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Everything posted by Reprimand
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Firework Launcher vs Flare Gun
Reprimand replied to Delete884943468320878423's topic in General Discussion Archive
shut up you didn't hear it from me! I think it's a firework launcher tbf lucky mee -
Firework Launcher vs Flare Gun
Reprimand replied to Delete884943468320878423's topic in General Discussion Archive
No I mean one day I logged on and have a permanent flare gun. -
Firework Launcher vs Flare Gun
Reprimand replied to Delete884943468320878423's topic in General Discussion Archive
I have a permanent one and I have no idea why. -
Most of the guns are just reskins and contact ones are based on personal preference. You're overthinking this.
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So you can buy legendaries with JTs purchased from the Armas Marketplace, other permanents too but permanents purchased with G1C is somehow a bad idea?
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Let us trade our Armas marketplace weapons through an NPC or at least in game. As far as I know legendaries used to be sold on there and now you can only get them with JT or in game cash so why can't we trade the Armas ones?
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That's true, I was thinking about this last night. Increasing player health would be a good thing. Gunfights last a little longer but not too long.
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It's a good weapon up close. I think a lot of people forget the range on it is terrible and just run in willy nilly
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Turning the medspray into a support item that only heals teammates instead of yourself will help improve teamwork instead of people spamming it for personal use. Before: Consumable - Triggers the spray of an advanced compound around you that immediately triggers health regeneration for friends and foes alike. You get the added benefit of doubling your base healt regeneration. Immediately starts health regeneration for all players within 5m Doubles base health regeneration for 5 seconds After Consumable - Triggers the spray of an advanced compound around you that increases health regeneration for allies. Passively increases health regeneration for allies within 5m for 5 seconds This way the player will get a slight health regeneration boost, not enough to restart a gunfight, not enough to be abused or play solo with and players will coordinate their consumables to aid this. A passive heal seems like the best option for an item like this. So it doesn't INSTANTLY heal your teammates, but it heals them a tiny bit faster for a short period of time.
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Lowering weapon damage achieves this. Not everyone has access to or uses medspray.
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You could fix the medspray like double stat
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Little Orbit should have just started from scratch.
Reprimand replied to MasterTheHero's topic in General Discussion Archive
I see your point but how can LO account for the bans of another company? It isn't ethical. Giving players a second chance was a good idea. -
The New Glory is second to none in my opinion. What's your favourite legendary weapon in game?
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The classic oi nice Joker?
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What's the weapon you like to use to style on your opponents? For me I love using the OBIR NFCP 3.
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I'm not sure where to post this but I just want to say thank you to Zoophobia who designed a symbol of my profile picture for me as a gift! Thank you!
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In hindsight, we should cut LO some slack
Reprimand replied to Reprimand's topic in General Discussion Archive
Oh I get you now. I remember that years ago. Not sure why they got rid of it. Open world ramming isn't viable anymore either. -
In hindsight, we should cut LO some slack
Reprimand replied to Reprimand's topic in General Discussion Archive
P5N5? what is this? -
In hindsight, we should cut LO some slack
Reprimand replied to Reprimand's topic in General Discussion Archive
I didn't mention the name "Matt Scott" once. I briefly pointed out he regularly updates us as the CEO himself which is rare for a company. Please shut up. -
In hindsight, we should cut LO some slack
Reprimand replied to Reprimand's topic in General Discussion Archive
Rallying behind isn't the same as blindly supporting everything they do, it's motivating them to make the right choices and supporting them towards better conclusions. If this is what I said then I wouldn't have spent other posts complaining about my own issues with the game. As it stands, there's a good balance of criticism and support for the game which is healthy. There are also just whiners who want to feel satisfaction that something they sunk time into and no longer like has failed. -
You can drift by using the spacebar (handbrake) and holding A or D. The cars auto-drift. It takes some getting used to, I like it though.
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I lol'd
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Little Orbit has taken on the impossible task of keeping this game alive after mismanagement from previous companies. Now when I played periodically GamersFirst were in charge. Things then were relatively smooth (for me gameplay wise) and the game was quite early in its stages. I had some fun in the game. Seeing the issues cropping up over time is disappointing but LO aren't the causes of many of them. They've made some really good changes: -Streamlining the JT system as a secondary form of currency, which can be used to obtain high-level gear with little effort. -Removing the lootbox system, instead allowing you to buy JT at cost and earn rewards for using the Armas Marketplace. -Giving us all free Premium during the pandemic. This makes the game much fairer for the little man as you can buy good modifications from the marketplace and vehicles. It's no longer a slog. -Weapon balances, a bit of a poison chalice in most games. While the NTEC still dominates the in-game meta, other weapons have been given a chance and very few of the stock weapons outperform one another. The few stocks which are useless aren't much worse. -Regular updates from the CEO himself. Name any other game with this level of correspondence on what is going on behind the scenes and the efforts made to upgrade the engine. -Percussion grenades. Nuff said. Yes there are hackers. Yes there are macro users, triggerbots and dethreaters but there's a much better level of camaraderie which I've not seen on many other games I play. Yes, I do complain too about the things I'm upset about but I love this game. We should rally behind LO because chances are we wouldn't have gotten any of this kind of treatment from the previous owners.
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That isn't what I said. Reread it. It's a grenade launcher with a rotating cylinder, so having it wind-up between shots with a shorter delay between really doesn't do much harm to the weapon. I keep mentioning the arc but you keep ignoring it so I'm not going to say anything more. The problems with the EOL are completely different. They're not an exact equivalent of the grenades they use as ammo, only one of them is two-slot, they also take longer to arm in the air than other weapons and they have a low ammo pool. Does the NFAS encourage spamming? That has a wind-up also and requires aiming at range. You're inventing problems which don't exist.
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Yeah the OPGL is an asshurt on Fight Club. OSMAW is more manageable because you can at least hear the heavy breathing and vapour coming off a player that wishes to announce to the entirety of the map that he cannot be left alone for more than ten minutes. I think they should change the OPGL to the following (xiphos will disagree): Instant explosion/single bounce, or at least a damage increase over distance to encourage safer/long range play. Wind up between shots (similar to True Ogre, but each subsequent shot has a miniature wind-up inbetween, allowing you to hold LMB and keep firing.) Remove the semi automatic firing capability, maybe have it on marksmanship for an alternate more accurate fire. This way, the EOL could be a semi automatic grenade launcher which is used to create close to medium fights, the OPGL would be a fully automatic grenade launcher for medium engagements, the OSMAW would be a sniper and the Volcano would be essentially the HVR of the bunch. The order of CQC to sniper should be: EOL -> OPGL -> OSMAW -> Volcano.