Yangeline 3 Posted January 22, 2021 Well, I could definitely play for a while with my graphics on low and windowed, lower res. Not sure if it has anything to do but it went better. Eventually I did crash, not sure if the frequency is impacted by this but yeah. Reinstalling drivers, DX and NetFramework obviously had no impact since other games work just fine, but it was worth a try so thanks. Quote Share this post Link to post Share on other sites
Y2Venom 221 Posted January 22, 2021 At this moment in time, my whole computer locks up and shuts down on random spawns. Its already happened 6 times today, its almost impossible to play. I am being told that advanced launcher might help fix that . I know nothing about advanced launcher if its allowed or not or where to get it ? Any tips ? Quote Share this post Link to post Share on other sites
Sgt Drayke 149 Posted January 22, 2021 3 hours ago, Yangeline said: Well, I could definitely play for a while with my graphics on low and windowed, lower res. Not sure if it has anything to do but it went better. Eventually I did crash, not sure if the frequency is impacted by this but yeah. Reinstalling drivers, DX and NetFramework obviously had no impact since other games work just fine, but it was worth a try so thanks. Now that is interesting.. well if you are playing relatively new titles, or be it newer then apb you might not experience the crashes, as apb could be using or trying to action a very specific thing that over games or titles just don't. and the fact that you were able to prolong the crash says a lot. I cant see frequency being the issue, easy test tho, simply load an OC tool, create a profile with reduced power usage, a small amount like 10% off. or be it to 90% pwr. it will change how the card priorities any boost. but I dont think that will be the issue. If you don't mind, totally up to you, if you could upload your log file, ? put it to google drive/ or which ever cloud storage you might have and either link it here or dm me. it has me puzzled now. Location for logs are : if steam = _ [install directory] \Steam\Steamapps\common\APB Reloaded\APBGame\Logs if stand alone [install directory] \APB Reloaded\APBGame\Logs and locate the last log should be titled "current.log" Additionally you can check Steam\Steamapps\common\APB Reloaded\Binaries "crashReport.log" if the last time you ran the game it crashed both logs will show the events. Additionally, You can always try another one, Retitle your Shader folder to "shaderbk" then load the apb launcher and repair,. this will re-download & install your shader files. this is were vertex files are stored. so many its easier to back up the folder/rename it for safe keeping. [install directory] \Steam\Steamapps\common\APB Reloaded\Engine\Shaders but if you have already reinstalled the game since doing your driver/dx/framework updates then pointless as you will have new files. I am trying to reproduce any errors my end. Quote Share this post Link to post Share on other sites
Yangeline 3 Posted January 22, 2021 Yeah man, sure thong. Here it is. https://we.tl/t-3FGuiMpMPL Merged. m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 with error D3DERR_DEVICELOST I just keep crashing. What's even more funny is that this SAME error was present in 2012 as well. Was it caused by future Turing and Ampere back then as well? Maybe we can somehow sort out what's wrong. I know what Matt said, but it might be something else... The game runs fine for some running these GPUs as well as only happening on respawn. Surely that's odd as hell and not caused by some GPU not running 32bit whatevers. Honestly... Some sources: https://forum.chip.de/discussion/1602047/apb-problemhttp://apb-online.org/forum/5-4502-2 https://www.youtube.com/watch?v=zotQFh2XBwM https://www.youtube.com/watch?v=SZ8gse2cIbk Also, one more thing. Why do I NEVER, and I mean *never* crash in any fightclubs. Only place I ever crash is mission districts, and mostly in Financial. Waterfront rarely crashes. Quote Share this post Link to post Share on other sites
