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Posts posted by Unclean
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2 hours ago, BXNNXD said:alternatively, instead of adding more gun specific mechanics to the already overly complicated gameplay, just make the spread while firing from the hip similar to the nfas
the shredder no more makes SMGs irrelevant than the carbine or the atac does -
or....
We get rid of the threat system- 5
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1 hour ago, kukki said:18 hours ago, Unclean said:... -
5 hours ago, Virgil said:@Unclean
Video of stock shredder gameplay inc. Nothing beats it within 35m, you’re delusional. Gun is broken. Nothing about the gun lands anywhere close to balanced even without mods. Hopefully gameplay/narrated gameplay/side by sides can demonstrate my point. I dont have the slighest clue why people think itll be okay with barely any nerfs.
you do not need mods for this gun to rip everyone and everything apart
again, the range of this weapon isn't the problem. It's the fact that it's making smgs irrelevant. By slowing the firerate a d taking away the ability to add cj3, we eliminate this problem.- 1
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39 minutes ago, PingOVER9000 said:
if the shotgun damage just nerf at 50/55% health damage x shot at close range(like the scout at long range), Can be that a possible solution?
The shreader is a weapon that shots not bullets but shopping carts of bullets until 45m XD
at 45m this gun is hardly a support weapon. 10m-30m is where this weapon shines.. If they lock a red mod on it, then it'll nerf the CQC power which seems to be the problem right now.
The range of this gun is not the issue. It's meant to be effective farther out than other shotguns. The issue is that right now, if you slap CJ3 on it, it's effective from 1mmm-25m and nothing can beat it.. except a JG with CJ3 lol- 1
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1 minute ago, Dopefish said:4 minutes ago, Unclean said:I just hope they have enough to sustain the workload through all their upgrades and updates to keep it alive.
There's no way to really tell LO who to listen to, and no way to tell the community to have patience with the changes as we ramp up (or down) to bring weapons into a viable standard..
3 minutes ago, Tobii said:if they do things right, it should not be a problem .
The issue is that if they don't listen and just do as the please, people will slowly leave and the game will eventually die.
Adding new guns/clothing/vehicles will not fix that.
It might satisfy some of the already playing people, but it will NOT pull in new people.
I am not against adding new things. but we need a bigger the player base to actually support that decision.
Having a phase based release will give LO a chance to release new content, get more money up front, with the promise of releasing further content later, and still focus on the engine and servers themselves.
The other ideas I threw around with Hexerin like mods and such may help new players, but that's not really what this pack would be about.. It's more about us supporting LO with the budget towards the upgrades that really matter.
You're completely right about adding new weapons. It will only make balancing existing ones harder and also add in more characteristics that make it harder to keep weapons different, but that's one of the reasons I said we should either only really look into reskins, slotted legendaries, or player suggestions.
Even if it were just reskins of certain weapons or a pack of weapons that we haven't had the chance to mod like legendaries or any of the examples Hexerin brought up, plus clothing or a car kit.. People will still buy it in a game like APB. Adding loyalty rewards helps the game, but doesn't justify actually spending more money in the ARMAS marketplace when we know changes to ARMAS will happen in the future. A bundle where you know you're getting a great deal with phases of new goodies afterwards does very well though.. That's why AAA games are doing their annual or season passes (that only cover actual seasons) instead of the old season passes that may give you everything.. it's the promise of more content without having to deliver it all at once and really hold back the team from working on the things that matter..
On the other hand, if LO has a budget suited for what they are going for without any help, then more power to them.. -
20 minutes ago, Tobii said:We don't need more guns in APB.. We have enough as is.
And since we have a hard time balancing them, adding more would be a big no no for quite a while.
All in all, I don't feel like adding stuff is the way to go for now.. There is two sides to this.
If they do their job, people will be happy and actually buy things.
They can also focus on content, and the game will just slowly wither.
I just hope they have enough to sustain the workload through all their upgrades and updates to keep it alive. -
17 minutes ago, Hexerin said:No, just no.
The only things I have against LTL really is ease of use (cheap tactics are in lethal gameplay as well though), takes so long when time is a main factor in missions, and that there is no protection from it..
On topic: I wonder if modifications would sell well in ARMAS.. shortcuts for those under R195 and such. If they are introduced, I don't think the one ones currently in game should be made untradable though. Just something to help those getting into the game or rerolling -
On 8/27/2018 at 12:28 AM, Onadan said:Bring back the LCR.
