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Well, I could definitely play for a while with my graphics on low and windowed, lower res. Not sure if it has anything to do but it went better. Eventually I did crash, not sure if the frequency is impacted by this but yeah.

 

Reinstalling drivers, DX and NetFramework obviously had no impact since other games work just fine, but it was worth a try so thanks.

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At this moment in time, my whole computer locks up and shuts down on random spawns. Its already happened 6 times today, its almost impossible to play. I am being told that advanced launcher might help fix that . I know nothing about advanced launcher if its allowed or not or where to get it ?  Any tips ?

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3 hours ago, Yangeline said:

Well, I could definitely play for a while with my graphics on low and windowed, lower res. Not sure if it has anything to do but it went better. Eventually I did crash, not sure if the frequency is impacted by this but yeah.

 

Reinstalling drivers, DX and NetFramework obviously had no impact since other games work just fine, but it was worth a try so thanks.

 

Now that is interesting..  well if you are playing relatively new titles, or be it newer then apb you might not experience the crashes, as apb could be using or trying to action a very specific thing that over games or titles just don't. and the fact that you were able to prolong the crash says a lot. I cant see frequency being the issue, easy test tho, simply load an OC tool, create a profile with reduced power usage, a small amount like 10% off. or be it to 90% pwr. it will change how the card priorities any boost. but I dont think that will be the issue. 

 

If you don't mind, totally up to you, if you could upload your log file, ?  put it to google drive/ or which ever cloud storage you might have  and either link it here or dm me. it has me puzzled now. 

 

Location for logs are : 

   if steam = _ [install directory] \Steam\Steamapps\common\APB Reloaded\APBGame\Logs 

if stand alone  [install directory] \APB Reloaded\APBGame\Logs 

 

and locate the last log should be titled "current.log" 

 

Additionally you can check 

Steam\Steamapps\common\APB Reloaded\Binaries "crashReport.log" 

 

if the last time you ran the game it crashed both logs will show the events. 

 

Additionally, You can always try another one, Retitle your Shader folder to "shaderbk" then load the apb launcher and repair,. this will re-download & install your shader files. this is were vertex files are stored. so many its easier to back up the folder/rename it for safe keeping.

[install directory] \Steam\Steamapps\common\APB Reloaded\Engine\Shaders 

but if you have already reinstalled the game since doing your driver/dx/framework updates then pointless as you will have new files. 

 

I am trying to reproduce any errors my end. 

 

 

 

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Yeah man, sure thong. Here it is. https://we.tl/t-3FGuiMpMPL

 

Merged.

 

m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed 
 at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 
 with error D3DERR_DEVICELOST


I just keep crashing.

 

What's even more funny is that this SAME error was present in 2012 as well. Was it caused by future Turing and Ampere back then as well? Maybe we can somehow sort out what's wrong. I know what Matt said, but it might be something else... The game runs fine for some running these GPUs as well as only happening on respawn. Surely that's odd as hell and not caused by some GPU not running 32bit whatevers. Honestly...

 

Some sources: 

https://forum.chip.de/discussion/1602047/apb-problem
http://apb-online.org/forum/5-4502-2

https://www.youtube.com/watch?v=zotQFh2XBwM

https://www.youtube.com/watch?v=SZ8gse2cIbk

 

 

 

Also, one more thing. Why do I NEVER, and I mean *never* crash in any fightclubs. Only place I ever crash is mission districts, and mostly in Financial. Waterfront rarely crashes. 

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19 hours ago, Yangeline said:

Yeah man, sure thong. Here it is. https://we.tl/t-3FGuiMpMPL

Great.   iv had a look through. still checking some bits. concerning part is the very first, "General Protection Fault". so for some reason a file has been compromised or restricted, this can cause either a simple error all the way to game files being corrupted,  normal cause of this GPF, Antivirus / firewalls / anti malware and even windows defender app guard its self.  additionally if you use advanced launcher or a non-secure version these can be picked up too.  there is other known faults which point to GPU drivers again. 