Sgt Drayke 149 Posted January 23, 2021 19 hours ago, Yangeline said: Yeah man, sure thong. Here it is. https://we.tl/t-3FGuiMpMPL Great. iv had a look through. still checking some bits. concerning part is the very first, "General Protection Fault". so for some reason a file has been compromised or restricted, this can cause either a simple error all the way to game files being corrupted, normal cause of this GPF, Antivirus / firewalls / anti malware and even windows defender app guard its self. additionally if you use advanced launcher or a non-secure version these can be picked up too. there is other known faults which point to GPU drivers again. checking your security apps again, go into the logs and check if or what files have been flagged. most of them you can check list by file directory makes it a lot easier Not to say that any 3rd party apps have been used, because if APBR detects any cheat or un-signed / support applications it normally throughs out "illegal activity" error. (somthing like that) which even using capture applications like nvidia screen cap/highlights, fraps, bandicam, EVGA OSD and more if they "hook" in via DX they flag as "possible cheat software" which by default will close the game . Example of this Forza horizon wont even run for me full screen with capture software or EVGA OSD "hooking" . go figure.. So, 1st you had a GPF, 2nd a Failure - that is non-defined, application doesn't look like it knew its self. 3rd 4th 5th vertex failures In that log it shows error log for the GPF as - 2021.01.16-00.06.41-20724.dmp & 2021.01.16-00.06.41-20724.log [install directory] \Steam\Steamapps\common\APB Reloaded\APBGame\Logs - Could you also load these for me to view? these will give a clearer event log of this fault. if you could also provide that "current.log" as well also in the log folder . this will show last attempted state. Quote Share this post Link to post Share on other sites
Yangeline 3 Posted January 23, 2021 (edited) Vertexes. That's where it goes bad. As I said I can play fightclub for days, I think I respawned at least 200 times in the last few days, on both fightclubs. Also Waterfront crashes more rarely for me. Once every 10-20 respawns. Financial I can't even respawn 3 times without a crash. There's something wrong with the game. Not with me, not with anyone, not with GPUs. I mean, GPUs might contribute to this. Maybe vertex fails can only happen on Ampere/Turing GPUs, but it's certainly not BECAUSE of the GPUs, for Christ's sake. It's just that NOBODY looked into these vertex failures on these new GPUs. Hence why some districts, like fightclubs, are working, and some aren't. @Sgt Drayke - here's a pastebin of the last few seconds of one of the crashes: https://pastebin.pl/view/6459466c Edited January 23, 2021 by Yangeline Quote Share this post Link to post Share on other sites
Y2Venom 221 Posted January 23, 2021 39 minutes ago, Yangeline said: Vertexes. That's where it goes bad. As I said I can play fightclub for days, I think I respawned at least 200 times in the last few days, on both fightclubs. Also Waterfront crashes more rarely for me. Once every 10-20 respawns. Financial I can't even respawn 3 times without a crash. There's something wrong with the game. Not with me, not with anyone, not with GPUs. I mean, GPUs might contribute to this. Maybe vertex fails can only happen on Ampere/Turing GPUs, but it's certainly not BECAUSE of the GPUs, for Christ's sake. It's just that NOBODY looked into these vertex failures on these new GPUs. Hence why some districts, like fightclubs, are working, and some aren't. @Sgt Drayke - here's a pastebin of the last few seconds of one of the crashes: https://pastebin.pl/view/6459466c I played 1 game today and my whole computer seized right up on a spawn, speakers blaring like a tractor engine. I had all settings off, graphics right down. People say there is no fix until the new engine. There is a fix, just go back to the old spawn system. For me i have no choice but to uninstall Quote Share this post Link to post Share on other sites
