bentobox
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Everything posted by bentobox
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Removing weapon drops from opposed missions
bentobox replied to MattScott's topic in General Discussion Archive
All I was saying, is you need to fix bugs. Fixing bug's is time consuming specially if you never wrote the original code, sometime rewriting the entire thing is faster than finding the bug, that was caused by a multi-threaded application. We all know there is a leak somewhere, we also know that there is a issue with the collision detection when 2 players come in close proximity the latency between both players and the server cause hit detection to go the one with better ping. Lastly known bug, is the issue with wep drop being treated as a entity in game, and probably creating as much lag as a player in the proximity. I am unsure but, just based off the income LO is generating I don't think they have more than a few developer's even working on the project. By all intent purposes even the known bug's are not being tracked, as the new engine is priority or some other function *cough* riot *cough*. At this point, just from a players perspective, they downgraded the server hardware due to a cost against player's purchases. Even if they had a influx of players, I don't think their servers can handle it. My opinion still stands though, "wep drop mechanic was fun in the action district, it added flavor to a stale game, it even made the wep purchase mechanic seem like a non issue. I was actually interested for the first time in a long time to make a purchase in game. But, the decision of wep drop removal was like a kick to the teeth. They modded a mechanic unintended, it was like they never tested their code they pushed to the players." -
Removing weapon drops from opposed missions
bentobox replied to MattScott's topic in General Discussion Archive
BUG'S are meant to be fixed, but if you don't expect the company to fix it, should probably not support them. -
Removing weapon drops from opposed missions
bentobox replied to MattScott's topic in General Discussion Archive
I think i was misspoke, I never said you lied. I did this too, I agree with you it is totally a thing. I enjoyed killing someone that had a nfas and switching weapon to the nfas, making it easier to kill them the 2nd time, 3rd time... so forth. Anyways this is just a discussion, in the end it is pretty futile since weapon drop is not coming back. I do still believe that something needs to be done so the new player can actually get into this game. Catering to veterans is not the way to get new player base, veterans are not going anywhere. I been playing since open beta, I just don't post or get involved with the community, because honestly everyone that plays this game is a bunch of wankers. I really don't like most of you guys. I happen to actually get along with both people that I been going back and forth discussing this topic. They don't cheat, and are actually fun to play against, or with. My views are different however. I decided to start posting recently, mostly because the server went down and I happened to want to play. But, this is just going back and forth and no one is going to change each other's mind. In my opinion is just that, my opinion . I think replacing your weapon with the enemy weapon is "fair and creates additional depth to the game" -
Removing weapon drops from opposed missions
bentobox replied to MattScott's topic in General Discussion Archive
that is only true if you carried a nfas into the match and someone just died, if your going to just make stuff up.. sure -
Removing weapon drops from opposed missions
bentobox replied to MattScott's topic in General Discussion Archive
You can change load out mid mission, so that is not supported by the current game. Even if the developer's believe it is. -
Removing weapon drops from opposed missions
bentobox replied to MattScott's topic in General Discussion Archive
In the end of the day, most people playing APB are 255 max ranked on weapon of choice, and this whole thing you worked too hard is not really an argument. The basis for my argument is that we need to attract new players or it is like the pessimist are saying "game died, gg move on". The current meta only benefits veteran players, veteran players are not going anywhere. All features should lean towards attracting new players. The trial feature is poorly explained at best, to a new player. My personal opinion are different, and may not be exactly right. I would never have thought that changing weapon de-balanced the game, specially since it is part of the strategy to change weapon. Every weapon has a +- , not a single one is perfect, but some are perfect for a situation. The weapon drop punishes everyone and benefits everyone involved since it creates a 2nd level of play. Everyone is entitled to their own. In the end the only opinion that matters is the developer's. A lot of players played around the time the weapon drop mechanic was there and enjoyed it. If you want new younger player base, you have to cater to younger generation. This generation has never been bored their entire life, they have more options then their life time can let them try. Grinding in game's is a phasing out very quickly. The most popular game today, has no grinding. MMO's have phased out of existence from their former self's and only old people play them. People want to have fun, enjoy a game. By creating a grind for 195 required for this weapon or car, all you do is lock content behind a wall that is imaginary, and then double punish the player by match making him against someone that is 255 and there 40. Change is a good thing, if everything stays the same, the trend of player base will continue the same. The current meta is not attractive in the current market place of games. -
