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Nickolai

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Everything posted by Nickolai

  1. Let's hope that is true. In my head I am imagining they are planning to release it on PS5/Xbox X when they can make it run smoothly. Maybe one day...
  2. Matt himself said that Console players were bringing almost 50% of the revenue from APB. So if that is shut down...I am not optimistic about the future. But I hope Matt and LO prove me wrong.
  3. For APB to survive, LO needs to wage an all out war againts cheaters. If they don't, the game will fall. Good matchmaking does not mean much when you get repeatedly curbstomped into quitting. I do hope that the new matchmaking takes into account stuff like accuracy, precision and other factors. So if a player is deemed "too good" he will be matched againts others who are "too good" These players who are god tier will be closed off into their own little matchmaking pool, away from the majority playerbase. I don't see any other way.
  4. 1. Clan Overhaul System - We are 10 Years overdue for a complete overhaul of the outdated clan system (also known as the extended friends list). We need custom clan ranks, a clan bank, a system that allows us to distribute clan assets like clothes, vehicles, symbols ect. I have dedicated 2 Max Rank Characters for the storage, creation and distribution for clan assets because there is no system in place to do it and most people don't have the patience or will to do inventory juggling (can't blame them). For an MMO this is unacceptable. 2. Email Search Function - Self explanatory 3. Unreleased 4 Slot Vehicles - When will we get the 4 Slot Versions of the Charge Sentinel and Dolton Montane? Odd thing to ask but since I'm a completionist I would like to have them available for purchase.
  5. You guys get a lot of flack. And I have given you a fair share of that flack, but I get it. World is in flames right now, nobody is sailing smoothly with everything happening. Yet you still soldier on despite all the shit you get and how bleak the future looks. There is some merit to that. Respect. Looking forward to the stream.
  6. Executive Outfit You can't see it on the character but I made a dedicated face for the watch. This is how it really looks in the designer.
  7. I just realized that this was posted on 9/11... Whoever from Marketing thought this was a good idea to post in on THAT date should be thrown out.
  8. To me it feels like they are running out of funds so they are trying to scrape as much cash as possible. Sense and logic go out the window.
  9. I've been supporting you guys since day one, but this is not a gift. An open slot CSG sounds cool, but its not a gift. Gifts do not require a purchase. Plus I can imagine how people will abuse it, since I remember G1 did not make open slot versions because of how broken it could be. No communication, no posts from Matt, no updates on the progression of the game, playerbase dwindling and this is what we get? You can do better. Start trying or there will be no one left to tell you otherwise.
  10. Good change. I have been dying to buy an Account Wide RSA, but the Hunter with High Optic Scope is a terrible choice. Please for the love of god MAKE IT SKINABLE! If you are going to make it as good offer for players, why not go all the way. The Zebra skin just does not match my outfit or my style. Make that change and you can have my money.
  11. Just hit me. A single plain dogtag like this for example so we can do our very own custom dogtags.
  12. -Executive Sunglasses for Men -Backward Caps so you can look like a douche (Male Reverse Snapback doesn't count) -MAC 10 Secondary -Sawn off Shotgun Secondary -New Combat Helmets -New Mask types (PAYDAY style masks for example) -Joker RFP Model converted to a FBW Reskin -More Chest rigs -Shotgunner bandolier fix since it looks broken on Armored Vests -More backpack options (La Rocha's custom Rifle for example) -With the above accessory request, be able to carry your equipped weapon on your back and swap through it. (Primary Weapon Holster) Merged. I remember Matt explicitly stating that G1 ruined the artistic vision when they added cat ears. I'd like to keep the damage to the original aesthetic minimal. But if LO needs money, can't blame em...
  13. Happy Anniversary LO! Thank you for sticking by us. Can we please get some Inventory Extenders as rewards please? We desperately need some.
  14. When?When?When? Please, any crumb of old content would be nice.
  15. Other than that, interesting changes. Wish you guys could buff the less popular vehicles like the Sentinel and the low end starter cars. Hope we dont have to wait years for these small improvements.
  16. As a shotgun connoisseur, I got really mad when they nerfed shotguns back. After the buff they were finally useful and then LO scaled them back and put them in the useless category. We can easily prove how useful they are, LO can just bring out the raw data on how many times they are used. I am confident that the gap between Shotguns and SMG use is at least 30%. When was the last time you saw someone actively manning a shotgun in missions? Its too punishing to use - 10 meter range, unreliable hit reg, very punishing if you miss and you might not live long enough to get the second shot in because you got killed by an SMG that is way easier to use. The Thumper is so worthless that my friend traded it to me for 3-Point Sling...That's how much it costed me to get one. 60 000$... Well, I want to thank everyone involved from the team that made shotguns the worst weapon type in APB.