This is not a question. -
1 minute ago, Hexerin said:LTL weapon's base stats are complete trash compared to any equivalent lethal weapon, giving them open slots won't change this. As an Enforcer main who also mains LTL, I'm a firm supporter of Criminals getting a role that mimics LTL, getting Criminal-themed reskins of the Enforcer LTL weapons.
To me, criminals doing LTL makes no sense... it would be fair, BUT it would only bring the two factions closer, and I personally think we should be doing the opposite.. Giving Criminals (balanced) lethal weapons of their own that have different characteristics and giving enforcers a way to make money outside of missions like hacking or something seems like a good way to go
4 minutes ago, Hexerin said:These don't exist due to engine limitations. Maybe with UE4... but they'd need mod limitations so they don't get silly overpowered. There's plenty of examples of that already (eg Fang). -
2 minutes ago, KnifuWaifu said:No love for the Juggernaut Pack? It was the first to do the "release in phases" thing, don't go thinking the Revelations Pack is the ground breaker here. Juggernaut was doing it before it was cool.
But then and now, I love the idea, not only does it give devs time to iron out the content, but it's so much nicer releasing it in phases so as a player I can enjoy things as they come and like give them a good amount of attention before moving on, rather than getting it all in a huge lump and I have to go searching for what I bought, I swear I still have a string of items I haven't even touched or looked at since buying them in a pack.
Also sorry... I don't know you very well.... next time I'll remember- 1
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18 minutes ago, Hexerin said:Well, good to know that submitting a post edit also resubmits quote/mention notifications. Wasn't going to comment, but eh, might as well if you're gonna poke me.
19 minutes ago, Hexerin said:
If you're feeling extra saucy, how about adding the lineup of Less than Lethal weapons, with the three primaries having open slots? I'd buy all five account bound, without hesitation.
I would love to see more open slot legendaries or something similar in loyalty rewards as well.
I also think 1 or 2-open slot secondaries would sell like CRAZY -
I'm not sure how to fix the Misery without making it like another weapon..... but....
We should get an SA58-OSW 3 slot reskin of the Star LCR to be in the same family as the Spartan, but more modern lol -
3 minutes ago, NotZombieBiscuit said:Why is Tobii so special huh? HUH.
I heard he has a third nipple on his back.
There booboo, you're there too now -
16 minutes ago, Snubnose said:lmao...
fyi OP: tobi is just a member of the APB community, not part of LO.
I'd tag Kemp, but he's not as active as he was in the past and cookie is just a troll. I'd tag Pound, but he'd rather be playing the game than on the forums. I'd tag ghost, but I'm not sure if he's been playing or not. -
@Lixil @MattScott
@Tobii@GhosT @Hexerin @NotZombieBiscuit @Kempington
I really want to support LO and all that's going on.. I know right now may be tough with people criticizing the company just from something like the meta changes, and with having patience (not everyone can understand baby steps) in the changes and while you all figure out what to do with not only in-game balance changes, but with ARMAS.
I also know that it must bring morale down when you read threads about sales and read things like "let's wait until they figure it out" even though I agree, and you probably do too... Selling stuff right now and then changing the way the store works/prices in the store would cause a lot of grief and support tickets.
But I have a solution to both you, who needs morale in the office, and those of us who want to support you with our earned money.
When the Revelations pack was first released, it was called an "early access pass" and came out in 3 phases over a couple months' time period. This "pass" is considered one of the best deals on ARMAS, and one of the first things people with more purchasing "experience" tell people to get since you get more bang for your buck. If you are working on more content (I'm sure you are), then a suggestion I have for you to is to create a bundle just like the revelations pass with an upfront cost that covers just a couple simple things like cosmetics or maybe a car kit for the coywolf and a variant to a legendary or reskin to a gun.
To do this right, you will need to look into old files to see what is a WIP and look through suggestions.. I have a few of my own, but I'm confident that the community can provide more than enough. Then it's up to you on how long you take to really sort this out and what to release in each phase. This gives you the opportunity to create revenue for your team in upgrading to UE3.5 and then further on to UE4 to allow more content and gives you plenty of time to create and release the content from each phase at your own pace with the money upfront from those who want to save money by buying into the bundle and also from those who would rather wait and buy the weapons and cosmetics as standalone items in ARMAS for a higher rate than if they were to just buy the whole bundle.
I would also think about adding more loyalty rewards as those who may be close to said rewards would most likely spend a bit more here and there to reach each new reward.