Removing weapon drops from opposed missions
bentobox replied to MattScott's topic in General Discussion Archive
Most mechanics about missions that are lame, need to be look at. Having to blow up a vehicle because OP put it in their trunk... ya that makes sense... Or not being able to move a vehicle because ya know its on top of the objective.. ya that is "working as intended" I am pro fixing the many little issues that really just don't make sense. To be honest try to put on the "I am a new player" glasses, instead of "I am vet respect me" glasses. Use logic its a forum, everyone just wants the best for the game. -
Removing weapon drops from opposed missions
bentobox replied to MattScott's topic in General Discussion Archive
I never said you should let them lol... Complexity is neat. Tricked out characters are cool. Progression of other players is nice. All I am saying is during the mission they can take your ride, instead of you know blowing it up. Doesn't have to be easy, you could use the car jack mechanic + a hot wire mechanic. Obviously remote detonator would be hilarious, specially after all that work. -
Why do you keep coming back to APB day in and day out ? With any luck this is read, and it is thought about before making large changes... Personally I like 1. Driving around, while listening to music 2. Customization of the character. 3. Action district missions, when the match is fair or close.
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I get it, but as of late game district are not filling up fight club is only a weekend thing. If there is a rotation in game modes, everyone wins. I personally would even add fight club missions to the action district, to make it more reactive. Some new missions would bring some much needed life to the stale game it is. Which I think was the idea behind riot.
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Removing weapon drops from opposed missions
bentobox replied to MattScott's topic in General Discussion Archive
I get it, change is scary. -
Removing weapon drops from opposed missions
bentobox replied to MattScott's topic in General Discussion Archive
You got to at least believe, else why even continue playing. -
Removing weapon drops from opposed missions
bentobox replied to MattScott's topic in General Discussion Archive
It is not riding on your coat tail. Just giving a fair chance to everyone involved playing. They have to kill you to grab your gun. Also this creates a level of complexity that did not exist before in the game. I know the vote is basically split down the middle on this subject, but reality is we need more players. Anything that allows everyone involved to have a good time should be a positive. You always retain the advantage since you own the gun, but to be honest would even be neat to be able to grab enemy car's for that matter to expand the idea, and to create more possibilities as far as strategy is involved. The reality of 0-255 + wep mastery + contacts is a long road. It should be fun for everyone involved. There is a reason why people get turned off when starting out the game. They feel like its unfair. With the addition of wep drop, it adds a sense of fair or at minimum the illusion. Some games *cough fortnite cough* go as far as giving players hidden health bars at the start of the game and putting them against worst players on purpose. Most people fall in love or hate with a game with the first few matches. If you give the player enough to make them feel good at the end of their first session, they will keep coming back. In the end people will purchase gun's regardless, the more people in the game the more purchases, the better the servers can be, less lag... maybe even more money for LO to have a few more developers/testers. -
Removing weapon drops from opposed missions
bentobox replied to MattScott's topic in General Discussion Archive
Do you listen to your self.. Don't you want a new player to enjoy the game ? That is like saying WoW or other games should not allow players to skip ahead and join end game content because they did not work as hard as you. -
Why was Riot....(yes another riot topic^)
bentobox replied to Tigrix's topic in General Discussion Archive
This + This Give me this: Would be way more fun that this shit. -
It's not a feeling it is a fact as of right now, there is a low pop. Splitting the low pop is not the way to go to increase player base. Look at other MMO's that when they had this issue the idea was usually.. what server merge ? then when the pop got lower what was the solution ? Aion for example revamped the zones and limited areas of play, to give the illusion of populated servers. You can achieve a fresh coat of paint to APB, by tweaking the current mechanics. The wep drop was a huge breath of fresh air even if it was not intended, and honestly gave a stale game a little bit of life. Yea, that would be dope!
