Roblo 35 Posted August 31, 2018 Hello. As you all know, the bullets per mag on the COBR-A weapons are 20 bullets. I'd like it increased since they run out fast, and for a more sustainable use of the weapons. I mean a COBR-A user can't really compete on a shoot out against an N-tec or a STAR. It is really sad that it has such a low magazine capacity. Quote Share this post Link to post Share on other sites
Hexerin 1140 Posted August 31, 2018 These guns need a whole helluva lot more work than that. Quote Share this post Link to post Share on other sites
Randodom 9 Posted September 1, 2018 Thy have 20 shots because they are supposed to be a bit like Joke Carbine Quote Share this post Link to post Share on other sites
Too_many_snowflakes 80 Posted September 1, 2018 The COBRA series rifle was modeled after the real life SCAR weapon platform. The SCAR-H by default, was issued/sold with a 20 round mag. While the SCAR-L had a 30 round mag. Have you tried using the extended mag mod?? 1 Quote Share this post Link to post Share on other sites
Roblo 35 Posted September 1, 2018 43 minutes ago, TrinityFSB said: The COBRA series rifle was modeled after the real life SCAR weapon platform. The SCAR-H by default, was issued/sold with a 20 round mag. While the SCAR-L had a 30 round mag. Have you tried using the extended mag mod?? I'd rather roll with an bandoiler 3. Quote Share this post Link to post Share on other sites
Too_many_snowflakes 80 Posted September 2, 2018 On 8/31/2018 at 11:25 PM, Roblo said: On 8/31/2018 at 10:41 PM, TrinityFSB said: The COBRA series rifle was modeled after the real life SCAR weapon platform. The SCAR-H by default, was issued/sold with a 20 round mag. While the SCAR-L had a 30 round mag. Have you tried using the extended mag mod?? I'd rather roll with an bandoiler 3. Hmm... You might want to try rolling with an extended mag just to see how it can increase your surviveability in small firefights. It's a rare occasion in APB to have a battle so long that I run out of ammo even with the re-supply mod. I've found that bandoleer is really only useful when using rockets or grenade launchers. But hey, to each his own. Quote Share this post Link to post Share on other sites
Sagemist 2 Posted September 2, 2018 On 9/1/2018 at 7:57 AM, Randodom said: Thy have 20 shots because they are supposed to be a bit like Joke Carbine COBR-A isn't supposed to be used for run'n'gunin. The fact that it works better that way than actual using it as a asault rifle defeats the whole point of this weapon. In my opinion the COBR-A's need more reworks. Currently this weapon cannot compete with the other assault rifles. I hope LO does revisit it again and try multiple ways of buffing it so finally it can be in competition with the other assault rifles. On that note the Norseman smg's also need a rework. Same like the COBR-A weapons, they also are probably the worst in their weapon class. Quote Share this post Link to post Share on other sites
AxeTurboAgresor 268 Posted September 3, 2018 (edited) Oh yeah, Iam always out of ammo so feakin fast. Need more ammo in store defenitely, or bandoiler without annoyingly long refill time. Edited September 4, 2018 by AxeTurboAgresor Quote Share this post Link to post Share on other sites
puppydemon20 0 Posted September 3, 2018 Due to the weapons clip size, even bandolier seems to not be enough sometimes. The weapon does need a small overhaul, but I'm not sure what direction they should go with. (Let's get the base weapons in order first though, since new players will see these first) Quote Share this post Link to post Share on other sites
Cru 4 Posted September 3, 2018 Then is the same for the carabine Quote Share this post Link to post Share on other sites
EnriquexD 7 Posted September 4, 2018 It's to play like a Joker Carbine, but COBR-A has worse ttk so far.. COBR-A ttk = 1.05 seg - 6 shots to kill Joker Carbine ttk = 0.75 - 6 shots to kill Quote Share this post Link to post Share on other sites
vsb 6171 Posted September 4, 2018 1 hour ago, EnriquexD said: It's to play like a Joker Carbine, but COBR-A has worse ttk so far.. COBR-A ttk = 1.05 seg - 6 shots to kill Joker Carbine ttk = 0.75 - 6 shots to kill cobra is to the carbine what the kommandant is to the fbw not saying its a good balance, but i can see what they were going for Quote Share this post Link to post Share on other sites
Noob_Guardian 417 Posted September 4, 2018 2 hours ago, EnriquexD said: It's to play like a Joker Carbine, but COBR-A has worse ttk so far.. COBR-A ttk = 1.05 seg - 6 shots to kill Joker Carbine ttk = 0.75 - 6 shots to kill Cobra got a TTK buff a long while ago, im pretty sure its faster than 1.05 now. Quote Share this post Link to post Share on other sites
vsb 6171 Posted September 4, 2018 14 minutes ago, Noob_Guardian said: Cobra got a TTK buff a long while ago, im pretty sure its faster than 1.05 now. currently .85s i think Quote Share this post Link to post Share on other sites
Noob_Guardian 417 Posted September 4, 2018 6 minutes ago, BXNNXD said: 21 minutes ago, Noob_Guardian said: Cobra got a TTK buff a long while ago, im pretty sure its faster than 1.05 now. currently .85s i think yeah its something like that. I remember when I was happy it got a ttk buff, but upset that they ruined its bloom while doing it and made it more unusable than it had been. Havnt tried it now though Quote Share this post Link to post Share on other sites