Sgt Drayke 149 Posted January 23, 2021 (edited) 2 hours ago, Yangeline said: Vertexes. That's where it goes bad. As I said I can play fightclub for days, I think I respawned at least 200 times in the last few days, on both fightclubs. Also Waterfront crashes more rarely for me. Once every 10-20 respawns. Financial I can't even respawn 3 times without a crash. There's something wrong with the game. Not with me, not with anyone, not with GPUs. I mean, GPUs might contribute to this. Maybe vertex fails can only happen on Ampere/Turing GPUs, but it's certainly not BECAUSE of the GPUs, for Christ's sake. It's just that NOBODY looked into these vertex failures on these new GPUs. Hence why some districts, like fightclubs, are working, and some aren't. @Sgt Drayke - here's a pastebin of the last few seconds of one of the crashes: https://pastebin.pl/view/6459466c hey I get that dude, not saying it is you directly, but something is either stopping a file from being accessed / used, or a file is corrupt,. im trying to narrow down which, reason is if he find that it is say a "financial district asset file" (example) that has either become corrupt or being restricted by AV then I can send you a "good" copy of the file to test. As being an issue with the GPU, you would likely find the issue appearing in other titles that use either Unreal engine, that specific string of Dx9 , or even your os flagging errors. so.. thats why iv narrowed it down to a file in the game, the easy "get out" excuse is yes 64bit architecture yada yada, like saying you cant go for a run because you cant find 1 shoe, reading your log , - " 23:42:18 - Mem: Memory Event: Day 0.987708 VB 3143196672 Prev 3084148736 LgDev 1 Thresh 3061446400 Dev 0081750272 LgDelta 1 Lim 0010000000 Delta 0059047936 23:42:18 - Mem: Setting new raised memory threshold of 3111446400 23:42:18 - APB_Audio: Damage State 6 (4) 23:42:19 - Critical: appError called: m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed at Src\D3D9DrawPrimitiveUPWrapper.cpp:293" Memory event = Smashed 3 GB memory. then Audio has been triggered , this could be a mix of issues, but id full circle back to reducing the games memory usage, 1) Copy paste this into a note pad , save it as "APBMachineOptions.ini" make sure you rename your original to "APBMachineOptionsBK.ini" or something, Directory > Steam\Steamapps\common\APB Reloaded\APBGame\Config all it is is a default load options for apb. 2) > G:\Steam\Steamapps\common\APB Reloaded\Binaries \ APB.exe ?> Right click\properties \ compatibility \ Compatibility mode > "run this program in compatibility mode for "Windows 7" Click "APPLY" then "ok"., 3) double click on "APB.exe" and load directly into the game, not via launcher, make sure nothing else is open behind, no chrome, music or capture software etc. This might not help you. but its were I start all problem solving, including if content like ingame vehicles have glitches or clothing etc . See how this works for you, you can even alt tab out to desktop and load taskmgr see if the game goes over memory allocation. it shouldnt as in both of my testing the 720 hit 2.4Gb, and 1080 hit 2,6Gb, But this will go up the more players and vehicles you have around you.. this is due to the game downloading all the code for their skins, tattoos, clothing, Plus cars and mods, it then dumps it all in Memory (cache). of which the game engine is rubbish at clearing "old" memory, so if 10 people leave the server and another 10 come in, you then drive past them, the process happens again. I think the game has been tweaked to clear memory more so, but its still slow, but i have seen it dropping the "usage" whilst testing. Iv also noticed a delay in loading oppo custom characters recently.. which is good. this was were a lot of the lag occurred, you could see this by loading into an empty server, and if someone joined the server would lag a tiny amount, .. another reason why going into big oppo missions you would get a lag spike at the start or every time back up was called in, View screens here of the game running in testing with my test ini file. task manger open next to it. 1 hour ago, Y2Venom said: I played 1 game today and my whole computer seized right up on a spawn, speakers blaring like a tractor engine. I had all settings off, graphics right down. People say there is no fix until the new engine. There is a fix, just go back to the old spawn system. For me i have no choice but to uninstall yeh see ... now it would be affecting everyone if it was just the "spawning system" everyone has to update the game to the same version to log in and play. so everyone gets the same files, so for it to affect people differently or be it a particular group... this is the big problem with pc gaming.. there is millions and millions of variations of systems, software, gpus soundcards etc etc.. then take into account people who dont update their os, which has all your support tools. it gets really messy. Consoles, until now, it was xbox 1 or ps4, now there is xbox 1, xbox "S" ps5 & "pro" and so on. they all need different code to run different hardware, even if its just an added chip controller or sound output device. curious .. Did your computer seize up in financial district as well? or other districts. Edited January 23, 2021 by Sgt Drayke 1 Quote Share this post Link to post Share on other sites
