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Everything posted by Reprimand
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01/08 PATCH ANNOUNCEMENT
Reprimand replied to MageLO's topic in Social District (General Discussion)
I accidentally created two posts when I was quoting people. I did state what I want, but I would like to hear your thoughts. thank you I'm inclined to disagree with the first part. The weapon still stands leaps and bounds beyond other secondaries, it definitely needs weakening in terms of its fire rate and range. It's not as if those other weapons too much more love, the problem weapon just needs a nerf. -
01/08 PATCH ANNOUNCEMENT
Reprimand replied to MageLO's topic in Social District (General Discussion)
I've spoken to you a little bit recently @Frosi but I didn't want to badger you about it because I know you've probably heard it a thousand times, but please, you need to nerf Colby 45. damage. It has gotten a little ridiculous that you have patched EVERYTHING else but that weapon. The secondary meta is still very much lacking in this game, and it's good that you're experimenting with the primaries, but I think it's really time to do something about it. Lower the fire rate and magazine size. Also, please alter the weapons that have their fire rate based on their click rate, the macro users on the SR15, Huntress and Colby are absurd and it needs to stop. What do you actually want? I do see you post a lot but you tend not to say much about what you would like. What do YOU want? -
Weapon Modification Guide
Reprimand replied to Reprimand's topic in Social District (General Discussion)
Thank you, I'll amend this. Is there anything else you can tell me about the OSMAW? -
Finding a match in another district sometimes leads to the objective not showing when you arrive in the new district, and other times the game just creates a loading screen and kicks you from the game.
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Make the Mechanical Choke full auto and you've got a complete legendary. This weapon basically has a built in long-range rifling without the increased range. Considering that the gun is an NFAS reskin without the full-auto, this would give the weapon a special flavour alongside the New Glory and Yukon. A shotgun with full auto and semi auto capabilities would be exceptional. BUFF THE THUMPER.
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Weapon Modification Guide
Reprimand replied to Reprimand's topic in Social District (General Discussion)
So I can give people suggestions on which ones to pick. There are primaries that have locked mod slots too so I thought in the interest of transparency it's best to include all weapons. As I put int he post, I'm gradually completing it. -
After closing APB on Steam, the game continues running, I have to manually click stop on Steam to restart it.
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Nox made a weapon modification guide a while ago, but I wanted to make a new one and update it. There are some weapons here I haven't tried yet, this guide is a a combination of my knowledge and other players. Please offer some support and your opinions and I will update it as I go along. Thank you to Yeedman, Cookypuss, Flaws and Rikard, SteamAnimator, Noxious and Moki for their guides and assistance with creating this guide. Legendaries are highlighted in yellow. Unfinished is highlighted in red. (Please give advice for these weapons as I haven't used them yet) Assault Rifles: STAR 556: (UPDATED 23/01/25) Recommended mods: Hunting Sight 3, Improved Rifling 3, 3-Point Sling, Long Range-Rifling or even none at all Optional mods: Tagger, Mobility Sling Why: The STAR 556 is great without modifications, but can also benefit from both Hunting Sight 3 and Improved Rifling 3 if you want to tap fire at greater ranges. Long Range Rifling doesn't add any bloom but will slow down the fire rate. Be wary that you will lose close range capabilities if you choose to mod this weapon, as the modifications will force you to