 

 checking your security apps again, go into the logs and check if or what files have been flagged. most of them you can check list by file directory makes it a lot easier 

 

Not to say that any 3rd party apps have been used, because if APBR detects any cheat or un-signed / support applications it normally throughs out "illegal activity" error. (somthing like that)  which even using capture applications like nvidia screen cap/highlights, fraps, bandicam, EVGA OSD and more  if they "hook" in via DX they flag as "possible cheat software" which by default will close the game . 

        Example of this Forza horizon wont even run for me full screen with capture software or EVGA OSD "hooking" .  go figure..

 

So, 1st you had a GPF, 

2nd  a Failure - that is non-defined, application doesn't look like it knew its self. 

3rd 4th 5th  vertex failures 

 

In that log it shows error log for the GPF as - 2021.01.16-00.06.41-20724.dmp  &  2021.01.16-00.06.41-20724.log

 [install directory] \Steam\Steamapps\common\APB Reloaded\APBGame\Logs  - 

 

Could you also load these for me to view? these will give a clearer event log of this fault.   

if you could also provide that "current.log" as well  also in the log folder . this will show last attempted state. 

 

 

 

 

 

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Vertexes. That's where it goes bad. As I said I can play fightclub for days, I think I respawned at least 200 times in the last few days, on both fightclubs. Also Waterfront crashes more rarely for me. Once every 10-20 respawns. Financial I can't even respawn 3 times without a crash.

 

There's something wrong with the game. Not with me, not with anyone, not with GPUs. I mean, GPUs might contribute to this. Maybe vertex fails can only happen on Ampere/Turing GPUs, but it's certainly not BECAUSE of the GPUs, for Christ's sake. It's just that NOBODY looked into these vertex failures on these new GPUs. Hence why some districts, like fightclubs, are working, and some aren't.

 

 

@Sgt Drayke - here's a pastebin of the last few seconds of one of the crashes: https://pastebin.pl/view/6459466c

Edited by Yangeline

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39 minutes ago, Yangeline said:

Vertexes. That's where it goes bad. As I said I can play fightclub for days, I think I respawned at least 200 times in the last few days, on both fightclubs. Also Waterfront crashes more rarely for me. Once every 10-20 respawns. Financial I can't even respawn 3 times without a crash.

 

There's something wrong with the game. Not with me, not with anyone, not with GPUs. I mean, GPUs might contribute to this. Maybe vertex fails can only happen on Ampere/Turing GPUs, but it's certainly not BECAUSE of the GPUs, for Christ's sake. It's just that NOBODY looked into these vertex failures on these new GPUs. Hence why some districts, like fightclubs, are working, and some aren't.

 

 

@Sgt Drayke - here's a pastebin of the last few seconds of one of the crashes: https://pastebin.pl/view/6459466c

I played 1 game today and my whole computer seized right up on a spawn,  speakers blaring like a tractor engine. I had all settings off, graphics right down. People say there is no fix until the new engine. There is a fix, just go back to the old spawn system. For me i have no choice but to uninstall 😞

 

 

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2 hours ago, Yangeline said:

Vertexes. That's where it goes bad. As I said I can play fightclub for days, I think I respawned at least 200 times in the last few days, on both fightclubs. Also Waterfront crashes more rarely for me. Once every 10-20 respawns. Financial I can't even respawn 3 times without a crash.

 

There's something wrong with the game. Not with me, not with anyone, not with GPUs. I mean, GPUs might contribute to this. Maybe vertex fails can only happen on Ampere/Turing GPUs, but it's certainly not BECAUSE of the GPUs, for Christ's sake. It's just that NOBODY looked into these vertex failures on these new GPUs. Hence why some districts, like fightclubs, are working, and some aren't.

 

 

@Sgt Drayke - here's a pastebin of the last few seconds of one of the crashes: https://pastebin.pl/view/6459466c

hey I get that dude, not saying it is you directly, but something is either stopping a file from being accessed / used, or a file is corrupt,. im trying to narrow down which,  reason is if he find that it is say a "financial district asset file" (example) that has either become corrupt or being restricted by AV  then I can send you a "good" copy of the file to test.  