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24hrs Later Riot Already Dead
bentobox replied to Darkzero3802's topic in General Discussion Archive
riot bad... no one asked for it... makes the zone it was based on look weird, at minimum change the house not just the wall paper.... -
I answered yes, but honestly riot is crap.
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ya know new district would be better, but we don't have the player base to fill the current ones. What about rotating districts, to maintain flavor. I do agree with you on new district, but we saw riot is just a copy paste, lets be realistic.
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I personally think, we don't have a large enough player base to be splitting people in different districts.. It would be better if riot just happens in the action district once in a while, and than ends as fast it happened. Flag everyone to riot, full district fight, riot ends in 10 minutes, back to small man missions.
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Removing weapon drops from opposed missions
bentobox replied to MattScott's topic in General Discussion Archive
don't you guys want people that just get in the game to have a fair time ? -
Hi, just wanted to suggest for LO to look into the action district because that is where everyone actually wants to play at. 1. Action district have known spots and missions that are super one sided, would be neat if this was taken a look at. 2. Backup is always a pain.... specially if you get called at last mission with 30 seconds left. Instead of having backup why not modify the stages, so every stage increase anyone that is under K joins the mission until its 8v8. Example: Mission start stage 1, #v#, after the first stage ends or is turned in, 2nd stage grabs anyone that is currently ready, to attempt to fill the mission. This loops forward until its 8v8, so the last stage always has plenty of players. Players won't join mid stage, specially since most of the time you are very far and may not make it anyways. Stage increase would take into account where all players are and set the turn in point at the closest area to all players, so everyone needs to commute, if its less than 100m for all players set the location 400m away to all players. Modify the mission to have 5 stages, so it increases in player count as it gets closer to stage 5. I am unsure about other players, but to be honest 1v1 is kind of lame. 3. District wide missions. Every so often, the queue would generate a district wide mission. 10 minute 1 stage, 25 hold points , scatter across the map [ spray,bomb … etc ]. At the end some, everyone that won, gets a rental gun from Armas for 1 hour or less. You could set theses district wide missions to trigger every 2 hours, so district would flood in with people on the hour mark at least and give you a reason to come and play for a while. Allowing people a method to get guns that have not purchased as a trial basis by doing something in game, would remove the "P2W" argument. Additionally since the time you get the gun is limited, if there was a gun you really liked people would be inclined to purchased after trying it out. ( like test driving a car ) Sorry this got a bit long. Cliff note; Modify Missions in " bad " spots Modify Call Backup Add additional content to action district. Profit
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Just got in to the first game on riot. Like the fact that player names aren't visible. Disliked the game mode, it feels empty, there only 6 teams, if you are going for BR you need to segregate solo/team players, or just place everyone in a squad. Like everyone I died and was placed in a very far place that I could never get out of.
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Removing weapon drops from opposed missions
bentobox replied to MattScott's topic in General Discussion Archive
Everyone complaining about wep drop in action district , and the fact someone work really hard or purchased. Are not taking into account a new player coming into the game. He never will get past the fact he is going to have to sink ether money or real time into the game to get to even try out weps. Look at the game from a fresh player point of view, currently the worst thing about this game is the lack of a player base. Anything that makes the game seem fun from a new player's point of view is good in my opinion. In the end the game should feel fair, wep drop does that really well in the action district, some weps have no recoil what so ever and are great for certain situations, an enemie that changes wep but dies, gets double punished I think its a really good mechanic, adds another layer to the game, that has felt stale for quite a long time. The action district has not seen any love, since basically the game coming out.