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Everything posted by Triksterism
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Stamina Boost Criminal/Enforcer Character Modification
Triksterism replied to Afanickton's topic in Game
I have explained myself in regards to every argument/issue you've brought up but now are seemingly taking things personally. I think I can say we all just want a better game in the end. -
Please disable VIP in two men teams
Triksterism replied to Clandestine's topic in General Discussion Archive
An easier fix might be this: If a player is the only person in the mission and that mission ends in VIP, end the mission before opposition occurs. (Basically if their teamate(s) leave before opposition, the mission ends immediately). -
Stamina Boost Criminal/Enforcer Character Modification
Triksterism replied to Afanickton's topic in Game
I dont want Crims to have LTL. Here is what I said: I would like for them to have 'something' combat-oriented. Currently the differences are: Crims have ram-raiding (not combat-oriented) and Enfs have LTL. -
Stamina Boost Criminal/Enforcer Character Modification
Triksterism replied to Afanickton's topic in Game
This is a bit jumbled, so correct me if I'm wrong. Are you saying that I have said LTL is OP/unbalanced and that me saying that is anecdotal? If so, are you referring to when I said ? If so, I believe you are misunderstanding what I was saying. I don't believe LTL is OP or unbalanced. But if you are going up against a full team of LTL and they are coordinating corner peaking or anything, you get stunned almost instantly. I was saying applying diminishing returns would be nice (so that after 1 person shooting you with LTL, other people shooting you with LTL would do less. As I said I haven't given it any in-depth thought and the only reason I feel like it should exist is due to how LTL slows the enemy as well as knocking them out from respawning for a while. Otherwise I wouldn't care. I'm not calling YOU anecdotal, I was saying your statements were. -
Stamina Boost Criminal/Enforcer Character Modification
Triksterism replied to Afanickton's topic in Game
I think you misunderstand. I said "I'm not trying to put you on the defensive" and by that I meant the same post I wrote that in, not anything previous. It's not easy to tell if someone is being a banana or not in these forum responses and I wanted to make sure you knew I wasn't trying to belittle you with my post about the definition. I'm also not accusing you of being bad. All I'm saying is everyone is different. -
Lets talk about the asthetics of the cars
Triksterism replied to Fennel's topic in General Discussion Archive
I want an AWD Espacio. The Moirai is a slick car but anything that can't take 1 osmaw rocket (or equivalent) sucks a lot in missions these days. Also the reversing is horrid! -
Please disable VIP in two men teams
Triksterism replied to Clandestine's topic in General Discussion Archive
They technically -are- disabled. They only occur now when there is an unopposed mission with 2 people in it and one leaves and the remaining person gets opposition afterwards. -
Stamina Boost Criminal/Enforcer Character Modification
Triksterism replied to Afanickton's topic in Game
I'm not trying to attack you here or put you on the defensive. But what you said fits the description. It's like if I said "Shotguns suck! Everyone kills me when I use one" -
The matchmaking system itself is already fine. The problem is the pool of people the system has to work with. At a glance that could help, but you'd need to adjust it as the dynamic overall skill of players shifted over time. I agree with you in that not everyone would become gold under your model as everyone is different and plays differently (basically not everyone puts in the effort or wants to put in the effort to get better, which is fine! It's a game!). Though I do think more silvers than you think would become gold. As for your last sentence here, are you wanting to protect new players? A better idea might be having 'newbie' districts that only people under 1 yr old (account age, for clarity) can enter. But that's kind of weak because smurfs/re-rolls. How would this aid in finding cheaters? Most of the cheaters I've ever encountered were gold, but I have seen plenty of silver cheaters and even some bronze (beyond awful at the game but pinpoint laser accuracy full auto and plenty of snaps to go with it). I just don't see how sorting people "better" will make it easy to determine if someone is cheating or not.
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Stamina Boost Criminal/Enforcer Character Modification
Triksterism replied to Afanickton's topic in Game
It would be nice for Criminals to have something combat-oriented like LTL instead of "Crims have ram raiding, Enfs have LTL" which is a bit silly imo. An easy way to do this might be to have faction themed areas of town per district where one side is 'normal' (for Crims to ram raid) and the other would be seedy (for Enfs to ram raid). As for "I use LTL and some people kill me really fast" is very anecdotal evidence to use. Everyone is different. For instance, I would like to see diminishing returns for LTL as going against a good group of players all using LTL is a bit much, but I haven't thought too hard on it. -
Regarding the shotgun balance patch.
Triksterism replied to JohnNighthawk's topic in General Discussion Archive
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/Report function removed to Promote cheaters?
Triksterism replied to Dead_Game's topic in General Discussion Archive
Blood splatters and hit markers are client side and therefore unreliable measures to know if you hit someone or not sadly. Do not rely on them. Hell, even crosshair blooms can't be trusted in terms of determining your weapon's accuracy (I really hate stuff like this haha). -
I meant the fluctuations where someone bounces between gold and silver very often vs someone bouncing around inside of their own threat. Yes, the biggest issue with matchmaking is the pool of people, that I will 100% agree with. As for the differences between players then and now, I feel like that's due to a lot of different factors. For instance, back in 2011 most people were playing because "Oh wow, APB is free to play now?!" (at least that's why I jumped in on it). There were a lot of fresh players to the game and people stuck around because this was in an era before the tumor of toxicity arose. The game was still pretty new, most people didn't know what was going on or the various nuances with weapons, locations, vehicles, etc... but it's been almost a decade since the game's initial release and about 8 years since it went free to play. APB lost a lot of its casual player base due to things like cheaters, the learning curve of the game, and various other problems caused by toxicity in the community as well as poor decisions / handling of situations from the developers at the time. What's left is the people who love the concept of the game and what it could potentially could be. Basically the 'hardcore' crowd of all skill levels. And those people know the game pretty damn well, inside and out. My game sense is pretty great in APB, but I am mediocre at gun play for example. The general fans of APB have become better over the years, I've seen this happen with many games in the past.