use marksmanship mode. Update: Give LRR and Mobility Sling a try! They do basically little to ruin the capability of the weapon! NTEC 5 (inc. Joker CR5, Agrotech VAS R-2 and Scoped NTEC): Recommended mods: Hunting Sight 3, Improved Rifling 3, 3-Point Sling Optional mods: Heavy Barrel 2, Tagger, Magazine Pull 3, Extended Magazine 3, Bandolier 3, Long Range Rifling Why: Hunting Sight 3 and Improved Rifling 3 are a must. If you like to full auto, you could also use Long Range Rifling, but considering the fast tap fire of this weapon, you're better off going for the usual meta of Hunting Sight 3 and Improved Rifling 3. With the recent changes to NTEC, Heavy Barrel 2 is also an option. Any blue modification will be down to how much you intend to fire or reload. Raptor 45 'Hawk' or 'Vulture' Recommended mods: Hunting Sight 3 Optional mods: Cooling Jacket 2/3 Why: This weapon benefits greatly from marksmanship mode, and the increased accuracy with marksmanship mode will make sure that you get your target every time. You can full auto with this weapon if you wish, as it is meant to take down opponents in a hail of bullets. Tap firing is unnecessary. If you want to fight up close and personal and speed up your Time to Kill (TTK) put a Cooling Jacket on it. ATAC 424 'JT3' 'Watchman' 'Patroller' 'Bodyguard' or 'Mercenary': Recommended mods: Hunting Sight 3, Improved Rifling 3, Long Range Rifling 3, Mobility Sling, 3-Point Sling Optional mods: Tagger, Cooling Jacket 2/3, Why: The ATAC is a great weapon for laying down midrange fire. The Long Range Rifling helps control the fire rate of the weapon, meaning you can choose to full auto while losing less accuracy. Improved Rifling 3 is amazing if you want to keep the fire rate and get targets that are further away and Mobility Sling will allow you to strafe while fighting opponents. Due to the range, it doesn't benefit as greatly from Cooling Jacket as say an SMG would. Unsure of which one to pick? Get the 'JT3' so you can change mods, or 'Patroller'. STAR LCR 'Old Glory' or 'PR2': Recommended mods: Hunting Sight 3, Cooling Jacket 2, Mobility Sling ('Old Glory') Optional mods: Hunting Sight 3, Improved Rifling 3 ('PR2') Why: The 'Old Glory' is exceptional for laying down suppressive fire and bullying opponents. If you wish to get this weapon, get this version over the 'PR2' as the Mobility Sling will keep you moving during heated gunfights and the Cooling Jacket will speed up your TTK. FAR 'Vanguard' or 'Spearhead': Recommended mods: Hunting Sight 3, Improved Rifling 3, Long Range Rifling, 3-Point Sling Optional mods: Extended Magazine 3 Why: This weapon is for tap-firing. If you want to do some full auto and go against convention, use Long Range Rifling. Otherwise, just keep your distance, point and click. Extended Magazine isn't essential, but it can be nice if you want a little more in your stocking. COBR-A 'Venom' or 'Adder': Recommended mods: Hunting Sight 3, Cooling Jacket 3, Magazine Pull, 3-Point Sling Optional mods: Reflex Sight 1/2, Long Range Rifling Why: This weapon is a hip-fire god. You want this for getting in your opponent's face with the occasional tap fire. Hunting Sight is recommended, but if you intend to use this up close feel free to opt for no sight at all or Reflex Sight Raptor 45 'Condor' : Recommended mods: Hunting Sight 3 Optional mods: None Why: Hunting Sight 3 is the perfect combination for this weapon. If you fire in short bursts, you'll stay off of the radar and opponents will have a hard time finding you. That extra zoom is paramount for getting your man. NTEC-7c 'New Glory': Recommended mods: Improved Rifling 3, Long Range Rifling, 3-Point Sling Optional mods: Cooling Jacket 2 Why: Improved Rifling will give you that extra range you need to finish off opponents. You can opt for Cooling Jacket 2 if you're in tight spaces and want to hip fire and finish a fight quickly. NTEC-7 'Ursus': (UPDATED 20/01/25) Recommended mods: Long Range Rifling Optional mods: Why: The NTEC is a favourite among players in the game, and for good