Yes, you should be focusing on the game engine, how it runs, and it's protection.. but you cannot allow yourselves to fall short of your goals because you run out of drive and money to do so.
No other game is like APB. Let's keep it around, update it to modern standards, and see how far we can take it.- 9
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7 hours ago, Virgil said:When myself and jkohh use stock shredders and drop 20-30+ kills a mission. The mods help, but theyre nowhere near what makes them strong, its just the base gun. Its stupid broken. If youre a good player and youre using one, the other team needs to use one or they get molliwhopped.
lets not forget on top of its insane damage, range, and low ttk, you can fire it out of car windows and it melts cars.
Now when you have mods, theyre all pretty broken on a shredder because the gun is broken, but some stand out such as Mag Pull 3 giving it the fastest or second fastest reload in the game. Its a joke.
The changes being made to the shredder take it from a .74 TTK which is already higher than ARs and relevant smgs to .84.. This will definitely help with things, but limits it's usability. I just dislike that once any weapon actually hits meta standards, it's shot down for reasons like... people not owning the weapon and actually using it to see what it can use to limit it's potential.. like a locked red mod.
by default the gun isn't broken, it's just good.. and there's nothing wrong with that. It's when you speed up the ttk to be under .7 and you still have that reliability is when trouble hits. I still prefer to run it with IR3 myself lol
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What if they permanently slapped a choke (red mod) on all shredders? Gives it the range, and takes away the ability to equip CJ3 (which seems to be the problem to most.. I only use IR3 on it)
Shotguns are supposed to be strong in CQC since they are very niche weapons. The shredder, however, is supposed to be able to reach out of that niche and be a good weapon for close-mid range and be effective to soft and hard targets. It simply should not be as strong in CQC.
I'm not sure how to make the JG okay.. maybe just make the damage dropoff after the effective range much steeper or something similar. -
13 hours ago, CookiePuss said:Geez they haven't even finished with red mods yet.
Or weapons.
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2 hours ago, Obvious Lesbian said:join the army.
get deployed and shit post on the forums for 9 months.
its more fun than playing apb
:^) -
5 minutes ago, CookiePuss said:I keep rereading the CSG changes.
Increased range from 7.5m to 10m at the cost of raising ttk from .68 to .8 seconds.
This makes little sense to me, and I can explain why.
Due to the difference in pellet spread at 10m between the JG (150cm) and the CSG (85cm), the CSG already has the benefit of IR3 being much more useful than it is on the JG (the tighter spread making the mod useful whereas the worse spread on the JG means you miss more of your pellets while using it).
The ttk of the CSG with IR3 is already .8024. This made sense because you were given 7.5m (15m from 7.5m) of actual useful range over the JG, at the cost of the increased ttk.
Now, by increasing the base ttk to .8 you have made the JG basically useless in the extreme cqc niche in which you claim shotguns should excel. Hell, even the Norsemen weapons can now out ttk the csg throughout its entire effective range of 10m. Not to mention, if you have one of the preset CSGs with IR3, your ttk is not going to be .994
Just let that sink in
.994 ttk for a shotgun with at best a max range of 17.5m
Ive yet to have a chance to test this is mission districts, hopefully one of these days we can get enough players on OTW to try.
But I fail to see how this change does anything but make the CSG obsolete.
We'll see.
On a side note, I got like 6 reactions to my "less nerf, more buff" comment within one minute hours after I posted it so I'm guessing it was misinterpreted lol. I just want the weapons that aren't used at all to be brought up to a playable standard like the ARs and shotguns are being brought up to. I'mm sure we will see more PMGs after OCA gets it's little nerf, but the rest of the SMGs need a little love. The Norseman and Colby 1922 are almost never used anymore -
23 minutes ago, MartisLTU said:
LO gave us a new weapon type for secondaries. Praise be.
legendary version is like going ADS with thumper- 1
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I'm thinking something like
-200-245 health damage
-automatic, but very slow
-30-45m range
-high hard damage-around same as hp damage
-very small AOE
-Mobility like coroner
-low recoil, but high spread unless in ADS
-8 (?) magazine size and 32 reserves
-NOT a JMB weapon -
Just now, Hexerin said:27 minutes ago, Unclean said:Less nerf, more buff pls
Just bring irrelevant weapons up to meta standards instead of turning us all into bullet sponges
I'm not saying we need lower ttk than we already have, but making irrelevant guns on par with the ones that are used more often will only help in variation in missions
An idea some will love, some may hate.. But will bring LO morale up.
in General Discussion Archive
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