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/Report function removed to Promote cheaters?
Triksterism replied to Dead_Game's topic in General Discussion Archive
What does a special graphics config have to do with hit-reg? Are you mixing FPS and network-related things like lag into the same thing? That's a common misconception. I disagree on the hit-reg being worse. Any bad hit-reg days I endure feel like they always have in the past. That's anecdotal and maybe you're having a unique issue though. One thing I suggest if you're having bad hit registration: Aim 'behind' the person you're fighting. If someone is moving and you're shooting at where you see their character, shoot where they were a millisecond ago. -
/Report function removed to Promote cheaters?
Triksterism replied to Dead_Game's topic in General Discussion Archive
I agree. -
Oh, so you meant it as a "hey, you're locked to this but can still threat higher" thing. That makes more sense but then it kinda sucks for the people who fluctuate. How would you handle the hidden threat? Would a Gold 10 not be able to drop to a Gold 1? Would you have them only lock to the major threats (gold / silver / bronze / green)? Or we could go old school before matchmaking was ever a thing in games, sort of like how open conflict operates. As it stands there is hidden higher threat (Gold 1 to Gold 10) which I think works fine. Maybe bring back the extra 5 levels from the early days, idk!.
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I hope you're not serious with this. A better, but not perfect solution would be to have hard restrictions to districts. I don't mean the old district locks but instead boot people who gain x threat inside a district they arent supposed to be in (since I seem to see silvers complaining about golds inside of bronze districts, which is ironic). So, go gold inside of a bronze district? Player is given a notice and after 5 mins is booted out (akin to the AFK kick) or until their mission is completed (if they are in one). I don't like that solution but it's a much quicker solution and way more reasonable solution to the one you proposed. Also, you seem to want to bring back force locking of districts. This was in the game at one point and it was awful. I can't speak for other threats, but as gold (on NA servers) you could only play during peak hours. Outside of that the gold districts were d e a d. Pretty boring! I forgot to mention how easily people could abuse your idea -- People who know how this works could re-roll a new account and get themselves locked-in as bronze and then it's GG hidden gold in green/bronze district.
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FC as in Fight Club or Financial? Why do you feel the districts need to be segregated into north/south for enforcers/crims respectively? I'm confused as to why you feel that contact/starter spawns need to be removed. They aren't used in missions. This is a bit hairy and could be easily abused by just having someone roam around the outside of an objective to deny enemies from spawning from whatever direction. Admittedly I've not done a whole lot of fight club (save for grinding during Halloween years ago) but the spawns seem fine. Plus it's FC so chaos is part of the game there I feel. Other spawns as in further spawns or do you mean on-the-fly new spawn points that pop up when others are red, therefore causing a weird forest of spawn points to crop up? I believe this was a goofy thing they did to force fast spawns instead of purposefully not wanting people to control where they spawn. I definitely agree this needs to be changed for VIP. 500m is a bit much. I feel like the spawns during VIP are mostly fine, it just sucks not being able to choose or at least SEE where you're going to spawn in order to communicate with your teammates.
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/Report function removed to Promote cheaters?
Triksterism replied to Dead_Game's topic in General Discussion Archive
This was a fair move on LO's part. I don't feel great about it, but it makes sense. Anecdotal but I've rarely run into any cheaters (been gold since 2013) since LO and next to none since BE. We have no idea if the /report function worked in the first place. I call placebo. Hit reg has always been a mixed bag and hopefully this will be 'fixed' in the future. I can't speak for Citadel, but Jericho has been fantastic after the past two patches. They have been working on it and I've noticed a large difference. Again, maybe that's just Jericho. -
Do kids even use forums these days? I'm 32 and everyone seems to just use social media instead of forums these days. (I have fond, dorky memories of being part of many different forums when I was growing up).
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Well, the toggle comes from holding shift. When you have auto-sprint on, if you hold shift you jog (basically opposite functionality to those not using auto-sprint). That's how it works now and how I assumed it'd still work when I wrote it in my list.
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[PSA] Clear your logs folder to free up space
Triksterism replied to Triksterism's topic in General Discussion Archive
We'll have to find another way. Also for people still running on normal HDDs. I imagine the constant log writing of that verbosity would eat up write speed and make performance even worse considering the game is also writing cache to the same drive (different folder). -
Hopefully with some tweaks first. For instance, preventing 1v4's (common in OC)
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So, open conflict?
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Copying my post from another thread regarding this: Controversial but I think the matchmaking system is, by itself, actually good (as it is now). The problem that most people don't recognize is that it's a POPULATION issue not a system issue. Example: A full district is 80 people (40 E / 40 C), when you queue up you have to get lucky because at least half of those 40 (enemy faction) people are going to be already in a mission. So that leaves us with 20 potential people to get matched against. Out of those 20 people several are going to be in groups with their friends, so the system is trying to 'puzzle piece' all these people together as best it can. There are only 2 real solutions to fix this: (A) Increase the district pops -- This used to be 100 players (50 E / 50 C) but over the years has been reduced to the 80 we see today. 100 would help but only marginally and anything beyond that range would make for a bit of crowding given the district size (map). (B) Come up with some sort of 'phasing' system like World of Warcraft has. No more segregated districts, just plain 'ol Financial / Waterfront. Anyone can be in any district instance but the queue will match people across all instances and phase them into a specific one seamlessly.