Player1 Posted February 22, 2019 Posted February 22, 2019 What do you guys would think about it when we get an cooldown between throwing nades ? like i throw a nade and getting a cooldown of 5 or 10 second before i can throw the second one again ?. The Idea behind is to determind Nade spamming, specially with low yields or for general. Quote
CookiePuss Posted February 22, 2019 Posted February 22, 2019 Man, if only we had s forum section for suggestions like this. That'd be great. Quote
Eisena Posted February 22, 2019 Posted February 22, 2019 Imagine that, you want to listen to some tunes and you accidentally insert a grenade in your cd-player. Quote
Alani Posted February 22, 2019 Posted February 22, 2019 imgagine turning this game into a hero shooter with unlimited ammo and abilities Quote
TacticallyRed Posted February 22, 2019 Posted February 22, 2019 Because the time it takes for someone to cook a nade should be enough and throw them(save for percs). For all the grenades(expect percs), if you see one thrown around a corner that probably means you should move. Quote
SpuzvaBob Posted February 22, 2019 Posted February 22, 2019 Moved thread to correct location. -Spuzva Quote
HighEndPcGamer Posted February 22, 2019 Posted February 22, 2019 I would be happy if the grenades do not hit you behind a corner/wall. Quote
Weeb TheEpicGuyV2 Posted February 22, 2019 Posted February 22, 2019 4 hours ago, CookiePuss said: Man, if only we had s forum section for suggestions like this. That'd be great. As if anyone follows that Quote
thelinux Posted February 23, 2019 Posted February 23, 2019 Wouldn't really stop this game from being pretty much a nade timing competition when it comes to fights. It's kind of come to a point where I wouldn't mind having all explosives removed completely. Or like 1 nade that you can only resupply once per mission. Quote
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