reason. You can tap fire or fire in short bursts to rain down fire on your opponent. Long Range Rifling slows down the fire rate, making for an even more accurate experience. S1-FA 'Frenzy': Recommended mods: Optional mods: Why: Agrotech ACES Rifle: Recommended mods: Hunting Sight 3 or Reflex Sight 3, 3-Point Sling, Mobility Sling Optional mods: Extended Magazine 3, Magazine Pull 3 Why: The Agrotech ACES Rifle is quite versatile and works well with a collection of synergies. Be sure to pick your modifications based on whether you want to be up close and personal or fight from further away. AR-97 'Misery': Recommended mods: Hunting Sight 3, Improved Rifling 3, Long Range Rifling, 3-Point Sling Optional mods: N/A Why: This weapon fires slowly and has a lot of bloom. If you want to slow down the fire rate, use Long Range Rifling, otherwise Improved Rifling 3 is your friend. ISSR-a JT3, PR3 'Artemis', N-ISSR-A: Recommended mods: Hunting Sight 3, Long Range Rifling, Mobility Sling, 3-Point Sling Optional mods: Cooling Jacket 3 Why: This weapon may sound quiet, but it doesn't have a built in silencer like the other ISSR iterations. This weapon has quite a deceptive range and you will want to take advantage of it to finish off your opponents. LMGs: ALIG 762 (inc. CASE 'BOLO' 'The KO': Recommended mods: Hunting Sight 3, Cooling Jacket 3 or Improved Rifling 3, Magazine Pull, 3-Point Sling Optional mods; 3-Point Sling, Heavy Barrel 2 Why: This weapon is a vehicle killer. The Cooling Jacket 3 speeds up TTK and makes it faster to blow up cars at the cost of range and accuracy, but who needs accuracy when you have a secondary? Magazine Pull speeds up the reload time immensely, and for a weapon with a 75 bullet magazine, what's there to lose by only having 60? Heavy Barrel isn't so necessary on this weapon nowadays as the spread has been decreased substantially, so aim for something which maintains the power output. SHAW 556: Recommended mods: Hunting Sight 3, Improved Rifling 3, Muzzle Break (Vertical), 3-Point Sling Optional mods: Magazine Pull 3 Why: This weapon has a lot of spread and is fast firing, you need to fire it from a braced position (crouched and not moving) to get the most out of it. This is an anti-personnel weapon, meaning it is better for killing people than cars. If you want to blow up cars, use an ALIG. NSSW-7: Recommended mods: Hunting Sight 3, Improved Rifling 3, Muzzle Break (Vertical), 3-Point Sling Optional mods: , Heavy Barrel 2/3, Long Range Rifling, Magazine Pull 3 Why: SWARM 'Killer Bee', 'Locust', 'Swarm': Recommended mods: Hunting Sight 3, Improved Rifling 3, Cooling Jacket 3, Long Range Rifling, Muzzle Break (Horizontal), 3-Point Sling Optional mods: Magazine Pull 3, Extended Magazine 3 Why: These selection of weapons have recoil pull to either the left or right (depending on the variant), so muzzle break can be useful. Shotguns: JG 840, 940, 1040 or 1140: Recommended mods: Improved Rifling 3, 3-Point Sling, Magazine Pull Optional mods: Why: Reflex Sight 3 does nothing to this weapon, you'll want the extra range and fast reload. NFAS-12: Recommended mods: Improved Rifling 3, 3-Point Sling Optional mods: Why: This weapon has a very short range but is fast firing, you'll need IR3 if you hope to get a kill with it as its damage output as of right now is quite weak. Shredder 'DF PR3' 'EB PR3' or 'R&D III': Recommended mods: Hunting Sight 3, Magazine Pull 3, Improved Rifling 3, 3-Point Sling Optional mods: Cooling Jacket 2/3 Why: This weapon greatly benefits from marksmanship mode, but it reloads very slowly and fires slowly too. Improved Rifling 3 makes the weapon better for mid range and the Hunting Sight makes you more accurate. Cooling Jacket isn't so necessary for this one. SG-21 'Strife' JT1 or JT3: Recommended Mods: Improved Rifling 3, Cooling Jacket 3, Magazine Pull 3, 3-Point Sling Optional Mods: Why: This weapon is brutal, but it fires very slowly. If you want to get faster kills, put a Cooling Jacket 3 on there, otherwise aim to be as accurate as possible. This can be