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Psuchi

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  1. Added 3 new songs : - Suwako's insane piano theme (2 parts) - Meiling's theme - and Shanghai Teahouse And also Night of Nights and Native Faith as death theme
  2. Night of Nights intensifies
  3. Launch the beta. No one cares of the issues, it's what beta is for.
  4. Why are most of the instruments restricted to only 2 octaves maximum (above middle C) ? While piano can go up to 4 or 5... Is this a restriction made for whatever reason? I know the music studio is not your in your top priorities at all, but I'm sure this is just a tiny tweak.. and that will be very useful
  5. Psuchi

    Horses

    Can't wait to be part of the San Paro Cavalry Department
  6. Same, I've never understood why taxes are so high You lose so much money in big auctions...
  7. Psuchi

    Bandaid for dethreaters

    This should have been done years ago, but i doubt they will change this system, even such a small tweak, before the engine upgrade
  8. It's a recurring problem in TPS, and making a fps mode my god... nobody will use it But in APB it's easy to kill a corner camper : nades. Use grenades everytime you think there is someone, then rush. Or flank them, even if it takes time it'll be worth it.
  9. This seems to be a remix of Beethoven Virus : And Beethoven virus is based on the Beethoven's Pathétique Sonata 3rd Movement : And Septette for the Dead Princess is based on this Beethoven's piece too, like your song, thats why it sounds familiar But it's not a copy at all.. and i forbid you to say it's bad ahah
  10. Thanks for your support! just put you both "Lunatic Eyes" theme and song for 50k in social And im sorry but currently I don't take non-touhou related requests
  11. I've already heard people blasting some really good Night of nights, but why not, i'll try _________________ Added Emotional Skyscraper ~ Cosmic Mind (2 parts)
  12. Who thought having such small combat areas was a good idea ? Make it 3 times larger.. or even more And that spawn system lmao At least I got some JT...
  13. Speaking of legit wallhack, what about removing this kind of stupid final stage? Or instead of seeing enemy's position exactly, just make an enemy presense indicator where you can see approximately their direction and their distance from you
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