Yangeline 3 Posted January 23, 2021 Already tried running it in compatibility for Windows 7. The game completely freezes, with no errors this time whatsoever, when I respawn. Happened the first time I respawned so didn't do further testing. Quote Share this post Link to post Share on other sites
tucsonfeuer 11 Posted January 23, 2021 Throwing my issue in here, since it is relatively consistent. Pretty much happens only when the spawn map pops up. I have an RTX 2070 Mobile. 05:20:10 - Log: Timed out while waiting for GPU to catch up. (500 ms) 05:20:11 - Thread: Thread RenderingThread created with stack 131070 and priority 'normal' 05:20:11 - APB_StatWatch: Stat FrameTime, trigger 3283.986328, base 43.086983, numframes 1, flags 0 05:20:11 - APB_StatWatch: Stall detected (trigger 3283.986328, threshold 500.000000) 05:20:11 - APB_StatWatch: Spike Summary (time): Day 0.222350 ToD 0.066999 Con 000 LCPs 0000 LCVs 0000 OSMs 0000 TCCs 0 : FT 3283.986328 FT_PrET 2.006900 _PrWT 0.092100 _Strm 0.540900 _PrTD 0.000900 _PNIx 0.010800 _TD 0.007400 _CToDT 0.000800 _FMT 0.022500 _ALT 0.000000 _ACDT 0.011100 _TOT 0.013500 _TT 1.789300 _AT_other 0.021100 _UCLT 0.314300 _G11 0.152300 _TNS 0.000000 _G08 0.009100 _PWT 2337.737793 _PnkB 0.000000 _GBT 0.000000 _GBA 0.000000 _GBW 0.000000 _BES 0.000000 _BER 0.000000 _BET 0.004100 _EACS 0.000000 _EACR 0.000000 _EACT 0.000000 _Vis 0.000000 _PFix 0.000000 _Aud 0.441400 _Hst 0.003900 _APBE 0.561000 _PET 939.786499 _FES 0.002300 _MBk 0.000000 _PostUTT 0.003600 FT_other 0.002800 05:20:11 - APB_StatWatch: Spike Summary (sub-tick): Day 0.222350 TT_PreAWAT 0.707600 _PreAWCT 0.000000 _DuringAWAT 0.285500 _DuringAWCT 0.015500 _WAWT 0.043700 _FetchRes 0.042700 _RBNotifies 0.007300 _PostAWAT 0.252500 _PostAWCT 0.000000 _LET 0.461200 TT_other 0.017000 TNS_STC 0.000000 TNS_STC_CA 0.000000 TNS_STC_PL 0.000000 TNS_STC_Rep 0.000000 TNS_STC_Sat 0.000000 TNS_other 0.000000 Audio_Mgr 0.255300 _Ww 0.004100 _MSM 0.001900 _Pri 0.172700 Audio_other 0.007400 Hst_WS 0.000000 Hst_AW 0.000000 Hst_AW_DL 0.000000 Hst_WS 0.000000 Hst_CD 0.000000 Hst_DS 0.000000 Hst_Mon 0.000000 Hst_Net 0.000000 Hst_Xml 0.000000 Hst_Sd 0.000000 Hst_other 0.003900 _GC 0.007800 05:20:11 - APB_StatWatch: Spike Summary (ren): Day 0.222350 PWT 2337.737793 PrWT 0.092100 PWT_PreRV 2333.319336 _RV 0.993200 _PostRV 3.417900 PWT_other 0.007324 RV_P 0.000000 _CPUren 0.000000 _UID 0.922200 _GMSB 0.000000 _GMSF 0.000000 RV_other 0.071000 CPUren_IV 1.191700 _D 0.232800 _B 1.707900 _SV 0.000000 _L 0.000000 _T 0.220100 _O 0.136500 _AL 0.000000 CPUren_other 1.274200 05:20:11 - APB_StatWatch: Spike Summary (RPC): Day 0.222350 InBytes 0 InPackets 0 TOTAL 0 05:20:11 - APB_StatWatch: Spike Summary (Ticks): TOTAL 20 cNPCSkeletalMeshActor (11) 0.02 cAPBVehicle (9) 0.04 05:20:11 - APB_Audio: Terminated audio NPC interface 1584696208 for vehicle 1946886144 05:20:11 - APB_Audio: Initialised audio NPC interface 2597922768 for vehicle 2804695040 05:20:11 - APB_Audio: AcAPBVehicleBase::SetAudioParameters called - 51 on interface 2597922768, actor 2804695040. Voice FE_CHI,FK_KOR1,FK_KOR3 05:20:11 - APB_Audio: Terminated audio NPC interface 2888737920 for vehicle 1945870336 05:20:11 - APB_Audio: Damage State 2 (0) 05:20:11 - Mem: Memory Event: Day 0.222350 VB 3094724608 Prev 3029696512 LgDev 1 Thresh 3013735680 Dev 0080988928 LgDelta 1 Lim 0010000000 Delta 0065028096 05:20:11 - Mem: Setting new raised memory threshold of 3063735680 05:20:11 - Critical: appError called: m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 with error D3DERR_DEVICELOST 05:20:11 - Critical: Windows GetLastError: The operation completed successfully. (0) 05:20:11 - Log: Exception handler starts. 05:20:11 - Log: Main thread is suspended. 05:20:11 - Log: UE3 memory allocator is unlocked. 