a one-hit kill, but if you manage to find yourself missing shots, you'll be punished for it. RHD LS1 'Corsair': (UPDATED 20/01/2025) Recommended mods: Hunting Sight 3, 3-Point Sling Optional mods: Magazine Pull 2 Why: This weapon is a lethal variant of the Stabba NL-9 shotgun. Think of it as a clay pigeon shooter. You can hit targets further away because there aren't pellets, it fires in slugs. This weapon is very fun, and provided you know how to strafe (use WASD to get around your opponent) you'll get a lot of mileage from a weapon like this. NFAS-12 'True Ogre': Recommended mods: 3-Point Sling Optional mods: Why: This weapon used to be a monster, but due to nerfs it isn't as powerful. Colby CSG-20 (inc Joker TAS20): Recommended mods: Improved Rifling 3, Magazine Pull 3, 3-Point Sling Optional mods: Extended Magazine, Tagger Why: The mods for these weapons are pre-selected, so choose based on what is most important to you. Improved Rifling 3 is a godsend for shotguns, so go for the PR1, PR2, Or TAS20 Stock. DOW 'Thumper' Recommended mods: Magazine Pull 3, 3-Point Sling, Mobility Sling Optional mods: Extended Magazine 3 Why: This weapon is best fired up close, aiming down the sights is not recommended except for getting a far away opponent. Losing access to red mods (Cooling Jacket 3, Improved Rifling 3) means that you need to aim to control the reload time, ammo available and mobility. DOW NFCP 2: Recommended mods: 3-Point Sling, Reflex Sight 3, Improved Rifling 3, Cooling Jacket 3 Optional mods: Mobility Sling Why: This weapon performs weaker than its legendary variant, but the increase in range on Improved Rifling 3 is a godsend if you wish to use it. If you want to finish a fight faster, use Cooling Jacket 3. Semi-Automatic Rifles: Obeya CR762 (inc Obeya SLR762 'Spartan', Obeya SLR762 'Hoplite': Recommended mods: Long Range Rifling, Cooling Jacket 3, Hunting Sight 3, Improved Rifling 3, 3-Point Sling Optional mods: Tagger, Magazine Pull 3 Why: A faster fire rate will kill faster, at the cost of reduced range. This weapon already has monstrous range so you have nothing to lose if you choose to opt for Improved Rifling 3 instead of Cooling Jacket 3. OSCAR Recommended mods: Cooling Jacket 3, Hunting Sight 3, Improved Rifling 3, 3-Point Sling Optional mods: Tagger, Magazine Pull 3 Why: A faster fire rate will kill faster, at the cost of reduced range. This weapon already has monstrous range so you have nothing to lose if you choose to opt for Improved Rifling 3 instead of Cooling Jacket 3. Joker SR15 Carbine (including STAC 10) (UPDATED 20/01/2025) Recommended mods: Reflex Sight 3, Improved Rifling 3, Cooling Jacket 3, Magazine Pull 2 Optional mods: Cooling Jacket 3, Reflex Sight 1 Why: Reflex Sight is a necessity for this weapon. Improved Rifling helps the range but can add bloom. This weapon has a slow reload, so be sure to use magazine pull if you have the space. Some players use Cooling Jacket 3 for faster fire rate, or Reflex Sight 1 if they don't want to lose as much marksmanship benefit. High Velocity Rifles: N-HVR 243 (inc PSR 'Kite' R&D III, PSR 'Harrier' R&D III): Recommended mods: Cooling Jacket 3, 3-Point Sling, Hunting Sight 3, 3-Point Sling Optional mods: Tagger Why: This weapon fires slowly, but it is a two shot kill guaranteed. You'll want that increased fire rate as it doesn't affect the bloom. 3-Point Sling is perfect if you like to tap with a secondary and switch to a primary. Most legendary versions of this weapon include a Tagger, which is great if you want to strike fear into your opponents before sending them to an icy grave. Agrotech DMR-AV: Recommended mods: Cooling Jacket 3, Hunting Sight 3, 3-Point Sling Optional mods: Why: This one's a little weaker than the N-HVR but if you can get that extra zoom in marksmanship mode, you're in for a good time. Rocket Launchers: OSMAW: (UPDATED 20/01/25) Recommended mods: 3-Point Sling, Bandolier 3, Cooling Jacket 3 Optional mods: Why: THEY SAID I WAS CRAZY BUT APB:DB SAYS THAT COOLING JACKET 3 DECREASES THE TIME TO STUN. Use