Todesklinge 143 Posted October 24, 2019 Hi! The N-HVR 762 Sniper need a damage rework! The N-HVR 762 should do 1000 Damage with a not so good accuracy. Actually it makes no sence if the N-HVR 762 do over damage against Kevlar. Quote Share this post Link to post Share on other sites
NotZombieBiscuit 3146 Posted October 25, 2019 Hahahahaha no 1 Quote Share this post Link to post Share on other sites
Todesklinge 143 Posted October 25, 2019 You need just to use Kevlar 1 or better to survive a N-HVR 762 shot. Its simple. But actually Kevlar have no effect against Snipers. Thats unfair. Quote Share this post Link to post Share on other sites
xHenryman90x 129 Posted October 26, 2019 Revert the weapon back to its previous state, right now it's just stupid. Nerf the damage to 750 and maybe compensate this in somewhere else, maybe slightly faster fire rate etc. Quote Share this post Link to post Share on other sites
Thornecroft 55 Posted October 26, 2019 I genuinely think the gun is in a decent spot right now. Close range it's not strong unless you scope which isn't amazingly easy. Keeps the range which it should. Solid. 1 Quote Share this post Link to post Share on other sites
neophobia 216 Posted October 26, 2019 (edited) 1 hour ago, Thanahr said: I genuinely think the gun is in a decent spot right now. Close range it's not strong unless you scope which isn't amazingly easy. Keeps the range which it should. Solid. this. and there is no adjustment for kevlar needed. i mean for kevlar. come on. yeah balance a weapon for one single green mod. that's how it works. Edited October 26, 2019 by neophobia Quote Share this post Link to post Share on other sites
Todesklinge 143 Posted October 28, 2019 With Kevlar you can killed easier because your movement is deacreased. Why only Kevlar have an penality against N-HVR 762 and Clotting Agent not? Or set the Damage to 500. Then you need 2 hits to kill. Same like yet, but the overdamage is to much OP Quote Share this post Link to post Share on other sites
Todesklinge 143 Posted November 1, 2019 You all dont know how balancing works! You are all only dont be one shot and keep OP Clotting Agent alive. Thats stupid logic! N-HVR 762 need a damage rework, actually it makes no sense! Quote Share this post Link to post Share on other sites
RagingDragon 34 Posted November 5, 2019 why would you make the damage of the HVR ro 500 when theres a scout version.. 1 Quote Share this post Link to post Share on other sites
Todesklinge 143 Posted November 5, 2019 2 hours ago, RagingDragon said: why would you make the damage of the HVR ro 500 when theres a scout version.. I told, there are two options. 1000 oder 500 damage each shot. With 500 Damage, its just a reskin. Quote Share this post Link to post Share on other sites
Spillra 135 Posted November 9, 2019 (edited) On 11/5/2019 at 11:47 AM, Todesklinge said: I told, there are two options. 1000 oder 500 damage each shot. With 500 Damage, its just a reskin. Edited November 9, 2019 by trouble-maker-enthusiast420 Quote Share this post Link to post Share on other sites