05:20:11 - Log: Memory freed for exception handler. 05:20:11 - Log: ErrorCode : 0x771146D2 05:20:11 - Log: Create minidump. 05:20:11 - Log: Create internal minidump: D:\SteamLibrary\steamapps\common\APB Reloaded\Binaries\..\APBGame\Logs\2021.01.22-21.10.33-15384.dmp 05:20:11 - Log: Create an empty file for the internal minidump. 05:20:11 - Log: Generate internal minidump with MiniDumpWriteDump. 05:20:11 - Log: MiniDumpWriteDump for internal minidump succeeded! 05:20:11 - Log: Generate external dump file name. 05:20:11 - Log: Create external minidump: D:\SteamLibrary\steamapps\common\APB Reloaded\Binaries\..\APBGame\Logs\2021.01.22-21.10.33-15384_Catcher.dmp 05:20:11 - Log: Copy the exception info to shared memory 05:20:11 - Log: Wake up APB_Catcher. 05:20:11 - Log: Wait for APB_Catcher to finish. 05:20:11 - Log: APB_Catcher failed! 05:20:11 - Log: Creating external mini-dump failed! 05:20:11 - Log: Process mindump file: D:\SteamLibrary\steamapps\common\APB Reloaded\Binaries\..\APBGame\Logs\2021.01.22-21.10.33-15384.dmp 05:20:11 - Log: kd.exe -z D:\SteamLibrary\steamapps\common\APB Reloaded\Binaries\..\APBGame\Logs\2021.01.22-21.10.33-15384.dmp -y "Lib/Release_USER;Symbols/Release_USER" -c ".ecxr;.lines -e;k 50;q" 05:20:11 - Log: Executable not found! 05:20:11 - Log: RunAppProc failed! 05:20:11 - Log: ProcessMiniDump failed! 05:20:11 - Log: Search for callstack text. 05:20:11 - Log: Callstack text not found. 05:20:11 - Log: 05:20:11 - Log: Exception: Sending CrashReport callback event... 05:20:11 - Log: Client crash report 05:20:11 - Log: Map financialdistrict_master 05:20:11 - Log: PlayerController location 76388.2 81118.1 62.7 05:20:11 - Log: Exception: Calling HandleError()... 05:20:11 - Log: === Critical error: === m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 with error D3DERR_DEVICELOST Quote Share this post Link to post Share on other sites
Y2Venom 221 Posted January 23, 2021 2 hours ago, Sgt Drayke said: Did your computer seize up in financial district as well? or other districts. Both, I read to stay away from Waterfront, but its happening on both. The freeze is so bad, it almost feels like its going to blow my computer. I used to be able to Ctrl Alt Delete out and that would save the game. But dont even get a chance now. Its particularly bad after last update. Quote Share this post Link to post Share on other sites
KyoukiDotExe 231 Posted January 23, 2021 Unfortunately this issue won't go away until the Engine Upgrade has been completed. No matter what you try none of it will work. Quote Share this post Link to post Share on other sites
Yangeline 3 Posted January 23, 2021 (edited) It could possibly go away if anyone would take a quick look at the issue. Blaming new GPU architecture for the game not being optimized for them isn't a solution. Edited January 24, 2021 by Yangeline Quote Share this post Link to post Share on other sites
Kevkof 806 Posted January 23, 2021 38 minutes ago, Yangeline said: It could possibly go away if anyone would take a quick look at the issue. Blaimg new GPU architecture for the game not being optimized for them isn't a solution. We have been working with the devs on this for much longer than I even dare to admit. Trust me, we've been down this road before. I know it sucks, but that's just the point we are at. Quote Share this post Link to post Share on other sites
Ketog 1032 Posted January 25, 2021 On 1/22/2021 at 11:04 PM, Yangeline said: m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 with error D3DERR_DEVICELOST I just keep crashing. What's even more funny is that this SAME error was present in 2012 as well. Was it caused by future Turing and Ampere back then as well? Maybe we can somehow sort out what's wrong. I know what Matt said, but it might be something else... The game runs fine for some running these GPUs as well as only happening on respawn. Surely that's odd as hell and not caused by some GPU not running 32bit whatevers. Honestly... Some sources: https://forum.chip.de/discussion/1602047/apb-problemhttp://apb-online.org/forum/5-4502-2 https://www.youtube.com/watch?v=zotQFh2XBwM https://www.youtube.com/watch?v=SZ8gse2cIbk Also, one more thing. Why do I NEVER, and I mean *never* crash in any fightclubs. Only place I ever crash is mission districts, and mostly in Financial. Waterfront rarely crashes. those aren't the same crashes, they crash on the same operation, but not in the same way, as for me i crash just everywhere, even when spawning in social sometimes Quote Share this post Link to post Share on other sites