Bandolier 3 for an extra rocket, and 3-Point Sling to get in the game faster. AAEPD 'Volcano JC': Recommended mods: 3-Point Sling, Bandolier 3 Optional mods: Why: This weapon takes two hits to kill. 3-Point Sling is a necessity. Grenade Launchers: O-PGL 79R: Recommended mods: 3-Point Sling Optional mods: Why: EOL 'The Hammer' Mk4: Recommended mods: 3-Point Sling, Bandolier 3 Optional mods: Why: EOL 'Kickback' Mk4: Recommended mods: 3-Point Sling, Bandolier 3 Optional mods: Magazine Pull 2/3 Why: This iteration has a 3 mag capacity. So if you want to reload a little faster, feel free to put a Magazine Pull on it. EOL 'Deep Impact' Mk4: Recommended mods: 3-Point Sling, Bandolier 3 Optional mods: Why: Submachine Guns: OCA-EW 626 (inc. Joker C9 'Hornet' and 'Wasp', PDW-57 'Stiletto' 'Kris' and 'Dagger', 'Whisper') : Recommended mods: Reflex Sight 3, Cooling Jacket 3, Magazine Pull 3, 3-Point Sling Optional mods: Improved Rifling 3, Extended Magazine 3, Bandolier 3 Why: This weapon benefits immensely from Cooling Jacket 3. It doesn't affect the bloom, Reflex Sight 3 is always a nice staple. If you're using a 1-slot, just use Cooling Jacket 3. Colby PMG 28 (inc. CBMP-45 'Bolt', 'Hush', 'Murmur',: Recommended mods: Improved Rifling 3, Reflex Sight 3, Magazine Pull 3, 3-Point Sling Optional mods: Bandolier 3, Extended Magazine 3, Cooling Jacket 2/3 Why: This weapon is better placed for long range SMG warfare. If you tap fire, you can clip enemies deceptively who are further away. The Improved Rifling 3 is a godsend for this. Agrotech ACES: Recommended mods: 3-Point Sling Optional mods: Why: Colby M-1922: Recommended mods: Hunting Sight 3, Improved Rifling 3, Cooling Jacket 3, Mobility Sling, 3-Point Sling Optional mods: Extended Magazine 3, Magazine Pull 3, Bandolier 3 Why: This weapon fires incredibly fast and requires you to be braced, so marksmanship and ideally stood still. If you want more bullets, add an extended magazine, if you want less, add magazine pull. Obeya CAP 40 'Sergeant': Recommended mods: Cooling Jacket 3, Reflex Sight 3, 3-Point Sling Optional mods: Mobility Sling Why: This weapon is armor piercing, but fires slowly. Cooling Jacket 3 helps bring it up to speed with other SMGs. VAS C2 'Entente', 'Tin Soldier', 'Troublemaker': Recommended mods: 3-Point Sling Optional mods: Why: S1-NA 'Manic': Recommended mods: 3-Point Sling Optional mods: Why: H-9 'Curse': Recommended mods: 3-Point Sling Optional mods: Why: Norseman 'Hel', 'Tyr', 'Hoenir': Recommended mods: 3-Point Sling, Improved Rifling 3, Hunting Sight 3 Optional mods: Extended Magazine 3 Why: Norseman 'Odin': Recommended mods: N/A Optional mods: N/A Why: N/A Secondaries: Obeya FBW (inc Obeya FBW-SD): Recommended mods: Pistol Silencer, Hunting Sight Optional mods: N/A Why: This is a standard weapon for CQC and the first one you get. Practice with it well and you'll be right as rain. Showstopper: Recommended mods: N/A Optional mods: N/A Why: N/A Colby .45 AP: Recommended mods: N/A Optional mods: N/A Why: N/A Colby RSA 'Hunter': Recommended mods: Hunting Sight, Tagger Optional mods: N/A Why: The Colby is a long range firearm. Slow firing, but accurate and punishing. Make sure to have plenty of cover in case you get sniped. Mountie 'Northwest' 'Nunavut': Recommended mods: 'Nunavut' if you need more bullets, 'Northwest' if you don't care. Optional mods: Why: The Mountie is a full auto firing pistol. Joker RFP-9 'Fang' 'Talon' 'Comanche': Recommended mods: 'Talon' if you value stealth, 'Fang' if you want to get extra range and 'Comanche' if you need extra bullets. Optional mods: Why: The RFP is a delicate weapon. It used to be a laser so it's been nerfed, but using it can be quite awkward when hip firing. Marksman sight definitely helps. ACT .44 'Pillager' 'Last Stand' 'Golden Marksman PR1': Recommended mods: 'Golden Marksman' if you want that extra range, 'Pillager' if you want to fire faster, 'Last Stand' if you like to use it close range and move around. Optional mods: N/A Why: The ACT .44 is a deceptive weapon. You can finish off a dying opponent with a single shot and often times players don't expect you to use it. Pick a modification based on your playstyle. FR0G 'Kokoe' 'Rocket' 'Thumbnail' Recommended mods: If you want a combination of stealth and accuracy, go for the thumbnail. Optional mods: 'Rocket' is a close second and 'Kokoe' is a third. Why: The silencer also reduces recoil which is a godsend in a 1v1 pistol fight. NFA-9 'Quickdraw': Recommended mods: N/A Optional mods: N/A Why: N/A S-AS PDW 'Hotfoot': Recommended mods: N/A Optional mods: N/A Why: N/A Updating this gradually!