 

As being an issue with the GPU, you would likely find the issue appearing in other titles that use either Unreal engine, that specific string of Dx9 , or even your os flagging errors. so..  thats why iv narrowed it down to a file in the game,   the easy "get out" excuse is yes 64bit architecture yada yada, like saying you cant go for a run because you cant find 1 shoe, 

 

reading your log , - 

"

👉 23:42:18 - Mem:    Memory Event: Day 0.987708  VB 3143196672  Prev 3084148736  LgDev 1  Thresh 3061446400  Dev 0081750272  LgDelta 1  Lim 0010000000  Delta 0059047936  

23:42:18 - Mem: Setting new raised memory threshold of 3111446400

23:42:18 - APB_Audio: Damage State 6 (4)

23:42:19 - Critical: appError called: m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed

 at Src\D3D9DrawPrimitiveUPWrapper.cpp:293"

 

👉 Memory event = Smashed 3 GB memory.   🤷‍♂️   then Audio has been triggered , this could be a mix of issues,  but id full circle back to reducing the games memory usage, 

 

1) Copy paste this into a note pad ,  save it as "APBMachineOptions.ini" make sure you rename your original to "APBMachineOptionsBK.ini" or something, 

Directory > Steam\Steamapps\common\APB Reloaded\APBGame\Config 

all it is is a default load options for apb.    

2) > G:\Steam\Steamapps\common\APB Reloaded\Binaries \ APB.exe  ?> Right click\properties \ compatibility \ Compatibility mode > "run this program in compatibility mode for "Windows 7"  Click "APPLY" then "ok"., 

3) double click on "APB.exe" and load directly into the game, not via launcher, make sure nothing else is open behind, no chrome, music or capture software etc.  

 

This might not help you. but its were I start all problem solving, including if content like ingame vehicles have glitches or clothing etc .

See how this works for you, you can even alt tab out to desktop and load taskmgr see if the game goes over memory allocation. it shouldnt as in both of my testing the 720 hit 2.4Gb, and 1080 hit 2,6Gb,  But this will go up the more players and vehicles you have around you.. this is due to the game downloading all the code for their skins, tattoos, clothing, Plus cars and mods, it then dumps it all in Memory (cache). of which the game engine is rubbish at clearing "old" memory,  so if 10 people leave the server and another 10 come in, you then drive past them, the process happens again.    I think the game has been tweaked to clear memory more so, but its still slow, but i have seen it dropping the "usage" whilst testing. 🤷‍♂️

 

Iv also noticed a delay in loading oppo custom characters recently.. which is good. this was were a lot of the lag occurred, you could see this by loading into an empty server, and if someone joined the server would lag a tiny amount, ..  another reason why going into big oppo missions you would get a lag spike at the start or every time back up was called in, 

 

View screens here of the game running in testing with my test ini file. task manger open next to it. 

 

 

1 hour ago, Y2Venom said:

I played 1 game today and my whole computer seized right up on a spawn,  speakers blaring like a tractor engine. I had all settings off, graphics right down. People say there is no fix until the new engine. There is a fix, just go back to the old spawn system. For me i have no choice but to uninstall 😞

 

 

 

yeh see ... now it would be affecting everyone if it was just the "spawning system"  everyone has to update the game to the same version to log in and play. so everyone gets the same files,  so for it to affect people differently or be it a particular group... this is the big problem with pc gaming.. there is millions and millions of variations of systems, software, gpus soundcards etc etc..  then take into account people who dont update their os, which has all your support tools. it gets really messy.

 

Consoles, until now, it was xbox 1 or ps4,  now there is xbox 1, xbox "S" ps5 & "pro"  and so on. they all need different code to run different hardware, even if its just an added chip controller or sound output device. 

 

curious .. Did your computer seize up in financial district as well?  or other districts.

 

 

 

 

 

Edited by Sgt Drayke
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Already tried running it in compatibility for Windows 7. 