Yangeline 3 Posted January 26, 2021 I managed to fix mine by downloading and using a really low graphics quality config file. You can find it here, it's the "NEW" one: https://www.mediafire.com/file/ccux5m0je7qsrlk/Flaws_Config_V12.1.zip/file I've been using this for 2 days now, probably spawned for at least 70-80 times on Financial with it and I haven't crashed yet. Hopefully it helps others suffering from this issue as well. Quote Share this post Link to post Share on other sites
Y2Venom 221 Posted January 26, 2021 Just an update on something i noticed. I played today from 9am to 3pm on off. About 20 missions and no crash. After 3 its unplayable and crash after every death. Quote Share this post Link to post Share on other sites
Sgt Drayke 149 Posted January 28, 2021 (edited) Hello, So iv spent the best part of 2+ days testing.. first day I put the game to vanilla,, tweaked a shader file and environment to get the game crashing this then put out the same errors, fail to APBR Report, And or Low memory etc. (pure luck) "m_VertexBuffer->Lock(m_nNextVertexData, Size, &pData, VertexLockFlags) failed at Src\D3D9DrawPrimitiveUPWrapper.cpp:293 with error D3DERR_DEVICELOST" This does not actually appear to be game issue.. - But... i have not finished testing yet. read on. so, First thing I found, in OS/EV ( Operating system event viewer) and cross referenced the time shown in the APBR Crash log. at the same time stamp I was getting : "Display error "Nlvddmkm" "error/failure" stopped working Etc." Event viewer monitor and the administrative tools are not to be played with if you are new to it. but worth a look if you feel confident. This is normally down to multiple of things. Corrupt driver /"Files.." integration of OS/Driver files. even GPU Device its self or even down to psu supplying gpu(stability). and many many more. but i knew we are looking at Dx related. I have seen this nlvddmkm issue many of times back with ea. bottom line the error was serious enough to kick the whole gpu state were the driver file would have to be reloaded. not good. To keep this simple.. I dug into the DirectX archives about this error and found there is a deeper issue with DX12Ultimate (d3d12U) and older versions of DX below 10.1 , this could simply be down to Dx12Ultra being completely new from ground up. Now i need to confess I was lazy my self and got my RTX3070 and just through it in my rig with doing a "clean" install of the drivers for me this was working and i was lucky, but i do alot of things when installing drivers its habit, But this is were i believe the errors are happening. even if you "clean" unistall your gpu drivers you will always have old temp files or combined files like OpenGl DX OS etc files that are co-writen at some point in time. to simplify this, when i had my gtx980 installed, the Dx Opengl Os etc was installed to suit that card, this is why when you get a new generation of hardware (upgrade) just do a clean install of your whole system, os the lot. . so that's what i have done on day two of my testing. as its overdue and i should of done it when i got my card, Iv done a complete install of my os w10 64 bit very latest build iso. additionally i have only installed the latest drivers for my hardware, and latest DX12Ultimate package. Plus a completely fresh download of APBR to the same storage drive as previous. same hardware environment and install paths. the game will check dx requirements and install modified version files/support files. so Event APBR is installed to recognise the hardware and software available. straight away the game appears smoother. even more then i had it before. running the same vanilla settings at max at 2560x1440 - (eye lashes disabled) i have not put my shader tweaks in (which is why i call it vanilla) its literally bone stock APBR as "cough" it should be . I have run the game for the best part of 5 hours, purposely dyeing (not dethreat) via bullets, explosions, and stupidity to get the map splash up. even changing districts in the same game instance. and it has not crashed once.. (touch wood for when i next load the