( TIME TO EXECUTE = .35 SECONDS 4 CROUCH FULL ON LAYING DOWN ( ANIMATIONS FLOW WITH MOVEMENT SO THERE IS CONSITENCY OF FLOW WHEN POSITIONING BODY) ( TIME TO EXECUTE = .35 TWO FACTORS BELOW THE MEASURE OF A DECISECOND ) Decisecond One tenth of a second100–400 ms (=0.1–0.4 s): Blink of an eye <img src="https://image.ibb.co/kyu2sJ/7777.png" alt="7777" border="0" /> jump Acceleration Forward Movement speed increase by 35% jump distance increase by 3 meters except any hvr/ sniper rifle ( OK THEY GET SOUND MADE FROM SQUEEKY TOY from epic real life squeeky sound ( with the ending of the sound a lil elongated for ultimate difference making JUMP DISTANCE INITIATED, RANDOMIZED BETWEEN 1 - 4 DIFFERENT ANIMATIONS { BECAUSE EVERY JUMP , IS DIFFERENT, just like the way love is found } The landings have a subtle, BOOMBASTIC PLEASURE to them as well animations range from 1-10 because all landings , if measured from distance vertical [ranges in the impact and rapidity depending where the screen is facing (second to none) JUMP DISTANCE AND DISTANCE TRAVELLED INCREASED WHEN ZOOMED IN WITH WEAPON ( A Macro for the "Right and Left ; Left Right " Camera Positions overhead to be executed from a range of 2-100 times consecutively at a specific speed inputed (from a Recurring Speed Range of 1 to 99.9, 100.01 over a press of aspired keybind button ( for many purposes, including visual satisfacturialis ) Action has a base limit of existing once per execution , initiating the occurance of the macro after 1 , will cancel the original and begin anew the moment the macro is initiated from settings inputted for server-client receptive command recievement smoothness There is a secret animation once existant in APB where as If you hold a grenade ,look 100.99% vertically and rapidly press Right to Left Left To Right Camera Positioning Button , from the player initiaing this movement, only the sky and HUD can be observed, as of any other perspective observing the occurance of this procedural process , it is absolutely hilarious as SPOILERS THE HEAD RETRACTS INTO THE TOP LAYER OF THE TORSO , AS THE TORSO IS OUT THE HANDS WAVE FROM SIDE TO SIDE IN A MOTION ABSENT SEEN CREATING RARITY OF MOMENTS IF USED CORRECTLY IN THE RIGHT TIME , its intensely very nice to watch SPOILERS I ADVISE WITH THE WARMEST PLEASURE OF ATTENTING SOME PARTS OF THIS GAME THAT POTENTIATE ACTION AND BRING INTO FRUITION UNRIVALED EXPERIENCE SOLIDIFYING USER SATISFACTION AND unseen as of now FEROCITY TO BRING A LEVEL OF SKILL YET undiscovered TO THE EVOLUTION OF OUR CONSISTENCY IN CREATION evertravel to the point observed a measure past the farthest reaches of any star within the point observed with utmost discipline in accordance to movement of process thing called happiness 2every1 , have fun , see you in or around on the flipside
  9. this is a solid representation of me , when the .gif's explosion initiates, looking at a different angle and attempting to make sense out of what I see
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