 

The game completely freezes, with no errors this time whatsoever, when I respawn. Happened the first time I respawned so didn't do further testing.

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Throwing my issue in here, since it is relatively consistent. Pretty much happens only when the spawn map pops up. I have an RTX 2070 Mobile.

 

05:20:10 - Log: Timed out while waiting for GPU to catch up. (500 ms)
05:20:11 - Thread: Thread RenderingThread created with stack 131070 and priority 'normal'
05:20:11 - APB_StatWatch:   Stat FrameTime, trigger 3283.986328, base 43.086983, numframes 1, flags 0
05:20:11 - APB_StatWatch:    Stall detected (trigger 3283.986328, threshold 500.000000)
05:20:11 - APB_StatWatch:    Spike Summary (time): Day 0.222350 ToD 0.066999 Con 000  LCPs 0000  LCVs 0000  OSMs 0000  TCCs 0 : FT 3283.986328  FT_PrET 2.006900  _PrWT 0.092100  _Strm 0.540900  _PrTD 0.000900  _PNIx 0.010800  _TD 0.007400  _CToDT 0.000800  _FMT 0.022500  _ALT 0.000000  _ACDT 0.011100  _TOT 0.013500  _TT 1.789300  _AT_other 0.021100  _UCLT 0.314300  _G11 0.152300  _TNS 0.000000  _G08 0.009100  _PWT 2337.737793  _PnkB 0.000000  _GBT 0.000000  _GBA 0.000000  _GBW 0.000000  _BES 0.000000  _BER 0.000000  _BET 0.004100  _EACS 0.000000  _EACR 0.000000  _EACT 0.000000 _Vis 0.000000  _PFix 0.000000  _Aud 0.441400  _Hst 0.003900  _APBE 0.561000  _PET 939.786499  _FES 0.002300  _MBk 0.000000 _PostUTT 0.003600  FT_other 0.002800  
05:20:11 - APB_StatWatch:    Spike Summary (sub-tick): Day 0.222350 TT_PreAWAT 0.707600  _PreAWCT 0.000000  _DuringAWAT 0.285500  _DuringAWCT 0.015500  _WAWT 0.043700  _FetchRes 0.042700  _RBNotifies 0.007300  _PostAWAT 0.252500  _PostAWCT 0.000000  _LET 0.461200  TT_other 0.017000  TNS_STC 0.000000  TNS_STC_CA 0.000000  TNS_STC_PL 0.000000  TNS_STC_Rep 0.000000  TNS_STC_Sat 0.000000  TNS_other 0.000000  Audio_Mgr 0.255300  _Ww 0.004100  _MSM 0.001900  _Pri 0.172700  Audio_other 0.007400  Hst_WS 0.000000  Hst_AW 0.000000  Hst_AW_DL 0.000000  Hst_WS 0.000000  Hst_CD 0.000000 Hst_DS 0.000000  Hst_Mon 0.000000  Hst_Net 0.000000  Hst_Xml 0.000000  Hst_Sd 0.000000  Hst_other 0.003900  _GC 0.007800  
05:20:11 - APB_StatWatch:    Spike Summary (ren): Day 0.222350 PWT 2337.737793  PrWT 0.092100  PWT_PreRV 2333.319336  _RV 0.993200  _PostRV 3.417900  PWT_other 0.007324  RV_P 0.000000  _CPUren 0.000000  _UID 0.922200  _GMSB 0.000000  _GMSF 0.000000  RV_other 0.071000  CPUren_IV 1.191700  _D 0.232800  _B 1.707900  _SV 0.000000  _L 0.000000  _T 0.220100  _O 0.136500  _AL 0.000000  CPUren_other 1.274200  
05:20:11 - APB_StatWatch:    Spike Summary (RPC): Day 0.222350 InBytes 0  InPackets 0   TOTAL 0
05:20:11 - APB_StatWatch:    Spike Summary (Ticks): TOTAL 20 cNPCSkeletalMeshActor (11) 0.02  cAPBVehicle (9) 0.04  
05:20:11 - APB_Audio: Terminated audio NPC interface 1584696208 for vehicle 1946886144
05:20:11 - APB_Audio: Initialised audio NPC interface 2597922768 for vehicle 2804695040