game) now you may ask why have you not tweaked the file / environment like you did to get it to crash. well that's because it worked and i needed it not too. Now its working and il be thrashing it to make it crash, and if i cant then i might look at forcing it to crash. ( i cant say how i do it sorry) Conclusion and im happy to put it down too.. : it is rare but can happen, installing a new hardware + drivers an cause file corruption. its not just the GPU Driver being installed/modified. and although at first mine was working, once i modified the file and environment to cause crashes it became very clear the issues. RTX and the latest (past 12 months) of NVidia drivers are build around Dx12&Ultimate. its very very clear you should not mix these. ie not upgrade your hardware and require installing dx12 over previous version states. Might also be worth noting that i have monitored gpu temps, voltages including pci and rails, mem frequencies and core clocks. the game really doesn't use much when at max and going all out. (on an RTX3070) i would say frequency fluctuation can be ruled out, as for a while i had my GPU on power management sate "normal" for awhile, were the card can run min and ramp up to max and boost at any point, most of the time the game ran 35% of cards ability. if you run your cards pms at max, worth a try putting it to normal. i will continue tweaking and testing. but like my first suspicion, Dx & Driver issue. the RTX3k cards are monsters and do require their own special sauce. For the Record, I am not an expert, just an avid gamer, tester, techie, putting knowledge to the test, . oh and i try to do a clean install at least once a year so it was well over due. when i can il keep you posted on further testing. il also try and check in and read any bits were i can. Edited January 28, 2021 by Sgt Drayke 2 Quote Share this post Link to post Share on other sites
tucsonfeuer 11 Posted January 28, 2021 I may try a clean install of GPU driver, but I got a system where everything was a fresh install. I.e., out of the box. With GPU updates I'm sure after the first time running it. Nice research, in any case. Quote Share this post Link to post Share on other sites
Yangeline 3 Posted January 28, 2021 @Sgt Drayke you should do more testing in different days, not just those 5 hours. For some reason sometimes it's prone to crash and sometimes it isn't, not sure why. I had days where I never crashed too, without doing absolutely anything. Quote Share this post Link to post Share on other sites
Sgt Drayke 149 Posted January 28, 2021 11 hours ago, tucsonfeuer said: I may try a clean install of GPU driver, but I got a system where everything was a fresh install. I.e., out of the box. With GPU updates I'm sure after the first time running it. Nice research, in any case. hmm.. ? do me a favour , before you do anything, if as you say its new, new os installed with rtx. so this should be a good clean setup, Q1 was your apb a clean install onto this OS ? or was it a previous install on a second drive? if A is = Previous, try a new apb install, (note that APB unlike other games when loading from previous states on a secondary will revert to old shader/config files. < possible corruption) if A is = clean on OS then try the NV control tweak for me go into NVcontrol panel > manage 3d settings > global settings ¬ 1) power management mode [set to]- "Normal" 2) Texture filtering Quality [set to] "Performance" Give this a try, just a theory i want to rule out. as this is in global setting you will have to change it back for anything else, but if it makes apb playable we can create a separate template just for apb. 5 hours ago, Yangeline said: @Sgt Drayke you should do more testing in different days, not just those 5 hours. For some reason sometimes it's prone to crash and sometimes it isn't, not sure why. I had days where I never crashed too, without doing absolutely anything. haha.. .. if only i had all the time in the world and would be paid to play/test apb. i get what you mean though.. My knowledge tells me that if you begin questioning "times of day during server" then this isnt your system as such, "time of day during server" ie performance will only come down to a bunch of things, 1) server performance will always drop when you have more players joining, packet loss is a big thing, and this effects your client as it waits for info, can this cause Dx issues?, No, can it cause client crash? yes. 2) if you are getting frame freeze, or "lag" ingame when servers get busy this can be down to either Medium/low net not enough bandwidth, throttleing or even simply your system is unable to juggle old packets with new packets whist distributing information to graphics, sound, etc. again wouldnt really effect anything Dx related. 