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Returning Player: Did the Engine Upgrade die?
Reprimand replied to Protatoe's topic in Social District (General Discussion)
As others have said, the engine upgrade was unable to go ahead, however the game is now 64 bit which has allowed for new updates. Things are improving, and yes there are players who will complain on the forums about how badly things are going, because when new updates come out, there will be kinks to iron out. Thankfully, the spirit of APB is still alive and we have some new modifications, weapons and contacts. It's just my hope that LO continue to revive the game as they inherited a mess. From a 3D sphere to what we have now, it's a massive leap considering what could have been. People are no longer complaining about med spray, the OBIR was nerfed and some of the weaker weapons are finally viable in combat. It's a little bittersweet. -
I recently made a post under the maintenance announcement yesterday but I wanted to make a separate post and gather everyone's thoughts on this. As I said, this forum needs a report section for complaints and grievances. A lot of players are sick and tired of the cheating and griefing, and it isn't fun to sit there while someone farms all the kills while everyone else powerless to stop it. There are little resources in game to stop people from cheating during matches, and I think that the anger that people are feeling mostly stems from not being able to speak out as there is a rule against "naming and shaming". I think this idea needs to be flipped on its head, where people can provide proof and then staff can actively decide, in front of everyone, who is or isn't a cheater. The ticket system takes too long to get a response, and I think that would at least divert some attention away from them so we as a public forum can see what actually takes place and make our minds up. This solves the issue in multiple ways: Education - Teaching other players how to recognise hacks is important. A lot of videos online of people cheating come from the cheater themselves trying to plug their software. Some claim that twitch streamers will actively stream themselves cheating and people are told to go to the Discord to make a complaint instead. Transparency - Telling us the SARD stats just isn't good enough, we need to see definitive proof that players who are caught cheating will be dealt with in the moment. Having a response from a member of staff that the cheater will be dealt with is satisfying and contributes to the goodwill of the game. We need to know that cheaters (especially known ones) risk permanent banning outright if they are caught cheating. Fairness - Cheating is just plain unfair. I know it is easy to hackusate when you are being killed by a gold using a meta weapon, but there should be a way to distinguish genuinely good players from the cheaters, so legitimate golds don't have their reputations ruined by false accusations. Keeping evidence on an open forum can help people to see when someone is or isn't cheating, rather than just believing they are and having their gameplay ruin. So please, you have volunteers here who want to help, you have players who want the problem solved and I know you can do something. Add a report section and let people help. Finally, let me know your thoughts. I think this would be a very big step in the right direction, as players are leaving shortly after new updates due to the cheating problem.