05:20:11 - APB_Audio: AcAPBVehicleBase::SetAudioParameters called - 51 on interface 2597922768, actor 2804695040. Voice FE_CHI,FK_KOR1,FK_KOR3
05:20:11 - APB_Audio: Terminated audio NPC interface 2888737920 for vehicle 1945870336
05:20:11 - APB_Audio: Damage State 2 (0)
05:20:11 - Mem:    Memory Event: Day 0.222350  VB 3094724608  Prev 3029696512  LgDev 1  Thresh 3013735680  Dev 0080988928  LgDelta 1  Lim 0010000000  Delta 0065028096  
05:20:11 - Mem: Setting new raised memory threshold of 3063735680
05:20:11 - Critical: appError called: m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed
 at Src\D3D9DrawPrimitiveUPWrapper.cpp:293
 with error D3DERR_DEVICELOST
05:20:11 - Critical: Windows GetLastError: The operation completed successfully. (0)
05:20:11 - Log: Exception handler starts.
05:20:11 - Log: Main thread is suspended.
05:20:11 - Log: UE3 memory allocator is unlocked.
05:20:11 - Log: Memory freed for exception handler.
05:20:11 - Log: ErrorCode : 0x771146D2
05:20:11 - Log: Create minidump.
05:20:11 - Log: Create internal minidump: D:\SteamLibrary\steamapps\common\APB Reloaded\Binaries\..\APBGame\Logs\2021.01.22-21.10.33-15384.dmp
05:20:11 - Log: Create an empty file for the internal minidump.
05:20:11 - Log: Generate internal minidump with MiniDumpWriteDump.
05:20:11 - Log: MiniDumpWriteDump for internal minidump succeeded!
05:20:11 - Log: Generate external dump file name.
05:20:11 - Log: Create external minidump: D:\SteamLibrary\steamapps\common\APB Reloaded\Binaries\..\APBGame\Logs\2021.01.22-21.10.33-15384_Catcher.dmp
05:20:11 - Log: Copy the exception info to shared memory
05:20:11 - Log: Wake up APB_Catcher.
05:20:11 - Log: Wait for APB_Catcher to finish.
05:20:11 - Log: APB_Catcher failed!
05:20:11 - Log: Creating external mini-dump failed!
05:20:11 - Log: Process mindump file: D:\SteamLibrary\steamapps\common\APB Reloaded\Binaries\..\APBGame\Logs\2021.01.22-21.10.33-15384.dmp
05:20:11 - Log: kd.exe -z D:\SteamLibrary\steamapps\common\APB Reloaded\Binaries\..\APBGame\Logs\2021.01.22-21.10.33-15384.dmp -y "Lib/Release_USER;Symbols/Release_USER" -c ".ecxr;.lines -e;k 50;q"
05:20:11 - Log: Executable not found!
05:20:11 - Log: RunAppProc failed!
05:20:11 - Log: ProcessMiniDump failed!
05:20:11 - Log: Search for callstack text.
05:20:11 - Log: Callstack text not found.
05:20:11 - Log:
05:20:11 - Log: Exception: Sending CrashReport callback event...
05:20:11 - Log: Client crash report
05:20:11 - Log: Map financialdistrict_master
05:20:11 - Log: PlayerController location 76388.2 81118.1 62.7
05:20:11 - Log: Exception: Calling HandleError()...
05:20:11 - Log: === Critical error: ===
m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed
 at Src\D3D9DrawPrimitiveUPWrapper.cpp:293
 with error D3DERR_DEVICELOST

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2 hours ago, Sgt Drayke said:

 Did your computer seize up in financial district as well?  or other districts.

