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mtz

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Everything posted by mtz

  1. Really, this thread consists of the OP continuously playing the victim card and doing mental gymnastics. When one of his claims gets debunked, he ignores it and makes up another claim. Promoting this kind of a defeatist attitude in the community does not help LO in the slightest - and conveniently enough, OP wants LO to do better but does not allow them to do so, because then what's the point of this thread? It's just empty LO bashing on and on, through and through. Instead of waiting patiently and giving those people the time they need to improve the game, the OP (and numerous other people) complain about things not being done instantly. (gee, it's almost as if working on things took time!) (also wait stop pause hold on, how is anime relevant to this discussion? :V )
  2. Meanwhile, I'm still waiting for you to write a post that actually acknowledges what has been said towards you earlier in the thread. At the moment you just seem to be dismissing anything and jumping between things to accuse LO of not doing until you run out of things to say. Also, gotta love that last sentence, which is loaded with your implications that you "know it for sure!" that Little Orbit supposedly doesn't care about the game's problems.
  3. I think this could be somewhat mitigated by unifying all "vehicle delivery/dropoff" stages under the "target vehicle isn't marked" ruleset. Plus, it isn't exactly that hard to find a newly respawned target vehicle as the defending team - destroyed ones are usually parked within 100m of the area of explosion and are distinguishable by the "Not Usable" text on mouseover.
  4. I have absolutely no experience in this area, but I suppose it should be possible to spawn in unique variants of cars - after all, Balkan Kolva can spawn in multiple variants. Plus, the game can already distinguish which cars are being used in a mission (see: the "Not Usable" text). As a sidenote, even older GTA games had the functionality of spawning unique car models for specific missions (like GTA III and the "Dead Skunk in the Trunk" mission, where the Manana the player has to drive to a crusher uses a unique model with a corpse of a Forelli gang member in the trunk). My best guess is that APB's engine could also handle this functionality, or a similar system.
  5. This suggestion actually kind of makes sense. Looking at a couple of car-focused missions, they could use unique paintjobs, even if just as a "story" development. For example, "The Fast and The Incarcerated" has the Enforcer team impound cars which are explicitly stated in the mission description to be cars used by Criminals in street races - and racing cars (even the illegal ones) are usually known for their flashiness and vibrant visual tuning. Hell, you could even squeeze a community contest out of this - allow the players to design paintjobs for mission-specific cars, and winners get to see their stuff in the missions (and if that's not enough, give them Armas items as rewards, like visual kits and such). Realistically speaking, is there any downside to this idea?
  6. Alright, that explains the confusion a bit. Won't edit my first post since it has already been quoted and stuff. Still, my opinion remains the same. I understand the possible frustration at people getting away with almost losing fights by just ducking into cars, but I would much rather have that than constant exposure to gunfire regardless of situation. I can already imagine driving into the mission area, only to get marksman'd without even having left my car. That's a scary thought.
  7. I, uh... I don't understand this thread. The title and the first sentence allude to introducing the ability to damage players while they're inside cars, but the entire rest of it talks about damage dealt by car collisions. As far as I'm aware, the system with reducing impact damage (like the lethal 15 - 5 runaway = nonlethal 10) is already in the game. Not 100% sure though. As for the thing about reworking cars so they allow their passengers to be shot... nope. Hard pass from me. The way it works right now is mostly fine, I'd say. Hiding in a car isn't a catch-all solution - depending on your situation, you may just delay your death by a few seconds by turning yourself into a sitting duck for the time that it takes your car to start - plenty of opportunities for your enemies to feed your car multiple grenades.
  8. I like the idea, but it would need - at the very least - a disclaimer that damage values do not account for Kevlar health increase. After all, 17.5% of 1300 is not the same as 17.5% of 1000.
  9. I absolutely agree. Though perhaps it should also be made clear to newcomers that total player health is 1000 HP, so they can extrapolate how much damage can a weapon output in one shot. That being said, it would probably work best with a health display on the HUD. Personally I have no issue with the lack of an exact healthbar on the HUD (I kind of like [or have become adjusted to] the current system where you have to estimate your HP based on impairment of your vision and hearing), but I can see why some people would like to see one in the game.