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Remove the Balkan trucks from in game
Reprimand replied to Reprimand's topic in Social District (General Discussion)
Me: "Remove X from the game" You: "Remove Y then, and add Z." -
12/26 MAINTENANCE ANNOUNCEMENT
Reprimand replied to MageLO's topic in Social District (General Discussion)
I'm happy with the new updates, and it's nice to die a few times to the Colby as well as other underloved weapons. I do think that there needs to be a cultural shift in the way that the game handles its problems, specifically cheating, abuse and griefing. I know there's a rule against naming and shaming players who are (suspected of) cheating, but more so there should be a way for players to air out their grievances on the forums so others can recognise what to look for in cheating, warning signs and even ways to counteract it (without violating the TOS). MageLO, Matt, whoever else is reading this, please add a report section to the forums. There is a backlog of tickets and I think it would help divert some of the time away from the staff there onto volunteers and GMs. I know people are talking about GMs getting ban powers, but some of your greatest eyes and ears feel like they are being ignored and it definitely kills games when the cheater is on either side and you have to watch them sop up all the kills while you wait for it to end. It's unrewarding, uneventful and just plain sucks. Adding a feature in game for players to kick, or even giving more powers for people to catch out cheaters would go a long way rather than relying on anti-cheat and footage. Not all of us have the luxury of filming, cutting and editing then sending a ticket for each specific cheater, so there needs to be a faster way to get this sorted, I feel. Other than that, I think things are moving in the right direction, I know how stretched thin you are, and there's a lot of discontent, but I'm glad you haven't given up. Merry Christmas and I truly hope you can implement a feature that allows people to speak out about these issues constructively. -
12/18 Version 1.32 'Mobilize'
Reprimand replied to MageLO's topic in Social District (General Discussion)
I'm happy to have unlocked the DOW 2 Slot shotgun but it's quite weak! When are you going to buff the shotguns in this game and finally balance out the meta? The shotguns and secondaries need some love now, don't quit the momentum! -
the issr-c kingdom is awful
Reprimand replied to Reprimand's topic in Social District (General Discussion)
It also has no range and vertical recoil -
the issr-c kingdom is awful
Reprimand replied to Reprimand's topic in Social District (General Discussion)
I use the worst weapons in the game behave yourself Do it It doesn't know if it wants to be an OSCAR or an OBIR, that's my problem -
It's a shame that we have another legendary which doesn't perform up to scratch. We have an OBIR style weapon with poor damage, poor range and default red mod which means your only choice is to use HS3 and something else.
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Remove the Balkan trucks from in game
Reprimand replied to Reprimand's topic in Social District (General Discussion)
They were previously removed from the districts and there were no issues as a result. -
12/18 Version 1.32 'Mobilize'
Reprimand replied to MageLO's topic in Social District (General Discussion)
Yes, but people are begging for that to be nerfed too. -
12/18 Version 1.32 'Mobilize'
Reprimand replied to MageLO's topic in Social District (General Discussion)
I disagree. It's an absolute laser at close range. -
I'm sorry, but these things are a shining nuisance in the game. The cash security trucks are fine. I don't mind the Balkan trucks in fight club or whatever but players in Waterfront and Financial are using them to mission block, grief players, blow up and knock over cars. Remove them from the game and the mission blocking problem practically fixes itself.
