KillerTurtle15
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Everything posted by KillerTurtle15
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oh god, i can't stop cringing at the "oh I've spent x amount on this and that". You're really trying to flex in a game forum? No one cares about you IRL if you feel like you need to do that. You really need to find better investments if you feel comfortable spending over 200$ on a videogame, no matter how much money you have. You're actually VERY broke and it shows. Either that or your self esteem must be extremely low.
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Jericho Emergency Maintenance 8/5
KillerTurtle15 replied to MattScott's topic in General Discussion Archive
That's quite the assumption, don't you think? -
the oldest unfairest exploit in APB.
KillerTurtle15 replied to blockblack's topic in General Discussion Archive
no one can deny that this method of gameplay is a lot tougher for newer players to counter (unless they've bought legendaries that can counter cars, and even so it's still pretty difficult for them). However I think that once proper mission balancing and further car/weapon reworks should fix this issue. -
How the hell did APB Cost 100 Million dollars???!
KillerTurtle15 replied to blockblack's topic in General Discussion Archive
I think I remember hearing that a good chunk of APB's initial cost had gone into advertising I'm pretty sure it was an analysis on the game's downward trend -
I agree with this, having non-toxic player unable to voice their ideas and opinions because of a few bad apples (or maybe a lot of bad apples, im kinda new to the forums lol) sounds bad. I don't agree with censorship, but there should definitely be a limit on certain places especially when what's being said doesnt promote productivity in a place for suggestions and help. That doesnt mean outright denying a certian group of people from voicing these opinions because they may fall into a category of trolls, I really think there is an alternate solution to this that would have a much better outcome.
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Disable the ready up button if gold threat in bronze district
KillerTurtle15 replied to Hexerin's topic in Game
There should also be a midway threat between silver/bronze and silver/gold. Because some of these dethreaters are actually far too outclassed for gold, and far too overpowered for bronze. but legitimate good golds who intentionally DT for laughs should be punished/discouraged in some way. what do you think about separate instance hosting? -
they could also reduce server side vehicle accuracy but client side should stay 1:1 with the vehicle your'e driving. forza, gta, and saints row does it that way and it works fine but handling seems really server side in this game. they should def have the driving less accurate on the server side to help fix the floaty handling. and toaster servers lol apb is hosted on an ipod
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I used to come across a plethora of APB: Reloaded reviews on youtube, and in almost all of them they mentioned car handling being an issue. I would personally like to customize the handling of my car the same way we can customize the handling of our guns. That being said there is already a REALLY cool Turbo/Exhaust customization in game. Maybe start there? have different blow off valves affect acceleration more (less lag)? have different turbos affect top speed more (bigger turbo = more boost but also more lag)? Give NA cars a weight/ response advantage? have tires affect grip and turn radius (one tire has better radius, less grip. the other has more grip, less radius, because width and all that.)? allow us to adjust turn speed for our cars in the pause menu. fix some of the physics for cars (vegas doesnt get stuck on it's side and fling itself into the air if you run over a pebble). give kits an in game function and have a way to obtain in game, but keep the base cars competitve by giving modifications drawbacks (like the real world ones but exaggerated). It would be SO cool to get a car skill counter (drive bys, drifting, near miss, jumps affected by the car youre using and the mods you have equipped cus balancing) and use xp from that to gain kits and car mods and things like that (through contact pledge or something). also, I want a little DevilDog and Tiptoe Bobbleheads for my dashboard
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it's because they want people who don't spend money on the game to be able to enjoy it. When I say that think about how long it took you to actually drop money into the game and realize that it's variable for everyone. On a side note: but not really a side note: I'll never spend money on a P2W game. it's the worst form of psychological manipulation. I'd rather just ditch it all together. APB wasn't P2W before and I gladly spent money on some things. But since the time that I've played they made Content that you don't pay for comparably under powered. Glad LO is taking the queues from the recent gaming news with all the lootboxes and such. If they're smart they'll remove joker boxes entirely and make the weapons purchasable outright.
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your signature is the most important thing in this thread
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Yeah you're right but that doesnt mean that if the playerbase increases we cant have it
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explain to me why all of what i said is nonsense please
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what they should do, is exactly what the guys with the cheats are doing. because i've seen streams of cheaters and the cheats they use can tell you exactly where someone is aiming and if they can see you. all they need to do is get a couple guys with a spectator camera that can track player line of sight and ban them accordingly. THEN get some OG players decked out with the same stuff except the OG's only get to see the unrendered default guy with the green cap (let's just call him jake)
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Most missions in the normal districts, except once you start a mission there is no clipping or render of people outside your mission. no kickable doors (they disappear once the mission starts). no pedestrian vehicles (your vehicle respawns with you) mod mechanics change (mobile radar only works while you're driving the vehicle and radius decreased 1.5x, car spawner deactivation radius increased 2x) certain guns decrease score tremendously (oca, hvr, some legendaries) all vehicle torque increased, all vehicle grip decreased. during missioins, enemy names are only displayed if you are within 3m and are aiming at the enemy. All unbalanced missions disabled (even though they should be anyway)
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i thought so too but then i thought "imagine all the shitty ex cheaters imma stomp" and immediately retracted
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Who is ready for the skill gap to drop?
KillerTurtle15 replied to Goabea's topic in General Discussion Archive
MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE IM FUCKING READDDDDDYYYYYYYYYYYYYYYYYYYYYYYYYYYY bro just download some ram -
you can already BEAT THE SHIT out of random people on the street so you might as well be able to choke them that sounds fun too i like this one start a poll
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just stomp on them
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idk about you but if id never played apb that would def make me play apb
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instead of LTL we can have flame weapons so we can have enfs burn alive and have to wait for teammates to put them out before they die i just chose fire because it embodies the anarchy us criminals uphold with our very L I V E S