I agree that the HVR changes your playstyle probably the most out of anything in the game, I personally have a very radical idea of the hvr and I would personally just delete it from the game... but I'm not gonna get into semantics of the HVR, doesn't relate to the post.
Mainly what I'm referring to is that when you play against a player, people who have the TTK of weapons down very well, do callouts, etc, you have a situation where a car is ultimately thrown at you. I'm not sure if this happens in bronze districts, but when I fight premades of people that I'd say are at the same experience as me. There's a whole lot of game RNG that goes into this that makes complex situations vastly worse than they seem. (IE: Spawn locations suck) Most of my anecdotal experience comes from someone driving a car right at me, (A pioneer or espacio with explosives 3) you either have to trade the kill and try to TTK someone as fast as they do to you, purposely avoid the car but forget about the player, focus on the player but forget about the car, or you do both. In my personal experience, 9/10 times with a situation like this, you end up with the same results with slight variances.
All it would relatively take in a situation like this is any minimal damage from a car and you are gonna automatically lose. Plus, I don't use concs because they're quite difficult to use against an a-typical shotgun player, which tends to be a lot of gamers nowadays.
The only good situation I can see me not dying is situations where a person flat out doesn't even know how to use remote det. Spawning a vehicle next to a spawner does not work on me and maybe did years ago, but I'm referring to situations where there is NO cover. You are fighting on a highway and perhaps sometimes you spawn LOS of where they are and they see you, so then they go directly at you with remote det and you die anyways because you not only don't have enough time to conc the car, but if they get out and brick it well before you nade the vehicle. They will still shoot you while you have 0 cover and have a nade in your hands, thus you die regardless.
All the scenarios you end up dying regardless of what you do, you either die by the vehicle or you die by the player in an equal skilled environment of people that I typically play against or even my friends.