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I'm back for a bit so I wanted to dump some ideas. First things first, a lot of the ARMAS Marketplace weapons need some love, they're weak compared to Meta weapons, especially legendaries and they're paid for (grinding for them isn't possible yet they perform much worse) Radical (ideas that sound stupid and may suck but I like them): Cooling jacket: Should decrease magazine size. I know that magazine pull does a similar thing, but I think that an increased fire rate should overheat a weapon and make its fire weaker. Honestly we should remove Cooling Jacket 3 and just keep 2. LTL Mod: Add an LTL mod to convert ordinary weapons to LTL. Example: Rubber Bullets: Less lethal (when used in moderation) rubber bullets are an Enforcer staple in subduing criminals deemed to important to kill. Due to barrel adjustments, weapons fire slower. Giving the ability for ordinary weapons to be LTL can fix the LTL problem by giving every weapon its own special flavour when the bullets change. I know that different classes of weapon require other types of balance, but I don't think it's unfair that most weapons that are 2 shot kill can become 2 shot stun, 3-4 shot kill become 3-4 shot stun. It's almost a like for like. With the cooling jacket change, it means that players have to be conservative with their ammo when entering into gunfights. Reasonable (ideas that won't break the bank, in my opinion): Heavy Barrel: Heavy barrel should make the weapon heavier, obviously. Slow down the movement speed on players who use it and alter the damage reduction so instead it loses range and potentially gains more recoil. Shotguns: They need some love. Make them punishing at close range and give the long range shotguns tighter spread, higher recoil and lower fire rate. There's no reason a secondary should beat out a shotgun. Even adaptive range damage could make a massive difference here. Modifications: Change red silencer mods to purple, or at least adjust the weapons they belong to so they're not too broken. Colby "Hush" for example loses out on IR3, and the silencer doesn't do much for the weapon outside of that. Turn back on the tracers. I know people have been asking for years, but we need it. Turn back on the tracers. Nerf the 45. Colby. Its range is ridiculous and obviously the recoil isn't doing enough for it. Slow down the fire rate, lower the range and bring it in line with other weapons. Buff the ACT 44 and Joker RFP. They need better range and damage. The OPGL is still a frustrating weapon. The projectiles are difficult to see and there should at least be a visual indicator of when it fires, where it lands and when it is going to explode. Buff the STAR LCR. Give it better damage and range, you could even slow down the fire rate or add more recoil to it since it is a point and click weapon. Increase health - Add 25-50% more percent to player health. Gunfights are way too short for the TTK. Stat changes: Show stat changes on weapons when you add or take away mods! It makes it much easier to know how you are changing the weapon balance. Let me know your thoughts.
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I'm glad you posted this as I've just returned from a brief hiatus and things seem a little better than the last time: Here's the good: Escalation seems more balanced than the backup function, and matches tend to go on for a nice amount of time with the right players being called in to help others out. The game doesn't seem as laggy as it used to, it's running well and those who are there seem to at least be having a good time. There's a new modification, the requirements for tagger and the like have been dropped which means that I can finally put them on some of my guns. Here's the bad: I really think some of the guns need some serious alterations, especially mods and stats wise. Red silencer mod should be removed and replaced with purple, the game should really model itself around some of the best guns. There should be a marketplace for ordinary weapons because the same 5 legendaries are there and it's an ache, guns bought from ARMAS Marketplace should be traded in some way, even if it's through an NPC? Health is too low, it should be much higher for what it is. The Contacts should be revamped as the grind is still pretty much a slog, it should be a lot faster to get through contacts. We just need more updates and experimenting, you have the groundwork of what is quite clearly an amazing game, but you've got to push a little further I feel and cut the crust off the edges. There should be volunteers, or more people in game to help catch cheaters or even take action mid-match. There's some names floating around and it seems the same suspects keep getting away with nonsense. Do more minigames, or bake them into the code so players don't have to wait for a GM to come along and do it. The world feels barren otherwise. Just my two cents. EDIT: Also the page for the Armas Marketplace needs adjusting, there's pages missing for weapons you can still buy and weapon clones aren't really organised as they should be.
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star 556 lcr old glory worth it
Reprimand replied to Reprimand's topic in Social District (General Discussion)
no as in? is the pr2 worth it?