 

 

 

 

 

Both, I read to stay away from Waterfront, but its happening on both. The freeze is so bad, it almost feels like its going to blow my computer. I used to be able to Ctrl Alt Delete out and that would save the game. But dont even get a chance now. Its particularly bad after last update.

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Unfortunately this issue won't go away until the Engine Upgrade has been completed. No matter what you try none of it will work.

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It could possibly go away if anyone would take a quick look at the issue. Blaming new GPU architecture for the game not being optimized for them isn't a solution.

Edited by Yangeline

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38 minutes ago, Yangeline said:

It could possibly go away if anyone would take a quick look at the issue. Blaimg new GPU architecture for the game not being optimized for them isn't a solution.

We have been working with the devs on this for much longer than I even dare to admit.

 

Trust me, we've been down this road before. I know it sucks, but that's just the point we are at.

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On 1/22/2021 at 11:04 PM, Yangeline said:

m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed 
 at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 
 with error D3DERR_DEVICELOST


I just keep crashing.

 

What's even more funny is that this SAME error was present in 2012 as well. Was it caused by future Turing and Ampere back then as well? Maybe we can somehow sort out what's wrong. I know what Matt said, but it might be something else... The game runs fine for some running these GPUs as well as only happening on respawn. Surely that's odd as hell and not caused by some GPU not running 32bit whatevers. Honestly...

 

Some sources: 

https://forum.chip.de/discussion/1602047/apb-problem
http://apb-online.org/forum/5-4502-2

https://www.youtube.com/watch?v=zotQFh2XBwM

https://www.youtube.com/watch?v=SZ8gse2cIbk

 

 

 

Also, one more thing. Why do I NEVER, and I mean *never* crash in any fightclubs. Only place I ever crash is mission districts, and mostly in Financial. Waterfront rarely crashes. 

those aren't the same crashes, they crash on the same operation, but not in the same way, as for me i crash just everywhere, even when spawning in social sometimes

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I managed to fix mine by downloading and using a really low graphics quality config file. You can find it here, it's the "NEW" one: https://www.mediafire.com/file/ccux5m0je7qsrlk/Flaws_Config_V12.1.zip/file

 

I've been using this for 2 days now, probably spawned for at least 70-80 times on Financial with it and I haven't crashed yet. Hopefully it helps others suffering from this issue as well.

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Just an update on something i noticed. I played today from 9am to 3pm on off. About 20 missions and no crash. After 3 its unplayable and crash after every death.

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Hello, 

So iv spent the best part of 2+ days testing.. first day I put the game to vanilla,, tweaked a shader file and environment to get the game crashing this then put out the same errors, fail to APBR Report, And or Low memory  etc.  (pure luck)

"m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed 
 at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 
 with error D3DERR_DEVICELOST"


This does not actually appear to be game issue.. - But... i have not finished testing yet. read on. 

so, First thing I found, in OS/EV  ( Operating system event viewer) and cross referenced the time shown in the APBR Crash log. at the same time stamp I was getting :  "Display error "Nlvddmkm" "error/failure" stopped working Etc."  Event viewer monitor and the administrative tools are not to be played with if you are new to it. but worth a look if you feel confident. 

This is normally down to multiple of things.  Corrupt driver /"Files.."  integration of OS/Driver files. even GPU Device its self or even down to psu supplying gpu(stability). and many many more.  but i knew we are looking at Dx related.   I have seen this nlvddmkm issue many of times back with ea. 😒 bottom line the error was serious enough to kick the whole gpu state were the driver file would have to be reloaded. not good. 

 

To keep this simple.. I dug into the DirectX archives about this error and found there is a deeper issue with DX12Ultimate (d3d12U) and older versions of DX below 10.1 , this could simply be down to Dx12Ultra being completely new from ground up.