  10. No one is saying we don't need any GMs. The issue is with OP seemingly expecting there to be someone at every possible hour, every possible minute, for everything and anything. GMs are people too. They function outside of the game too.
  11. That is a cute post and all. It's just a crying shame that it does not contribute anything to the discussion, nor does it address any critique you were given in the rest of the thread. I expected you to do a bit better than plugging your ears with your fingers (metaphorically, of course) and going all "LA LA LA I CAN'T HEAR YOU, HERE'S SOME MORE 'ARGUMENTS' FROM ME". I'll bite down on the bait and I will ask you this exact question once again - how many people would you want hired across all servers and matching all timezones so that there's always someone in every instance responding to each and every complaint by the players, no matter how slight or objectively irrelevant?
  12. It harms the game because this is not a fix for anything. Instead of fixing the reason why people abandon missions, your proposed solution forces the players to play undesirable missions. It's basically like saying "oh, you are complaining about this mission and asking us to make changes to it? fuck you, we're not changing it, btw you're forced into that mission lol" to people who use that command.
  13. From things I'd like to see changed about the guide: perhaps you could ask someone acquainted with the Music Studio to write a small section about it for you? Also, I'd elaborate upon demerits and add some more reasons why people can get them (see: stunning teammates, killing arrested Criminals etc.) Other than that, honestly it's a pretty damn good piece of work. Hopefully it actually helps people in the future.
  14. ...which is why Matt Scott regularly posts updates on the status of customer support and how many tickets they've resolved or received or picked up etc... You're creating a catch-22 situation here. You're not reporting issues because supposedly the support team isn't doing anything about it. The support team isn't doing anything because supposedly they're not looking into the issues. They're not looking into these issues because you're not reporting them. Do you see the flawed logic here? Please try to bring actual arguments that you can support with factual evidence and try not to hide behind the "anyone who disagrees is an idiot" card if you want to be treated seriously. Cheers. 1) Good job on trying to imply that the man himself is personally responsible for things you don't like. 2) You do realize that the average APB player is accusatory and confrontational, and the vast majority of complaints concerning other players boil down to "i don't like this guy" or "i think hes cheating", right? 3) I'm sincerely sorry that you're angry about LO not doing everything RIGHT NOW AT LIGHT SPEED FOR FUCK'S SAKE. They're already swamped with thousands of support tickets and they're trying to help each and every person with their issue in the game. 3.5) Why do you consider tickets about certain issues to be more important than others? 4) Pray tell, how many people would you want hired across all servers and matching all timezones so that there's always someone in every instance responding to each and every complaint by the players, no matter how slight or objectively irrelevant? 5) Since you're such a sweetheart and you've stated that , then please, enlighten us all: what is stopping people from submitting their tickets as "ToS violation" to get on the fast lane? Another defeatist and accusatory thread that ultimately does nothing but inconvenience LO by stirring up player dissatisfaction through pushing empty lines of hatred. You could be doing something useful with your time. You could be helping new players find their way in the game. You could be understanding towards LO and think for a minute about how much work they're swamped with right now. But I suppose creating this thread took precedence over that.
  15. Congratulations on completely missing the point of my post, or ignoring it altogether.
  16. I don't have a response to this thread right now, but I just wanted to clear something up. It's called Clotting Agent, not Clothing. The name refers to the process of blood coagulation (also known as clotting) ;)
  17. 1) You're disconnected from reality if you insist the European server is located in Australia. 2) Tip: Stop moving the goalposts when your argument is debunked. 3) My location is irrelevant when the crux of your argument is flawed (see: the insane claim that Citadel - the EU server - is located in Australia, literally over halfway across the globe).
  18. Frankfurt, Germany. Thank you for playing. You're gonna have to try harder than that to undermine my arguments.
  19. I like how you're coming up with arbitrary conditions and moving the goalpost over and over so that your opinion's eventually technically correct. Yes, the car cannot be sold, as is the case with all Armas items. No, the car is not random. You are guaranteed to receive the Vegas G24 from Key To The City.
  20. Brought to you by Key To The City. It is available. Checkmate. By the way, stop editing the same post over and over and make a new one. Nekrova breaches over 150 players regularly. I'm not even insulted by you lying. I'm insulted by you lying so badly and expecting to get away with it.
