Sakebee 2270 Posted September 20, 2021 Hello everyone, We have our usual server maintenance this week on Wednesday 9/22/2021. The maintenance is scheduled to start at 9 AM UTC and will last up to 6 hours. Console will have normal maintenance starting at 9 AM UTC as well. This post is cross-referenced in Game Updates for your convenience. Sakebee Share this post Link to post Share on other sites
LilyRain 674 Posted September 20, 2021 #BuffMacchinaCalabria127 #RevertFAR Share this post Link to post Share on other sites
Theronguard 20 Posted September 20, 2021 #Autosprint.....XD Share this post Link to post Share on other sites
explosiveUA 48 Posted September 21, 2021 Nothing new. Again :3 Share this post Link to post Share on other sites
AlienTM 138 Posted September 21, 2021 Remove weapon role rank 16 and give the players who already complete it-special weapon skin for free.For the rest of players-put it for sale on armas Share this post Link to post Share on other sites
yourrandomnobody74 106 Posted September 21, 2021 (edited) -Remove the R195 limit on mods that have it (or make it restricted R85) -Make low-yields a grenade role unlock instead of contact unlock (also give nerf the count u get from 3 to 2) -Give people who earned the respective lvl 16 weapon role the ability to purchase (free) 3 slot character permanent weapon -Buff crouch movement speed and make consumables a permanent modification. -Remove car spawner and remote detonator, make CA3 default regen and rename CA2 to Clotting Agent (remove CA1) and adjust other mods accordingly -Make all cars be able to hit the max speed of the game before it starts crashing (or whatever the arbitrary limit is that you've set) All of these suggestions were from the Suggestions forum, which you seem to just not care about apparently (even though Matt stated they are) Why are these subtle and seemingly very easy, but good QoL changes not being implemented? What's wrong? Can we get a comment on what's wrong with them and what's hindering you from implementing them? The old forums have been deleted sadly otherwise I would've quoted more of these QoL changes that have been suggested from the community for years now. (Dopefish, Ketog, Esther, LUST and many more amazing dedicated people which would love seeing this game prosper a lot) Oh, make scout/hvr/obir accurate (as per my recent suggestion thread) and pls lengthen ttk to ~stabba ccg ttk already with less rng/bloom altogether Edited September 22, 2021 by yourrandomnobody74 1 Share this post Link to post Share on other sites
MACKxBOLAN 431 Posted September 21, 2021 Western Holster, Old Large pickup Truck. Open world for Cops, so a cop could Search for drugs, ect. Gaining a few xp and money. Similar to the Crim's Mugging. So cops could progress faster and not be dependent on crim's playing to progress. Again, Western Holster 2 Share this post Link to post Share on other sites
vsb 6171 Posted September 21, 2021 27 minutes ago, yourrandomnobody74 said: Make low-yields a grenade role unlock instead of contact unlock (also give nerf the count u get from 3 to 2) why would they nerf low yields further when they're currently almost completely unused? Share this post Link to post Share on other sites
jimmyneutral 3 Posted September 22, 2021 20 hours ago, yourrandomnobody74 said: -Remove the R195 limit on mods that have it (or make it restricted R85) -Make low-yields a grenade role unlock instead of contact unlock (also give nerf the count u get from 3 to 2) -Give people who earned the respective lvl 16 weapoan role the ability to purchase (free) 3 slot character permanent weapon -Buff crouch movement speed and make consumables a permanent modification. -Remove car spawner and remote detonator, make CA3 default regen and rename CA2 to Clotting Agent (remove CA1) and adjust other mods accordingly -Make all cars be able to hit the max speed of the game before it starts crashing (or whatever the arbitrary limit is that you've set) All of these suggestions were from the Suggestions forum, which you seem to just not care about apparently (even though Matt stated they are) Why are these subtle and seemingly very easy, but good QoL changes not being implemented? What's wrong? Can we get a comment on what's wrong with them and what's hindering you from implementing them? The old forums have been deleted sadly otherwise I would've quoted more of these QoL changes that have been suggested from the community for years now. (Dopefish, Ketog, Esther, LUST and many more amazing dedicated people which would love seeing this game prosper a lot) Oh, make scout/hvr/obir accurate (as per my recent suggestion thread) and pls lengthen ttk to ~stabba ccg ttk already with less rng/bloom altogether god damn baby all of this im liking what i am rreading here baby lets go Share this post Link to post Share on other sites
Hexerin 1140 Posted September 24, 2021 Change consumables to mods with a cooldown, like they should've been in the first place. Share this post Link to post Share on other sites
MrM0dZ 55 Posted September 25, 2021 On 9/20/2021 at 4:12 PM, LilyRain said: #BuffMacchinaCalabria127 #RevertFAR Machina is already a god-tier 16 hours ago, Hexerin said: Change consumables to mods with a cooldown, like they should've been in the first place. Agreed, since we're getting a lot of JT we aren't getting a lot of usables anymore Share this post Link to post Share on other sites