 

Now i need to confess I was lazy my self and got my RTX3070 and just through it in my rig with doing a "clean" install of the drivers for me this was working and i was lucky, but i do alot of things when installing drivers its habit,    But this is were i believe the errors are happening. even if you "clean" unistall your gpu drivers  you will always have old temp files or combined files like OpenGl DX OS etc files that are co-writen at some point in time.  

to simplify this, when i had my gtx980 installed, the Dx Opengl Os etc was installed to suit that card, this is why when you get a new generation of hardware (upgrade) just do a clean install of your whole system, os the lot. . so that's what i have done on day two of my testing. 

 

as its overdue and i should of done it when i got my card, Iv done a complete install of my os w10 64 bit very latest build iso. additionally i have only installed the latest drivers for my hardware, and latest DX12Ultimate package.  Plus a completely fresh download of APBR to the same storage drive as previous. same hardware environment and install paths.  the game will check dx requirements and install modified version files/support files.  so Event APBR is installed to recognise the hardware and software available. 

 

straight away the game appears smoother. even more then i had it before. running the same vanilla settings at max at 2560x1440 - (eye lashes disabled)  i have not put my shader tweaks in (which is why i call it vanilla) its literally bone stock APBR as "cough" it should be 😂.

I have run the game for the best part of 5 hours, purposely dyeing (not dethreat) via bullets, explosions, and stupidity to get the map splash up. even changing districts in the same game instance. and it has not crashed once.. (touch wood for when i next load the game)  now you may ask why have you not tweaked the file / environment like you did to get it to crash. well that's because it worked and i needed it not too. 

Now its working and il be thrashing it to make it crash, and if i cant then i might look at forcing it to crash. ( i cant say how i do it sorry) 

 

Conclusion and im happy to put it down too.. :  it is rare but can happen, installing a new hardware + drivers an cause file corruption. its not just the GPU Driver being installed/modified. and although at first mine was working, once i modified the file and environment to cause crashes it became very clear the issues.  RTX and the latest (past 12 months) of NVidia drivers are build around Dx12&Ultimate. its very very clear you should not mix these. ie not upgrade your hardware and require installing dx12 over previous version states. 

 

Might also be worth noting that i have monitored gpu temps, voltages including pci and rails, mem frequencies and core clocks. the game really doesn't use much when at max and going all out. (on an RTX3070) i would say frequency fluctuation can be ruled out, as for a while i had my GPU on power management sate "normal" for awhile, were the card can run min and ramp up to max and boost at any point, most of the time the game ran 35% of cards ability. 

if you run your cards pms at max, worth a try putting it to normal. 

i will continue tweaking and testing. but like my first suspicion, Dx & Driver issue. the RTX3k cards are monsters and do require their own special sauce. 👌 

 

For the Record, I am not an expert, just an avid gamer, tester, techie, putting knowledge 🤔 to the test, 😂 .   

 

oh and i try to do a clean install at least once a year so it was well over due.  when i can il keep you posted on further testing. il also try and check in and read any bits were i can. 

 

Edited by Sgt Drayke
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I may try a clean install of GPU driver, but I got a system where everything was a fresh install. I.e., out of the box. With GPU updates I'm sure after the first time running it.

 

Nice research, in any case.

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@Sgt Drayke you should do more testing in different days, not just those 5 hours. For some reason sometimes it's prone to crash and sometimes it isn't, not sure why. I had days where I never crashed too, without doing absolutely anything.

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11 hours ago, tucsonfeuer said:

I may try a clean install of GPU driver, but I got a system where everything was a fresh install. I.e., out of the box. With GPU updates I'm sure after the first time running it.

 

Nice research, in any case.

hmm.. ? 🤔 do me a favour , before you do anything, if as you say its new, new os installed with rtx. so this should be a good clean setup, 

Q1 was your apb a clean install onto this OS ? or was it a previous install on a second drive?   

   if A is = Previous, try a new apb install, (note that APB unlike other games when loading from previous states on a secondary will revert to old shader/config files. < possible corruption)

 if A is = clean on OS then try the NV control tweak for me 

 

go into NVcontrol panel > manage 3d settings > global settings ¬

         1)  power management mode [set to]- "Normal" 

          2) Texture filtering Quality [set to] "Performance"

 

Give this a try, just a theory i want to rule out.     as this is in global setting you will have to change it back for anything else, but if it makes apb playable we can create a separate template just for apb. 

