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Everything posted by ScarecrowXIII
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Tier List - Vehicles
ScarecrowXIII replied to NotZombieBiscuit's topic in General Discussion Archive
Need KITS -
I feel you, someone used it the other day and I'm like "Whoa, I thought that was broken?"
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Please remove the restriction on Legendary weaponds.
ScarecrowXIII replied to SmookY95's topic in Game
+1 -
It would be neat if I could save or favourite the really fun stories the mission contacts email to me sometimes so they aren't automatically deleted after a time. What do you guys think?
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Oh, I've installed through steam as well Much appreciated
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Intel i7-7700HQ
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My legendaries are still here though
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So, BE keeps running it's installer with every launch. Anybody else experiencing this?
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Last time I said this, I was told to return to CoD, and I wasn't even coming from there lol I still like the idea.
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It was supposed to strip what we had up until the time we were banned. Not continuously wipe it.
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Right, I don't know how to get around that one
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Hmm, client-side smoke rendering does have it's own issue where the clients might render the smoke differently, so a player might see that he is hidden but an enemy can partially see him near the edge of the cloud or something similar. This is a good idea though, Siege renders smoke client side as well and we just learn to deal with it
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BattlEye patch is Friday 4am Pacific / 11am UTC
ScarecrowXIII replied to MattScott's topic in General Discussion Archive
My savings towards my Ogre has disappeared... assuming I had any after buying the last legendary... it's been over a year, can't remember. -
*adds goggle character modification lvl 3: reduces duration effect of flashbangs by 70%* Well, it would be neat if they could figure that out, would open up a lot more options for fights
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Thought about it, but felt it might be less useful by comparison so I just decided to focus on one. I did not think of this at all, you're quite right. The fastest solution (to outsiders interference) I can think of is allowing the names to still be visible through the smoke but yeah, unless they can code it in a way that only the persons in the same mission can get affected by it then this won't work.
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BattlEye patch is Friday 4am Pacific / 11am UTC
ScarecrowXIII replied to MattScott's topic in General Discussion Archive
I was saving for an Ogre.... -
BattlEye patch is Friday 4am Pacific / 11am UTC
ScarecrowXIII replied to MattScott's topic in General Discussion Archive
So I can't spawn my pioneer til I fight somebody, ugh -
I think it would be a fun/interesting addition to the game. Especially in waterfront where there are long sight lines, you could pop a smoke and keep on moving while relatively safe from long range fire. I know this would reduce the long-range effectiveness of many weapons but this could be countered by the spotter modification and maybe the tagger (spotter marks players through walls but tagged enemies' marks can only be seen if the marked player is within line of sight). Which would require a a bit more coordination among teammates or a solo player could mark targets before the smoke's popped. Feel free to tell me your thoughts on this.
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I mean, you literally pull everything out of there (or wherever else you keep your crap), so why not?
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So do we not have AntiCheat at this time?
ScarecrowXIII replied to a topic in General Discussion Archive
Im talking about the golds in silver district, beating other golds and they arent cheating, probably not a lot of them but you want people to tone down their skill level because they're too high above the average? I think threat would need to be reworked before you could even attempt this -
So do we not have AntiCheat at this time?
ScarecrowXIII replied to a topic in General Discussion Archive
Well idk the player average but I'm gold, and been squashed like a bug by other golds before so... Idk where that average sits and I'm sure a good player might be flagged as above average