3) somthing iv mentioned many of times even waaaaaayyy back when customisation was just beginning to advance , the more you customise a characters cloths, body, tattos, then car body, sound, visusals, then graffiti and custom music.. you now a packet file thats pritty big and complex, and thats just 1 person, you then multiply it by 30players either side. if you get a crowded area say central park of 15 people your system has to wait for all that info and to then distribute to hardware for you to see and hear, if a packet gets delayed then it can cause problems, in theory the servers "pre load"(cache) all information as you join a district, or as new players join, which is why you get slow downs, this is more noticeable when you go into a live mission or get backup, as your system prioritises those players and custom info. again could this effect "out of memory" errors yes.. but in relation to dx (what most people seem to be having) no. I would still like apb to give the option "do not load other players custom content" & "disable music broadcast from other players" (although this is only played from your own system its F* anoying.. I will do more testing/tweeking as i play in general, a 5 hour straight session the other day was pritty tough for any system, showed that cache was being cleared, memory never went over 2.6gb which is perfect, every time i got a map splash i was clicking draging hitting keys and never got a flicker or crash,. 2 Quote Share this post Link to post Share on other sites
Y2Venom 221 Posted February 1, 2021 On 1/26/2021 at 1:27 AM, Yangeline said: I managed to fix mine by downloading and using a really low graphics quality config file. You can find it here, it's the "NEW" one: https://www.mediafire.com/file/ccux5m0je7qsrlk/Flaws_Config_V12.1.zip/file I've been using this for 2 days now, probably spawned for at least 70-80 times on Financial with it and I haven't crashed yet. Hopefully it helps others suffering from this issue as well. Is this safe considering the guy has been banned a number of times ? Quote Share this post Link to post Share on other sites
Yangeline 3 Posted February 1, 2021 Has he? I would guess it should be considering it's just a config file. That's the only thing allowing me to play and I'll be frank and say it doesn't really help me much in terms of giving gameplay advantages. I had 100+ fps without it as well and the lack of shadows and other stuff is worse for me. Quote Share this post Link to post Share on other sites
Y2Venom 221 Posted February 1, 2021 43 minutes ago, Yangeline said: Has he? I would guess it should be considering it's just a config file. That's the only thing allowing me to play and I'll be frank and say it doesn't really help me much in terms of giving gameplay advantages. I had 100+ fps without it as well and the lack of shadows and other stuff is worse for me. It even says it in his readme . Number 2 ....... 2. These files are all (only officially) against the Terms of Service (ToS) of APB Reloaded, as it states that players are not allowed to modify their files Quote Share this post Link to post Share on other sites
AlgizGI 0 Posted February 1, 2021 On 1/4/2021 at 1:12 PM, Ketog said: Seems like RTX 3000 Users only experience the issue number 2 This could possibly be due to RTX 3000 Series all being equipped with error correcting memory as suggested by @KyoukiDotExe If any of you get crashes with the RTX 3000 Series, i'd like you guys to share with me the contents of your crash logs, thanks! hi, i think this matter is maybe one of the reasons why the game's negative ratings on steam are so many. I have a question, could this problem also affect the account itself? I mean, they could ban your account if you come playing with the problems associated with the graphic card? Quote Share this post Link to post Share on other sites