  21. It took me a grand total of 15 seconds to find not only the list of the winners, but also the entire thread in which Lixil posted announcements about when will the next event take place and on which server. July 7th, 8th and 9th (EU time) for both Citadel and Jericho. The event concluded with a list of winners on July 10th. If debunking your claims is that easy, there's a high chance that you're in the wrong here.
  22. 1) If anything's taking anyone out of their comfort zone, it would be you, judging by your negative feedback to LO's weapon rebalance. 2) You're making a mockery of yourself by assuming that everyone who rates your posts with "Dislike" does so for the same reason and/or is just "a mindless hater". 3) Imagine caring about ratings. Small images next to your posts. Sheesh.
  23. Other that the simply abhorrent grasp of English and unnecessary use of text coloring everywhere, it was certainly a fun thread to read. Let's break it down into easily-accessible bite-sized parts, shall we? 1) "Personally" is the key word that lets us know that your post is opinionated. 2) Little Orbit are acknowledging the flaws and imperfections of the game and thus do not intend to promote the game until it is brought to a more presentable state - that being the Engine Upgrade and numerous solutions to the balance issues present within the game. Advertising it in its current state would only drive players away. If my memory serves me right, this system actually was implemented in the past. Playing in an instance that's intended for players with a threat level lower than yours would diminish your rewards (because of disproportionate chances you have in gameplay) and playing in a "harder" threat instance would increase your rewards because you're taking a risk and facing more experienced and difficult opposition. As the player population dwindled in size, the restriction had to be removed to improve the longevity and reduce matchmaking times - people didn't have to stick to instances with their threat level. If you understood how the matchmaking system worked, you would have no problem understanding that having friends does not mean that you can or want to play with them. In a hypothetical situation where a Gold player is friends with a Bronze player, they could only play in a Silver threat instance - which would put the latter at a MASSIVE disadvantage (that would only get exploited by the enemy team). Additionally, perhaps they just don't want to play with each other on a given day. Maybe they're not in the mood. Maybe they have their own reasons for it. Be mindful of that. Locking matchmaking to players who are rolling in the same conditions (i.e. "clanmates" or "friends" or "premade group") is a GREAT way to bring it to a grinding halt and make hordes of people unable to find any match at all. I hope you're aware of that. Raising concern about team leadership being given to a lower threat level is... a new one, honestly. I'm glad that you're admitting to elitism here by saying that you want to be given team leadership every time it's possible. Complaining about scammers, complaining about cheaters, complaining about lag, complaining about DDoS attacks, and finally complaining about... weapon rebalancing? What? Are we honestly complaining about LO's effort to make the game more playable, shake up the meta and make people try more options than just using the same two weapons over and over? Not to mention, they're continuously listening to our feedback. It's not even remotely like they're unfolding new changes and going "lol that's how it's gonna be from now on, screw y'all" - they're LISTENING to us. How is that a bad thing? By the way, I like how you seem to know better who's working and who isn't. I'm sorry the moderation isn't here to adhere to every single one of your needs and wants. Truly a modern day tragedy. 1) As in? Are these cars somehow unavailable to players? If so, why are you complaining about it here instead of submitting it as a bug? 2) That's a good point, actually. LO should look into adding the equipment slot unlocks into the progression eventually. 3) We literally just had new assortment added to the Joker Distribution in Social. What more do you want? 4) Because math. No, literally. This is because of math. The specialist contacts give out "only" 20 levels. One more specialist and we'll have R275 as the new maximum. One more after that and it's R295. There isn't NEARLY enough content to justify adding even ONE more specialist. If you want more progression, for now you can just make do with making a new character. 5) This is like complaining that playing too long in a casino didn't give you the $1.000.000 that you were expecting to get. After all, you've spent so much time that the random chance should turn into a 100% guarantee, right? ...right? (The answer is a sound "no".) Hah. "Justice". It speaks volumes how you didn't suggest giving the Enforcers access to the Seiyo Espacio or the Charge Mikro or the Bishada Rapier. Even though 1) they are available from Armas to all factions; 2) Faction-exclusive cars have their present variants available from specialists (Ernst 'Mule' Templeton unlocks the Defender Citadel, which is a modded Espacio, while Aletta Cadagan unlocks the Shadowstrike Interceptor, which is a modded Rapier). Giving Criminals access to LTL weaponry makes no sense from all standpoints. 