 

 

5 hours ago, Yangeline said:

@Sgt Drayke you should do more testing in different days, not just those 5 hours. For some reason sometimes it's prone to crash and sometimes it isn't, not sure why. I had days where I never crashed too, without doing absolutely anything.

haha.. 😂..  if only i had all the time in the world and would be paid to play/test apb. i get what you mean though..  My knowledge tells me that if you begin questioning "times of day during server" then this isnt your system as such,  "time of day during server" ie performance will only come down to a bunch of things, 

1) server performance will always drop when you have more players joining, packet loss is a big thing, and this effects your client as it waits for info, can this cause Dx issues?, No, can it cause client crash? yes. 

2) if you are getting frame freeze, or "lag" ingame when servers get busy this can be down to either Medium/low net not enough bandwidth, throttleing or even simply your system is unable to juggle old packets with new packets whist distributing information to graphics, sound, etc. again wouldnt really effect anything Dx related.  

3) somthing iv mentioned many of times even waaaaaayyy back when customisation was just beginning to advance , the more you customise a characters cloths, body, tattos, then car body, sound, visusals, then graffiti and custom music.. you now a packet file thats pritty big and complex, and thats just 1 person,  you then multiply it by 30players either side.  if you get a crowded area say central park of 15 people your system has to wait for all that info and to then distribute to hardware for you to see and hear,  if a packet gets delayed then it can cause problems,  in theory the servers "pre load"(cache) all information as you join a district, or as new players join, which is why you get slow downs,  this is more noticeable when you go into a live mission or get backup, as your system prioritises those players and custom info. 

 

again could this effect "out of memory" errors yes.. but in relation to dx (what most people seem to be having) no.  

 

I would still like apb to give the option "do not load other players custom content" & "disable music broadcast from other players" (although this is only played from your own system its F* anoying.😂.

 

I will do more testing/tweeking as i play in general, a 5 hour straight session the other day was pritty tough for any system, showed that cache was being cleared, memory never went over 2.6gb which is perfect, every time i got a map splash i was clicking draging hitting keys and never got a flicker or crash,.  

 

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On 1/26/2021 at 1:27 AM, Yangeline said:

I managed to fix mine by downloading and using a really low graphics quality config file. You can find it here, it's the "NEW" one: https://www.mediafire.com/file/ccux5m0je7qsrlk/Flaws_Config_V12.1.zip/file

 

I've been using this for 2 days now, probably spawned for at least 70-80 times on Financial with it and I haven't crashed yet. Hopefully it helps others suffering from this issue as well.

 

Is this safe considering the guy has been banned a number of times ?

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Has he? I would guess it should be considering it's just a config file. That's the only thing allowing me to play and I'll be frank and say it doesn't really help me much in terms of giving gameplay advantages. I had 100+ fps without it as well and the lack of shadows and other stuff is worse for me.

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43 minutes ago, Yangeline said:

Has he? I would guess it should be considering it's just a config file. That's the only thing allowing me to play and I'll be frank and say it doesn't really help me much in terms of giving gameplay advantages. I had 100+ fps without it as well and the lack of shadows and other stuff is worse for me.

 

 

It even says it in his readme . Number 2 .......

 

2. These files are all (only officially) against the Terms of Service (ToS) of APB Reloaded, as it states that players are not allowed to modify their files

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On 1/4/2021 at 1:12 PM, Ketog said:

Seems like RTX 3000 Users only experience the issue number 2

 

This could possibly be due to RTX 3000 Series all being equipped with error correcting memory as suggested by @KyoukiDotExe

 

If any of you get crashes with the RTX 3000 Series, i'd like you guys to share with me the contents of your crash logs, thanks!

hi, i think this matter is maybe one of the reasons why the game's negative ratings on steam are so many. I have a question, could this problem also affect the account itself? I mean, they could ban your account if you come playing with the problems associated with the graphic card?

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