GhosT Posted June 8, 2018 Posted June 8, 2018 (edited) 9 hours ago, LUST said: What about fun mechanics to bring back? Jump scout... Yes, let's make the scout overpowered again. Though they could increase the accuracy a little bit so you can more or less reliably hit something that's not too far away, but we certainly don't need people jumping in sprinting speed sniping people at 90m with pinpoint accuracy, while peeking over walls or cars higher than your character. That gun broke quite some missions. Edited June 8, 2018 by GhosT Quote
Zolerox Posted June 8, 2018 Posted June 8, 2018 (edited) Easter event's starting using the "Drug Mule" dynamic event and revamped it But the Butcher which started as Easter event got left behind "Hot Cross Gun" Dopefishy APB reloaded RTW testing district. This is why you pick enforcer. Edited June 8, 2018 by Zolerox And the double shot pig (takes 1 shot to stun) Quote
MrBubbleTea Posted June 9, 2018 Posted June 9, 2018 4 hours ago, GhosT said: Yes, let's make the scout overpowered again. Though they could increase the accuracy a little bit so you can more or less reliably hit something that's not too far away, but we certainly don't need people jumping in sprinting speed sniping people at 90m with pinpoint accuracy, while peeking over walls or cars higher than your character. That gun broke quite some missions. would u say the scout is balanced now tho Quote
CookiePuss Posted June 9, 2018 Posted June 9, 2018 14 minutes ago, MrBubbleTea said: would u say the scout is balanced now tho Yes. Quote
gdfgdfgfdgfd Posted June 9, 2018 Posted June 9, 2018 On 6/8/2018 at 10:25 AM, Hey! said: Keep dumptrucks, the holy shyt revenge of bronze nerdlets!~ DAAAAMN that's way 2 old picture you got there bro! those threads I MISS THEM! Quote
GhosT Posted June 9, 2018 Posted June 9, 2018 7 hours ago, MrBubbleTea said: would u say the scout is balanced now tho Debatable. I think it's fine when fighting anyone that doesn't use Clotting Agent 3. But when fighting against someone using CA3, the moment he starts healing (by missing a single shot for example), the scout becomes a 3 shot kill. In my opinion it could use a damage buff from 550 to 600, if they nerf the N-HVR to something lower. 650 on a scout would make the N-HVR obsolete if they'd nerf that down to 750 or something. Personally I'm fine with the current scout jumpshot accuracy, it's more close ranged and actually counterable that way. Quote
TeazleBitch Posted June 9, 2018 Posted June 9, 2018 An easy access to Inventory\Veichles\Sprays ecc... and a better "press TAB and check Enemies & Team" The first one is slow and laggy when you go to change gun\mods or whatever, same for the pressing TAB to check team and opponents. PS: Weapons should get deleted from Inventory once they expire, without having to manually delete them. Quote
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