1) From a lore standpoint, Criminals want to FORCE change with an armed revolt, instead of trying to take hostages. Why would they use non-lethal weaponry to stop their enemies? Enforcers can use LTL to arrest Criminals and bring them to justice (prosecuting their crimes). 2) From a gameplay perspective, the Criminals can ramraid storefronts and storage units. The Enforcers don't have the same ability to earn money out of missions (not counting Marketplace earnings), so they are given compensation in terms of a high-risk-high-reward arsenal choice. I'm so happy that you chose to focus exclusively on actions you consider to be negative (or "not enough"/"not important" in LO's case). Really shows us how unbiased you are. /s Russian players were moved to Nekrova due to equipment that Innova runners decided to give them (despite it not being available in G1's APB). Taking it away from them would cause even more complaints, so they have the choice - they play on a server meant for them, with better ping (for them) and their inventories intact, or they play on a server with an "intended" ruleset for equipment options. Pray tell, what is the "other solution" you have in mind? And what does bringing up the budget even mean? --- As a word of closure to this post (as in, this is unrelated to this post and is more of my own opinion), it's becoming boring and stale how so many people are constantly getting riled up and complaining about every single thing Little Orbit does, despite the facts that: -LO gave us more content in 3 months than G1 did over the course of 3 years. -LO interacted with the community in 3 months more times than G1 did over the course of 3 years. -LO is continuously working with the community on improving the game. You are not helping anyone by promoting dissent, defeatist attitudes, accusing LO of not doing anything (despite evidence to the contrary), and complaining about everything for no real reason other than "muh feels".
  24. Shaming people who use /abandonmission for wanting to dodge undesirable missions is a stance that completely ignores the reason why people use the command. Some people use it to dodge teammates before they get opposition. If you recognize someone's character name and remember that they were a detriment to the team, you can quickly tap out of participating in the mission with that person. Some people also use the command to get out of teams with disproportionate threat levels. I'm all for helping lower threat/rank players get better and teaching them and whatnot, but it's unreasonable to expect anyone to always do that. There is also the issue of multiple missions in the game desperately needing a fix. From an objective standpoint, they have multiple issues that require changes or a complete removal altogether. Just to name a few examples (in no particular order)... Bad Investment - This mission suffers from being unfairly rigged against the Enforcer team in the latter stages. Stage 4 requires the Enforcers to take over a wide circular area with no cover ("Go To" objective) and stand in the circle for about 10 seconds, if not more. Time limit = 5 minutes. Stage 5 requires the Criminals to take over that exact same area by standing in the circle for 4 seconds or so. Time limit = 5 minutes. R.O.A.R. - The mission consists of three stages - the first two are a Vandalism objective. What does that mean? It means that very often (depending on objective placement) you don't even need to physically come to the point - you can simply take a sniper rifle and dismantle the storefront from a distance. The Fast And The Incarcerated - Just... why? This mission involves two stages of delivering cars and the final mission is... well, the exact same thing. TFATI requires an anti-vehicular weapon. If no one in your team has an ALIG or an explosive weapon at their disposal, you're shit-out-of-luck. Absolutely nothing is stopping either team from jumping in/on the truck and stacking it with Blowtorches, allowing them to drive away until the end of days. The Hidden Menace - Nothing you do over the course of the final stage means anything. The winning team is determined by whether the bomb is planted at the final second of the mission. You can defend the objective as an Enforcer for pretty much the entire length of the final stage, but if for any reason the bomb gets planted by the Criminals in the very final moments, you automatically lose. Your multi-minute defense of the objective doesn't matter. Believe it or not, I actually don't have that much of an issue with Creme De La Crime. I'm not a fan of the mission (I believe it to be too long), but just about the only things that can screw you over in this mission are base locations. That is, one of the teams may get a base that's close to a street, with civilian cars readily available (or a car spawner), or a base that's exposed from multiple sides/paths and very difficult to defend. TL;DR removing /abandonmission doesn't solve (nor does it understand) the issue of why people use it.
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