  17. It has been on my mind for quite a while, so I though I'd write it here for the Community to look at. Today, we are not going to discuss nerfs, because of the amount of tears the tryhards will produce. We will be able to make a new ocean. Instead, let's focus on things they can buff/improve to make them more inline with today's Meta. Weapon Tweaks STAR 556 - The ubiquitous starter gun, one to which I am a big fan of. I have spoken to many new players in the game and they all say one thing - the bloom it too slow to recover. I 100% agree with their statement. It makes it really hard for new players to land precise shots because of said bloom, so when I tell them to get an N-TEC, they start to perform noticeably better. The STAR just needs its bloom recovery time improved and it will be a great gun for everyone to use. To make it even more appealing, improving the hip-fire accuracy could be another trait it can have above the N-TEC. Colby SNR 850 - I know that the Snubbie got a nerf and buff at the same time. Thanks to its 3 shot kill it has become more viable. I think it just needs a slight increase in its equip time, not as it was before the nerf. S-AS PDW - I think we should start with a secondary that has been pretty much forgotten. It's low damage, high bloom and bad accuracy make it barely decent. New players need a "Nano-ish" secondary that can complete. Currently there is no such option for new players. Remove the bloom, tighten the hip-fire accuracy and slightly increase the Rate of Fire. S-247 'Oblivion' - I see what G1 wanted to do with this gun. Its pretty decent with mods, especially when you fighting 5 or more players. The Ammo pool is not sufficient and the base accuracy is not great for a gun that is supposed to have a 90 meter range. Add 2 extra magazines to the base ammo pool, tighten the base accuracy and this can be a solid long range gun. Shredder Series - Good concept, bad execution. A lackluster shotgun with a slow fire rate and 3 shots to kill makes them very bad to use. The fire rate needs to be bumped up dramatically to make them viable. NFAS-12 - I know what people are thinking, this gun should never be viable again. After the Cooling Jacket nerf for shotguns the NFAS has dissapeared from missions. The spray is too much, the range is terrible and its poor accuracy make it a very bad pick for a close range gun. The spread needs to be tightened and range increased to make it viable again. FR0G Series - The pistols themselves are good if you know how to use them, but they have too many downsides compared to the FBW. Smaller mag, very bad range make this gun not the first pick for a secondary. A Range buff is what it really needs. Either add 5 or 10 meters to make it more viable. N-FA 9 - A very niche sidearm, its very good up close and terrible at everything else. Still, a slight recoil reduction and slightly better accuracy would make this a very solid performer up close. Agrotech ACES SMG - An SMG that was really popular when it was released, then quickly fell out of favor once people realized that the OCA or PMG are just better choices. Its 15 Shot to kill and bloom make it a less than stellar SMG up close, despite having one of the highest RPM's of any gun in the game. H-9 'Curse' - Another good idea but failed in its execution. A 10 shot to kill SMG with terrible bloom for "up to midrange" make the Curse, a curse to play with (pun intended). Reduce the bloom and up the damage so it can be a 9 shot to kill. Norseman Series - Since I've seen how bad these guns are, I never even tried them. So I am looking for suggestions from the community on how to improve them. COBR-A Series - Since I've seen how bad these guns are, I never even tried them. So I am looking for suggestions from the community on how to improve them. DOW 'Thumper' - I own one of these, and these feel like the most inconsistent, roll of the dice, RNG Cannon type crap I have ever played with in this game. It's so crap I don't even know where to start. The spread? The range? The inconsistent damage and pellet spread? This gun needs a complete overhaul to make it viable. EOL Series - Underpowered Grenade Launchers to get around G1's rule of "We will never allow you to own lifetime Explosive weapons". The only real use for any of these is clearing out rooms and that's it. They have a wind up timer, they don't do that much damage and don't have enough grenades in reserve even with Bandolier. Buff the damage, remove the wind up timer and have a bigger ammo pool. FAR Series - I feel very torn on this one. I cannot tell if I am terrible or it's just the bloom on these is too much to make them viable at anything past 35 meters. Bloom reduction should be the top priority to make this gun more in-line with the rest. S1-TIC 'Rabid' - Since I've seen how bad these guns are, I never even tried them. So I am looking for suggestions from the community on how to improve them. S1-FA 'Frenzy' - Since I've seen how bad these guns are, I never even tried them. So I am looking for suggestions from the community on how to improve them. Modification Tweaks 3-Point Sling Series - Reduce marksmanship movement speed by 5/10/15% per level Magazine Pull 1 - Decrease Magazine Capacity from 15% to 10% Nitro Booster 1/2 - Double the Torque for Level 1 and 2 to make them an affordable choice Ramming Plate Series - Remove Brake Efficiency penalty Radar Jammer - Reduce Cooldown from 90 to 60 Seconds Spotter Mod - Reduce Cooldown from 90 to 45 Seconds Car Surfer - 10 - 15% less jump height or 10% more fall damage Extra Cargo Capacity Series - Reduce Item weight in vehicle by 40%/70%/100% per level Armored Engine Series - Decrease engine fire damage by half per level
  18. Got this idea after thinking of LO potentially removing Car Spawner (A man can dream) A new vehicle mod for teamplay. Internal Supply Unit - Turns the car into a ammo resupply station while within a seat - Can swap weapons and equipment/resupply while in it. Perfect for changing equipment while driving to an objective - Does not work outside of a seat - 2 Less Cargo Capacity Discuss.
  19. Thanks for the support. I am all for variety. The Meta is too stale. Just trying to shake things up. Car surfer should have some downside, like maybe slightly less jumping height.
  20. Another thing regarding vehicle balancing. A simple change that can make the new player experience A LOT better. Just allow the preset vehicles you unlock from contacts to be permanent, instead of the 10 day lease. Even with all the money I have ingame, I look at that and say...that is just a bad deal. Most new players can barely scrape up enough to buy a few guns, (we are talking here without the free premium) So when they have scrape up 10k/15/20k for a 10 day lease of a car, its just a bad deal. And these cars could give a great headstart to new players starting the game. Eventually they will discard them and purchase their own vehicles from ARMAS or the customizable ones.
  21. I like the upcoming changes but I feel you missed 2 important points. Wrap Decal Saver - APB's main draw is customization. After all these years a proper system was never introduced to save and distribute "wraps" for cars. Since I cannot sell my ARMAS cars to other people, I should be able to design a wrap, save it and copy it just like a symbol and distribute it as I see fit. Designing clan vehicles now is an absolute headache. Clan Overhaul - Another thing I did not see mentioned. Clan Overhaul. It is 10 Years Overdue. No Coffers/Clan Bank system, no way to upload clan clothes, vehicles and symbols, no benefit of being in a clan. At the moment people use the clan system to create edgy titles so they look cool while driving around.
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