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gordoIsMyName

stop rewarding 'bad behavior'

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the game itself rewards cheating. 'top guy' is nearly always tied to the most kills.

 

if you didn't get so many points for simply killing someone, but actually performing tasks or whatever, a lot of the rewards for cheating goes away. the rewards come in with team play and working with others.

 

when you continue to reward "bad behavior", all it does it create more of it.

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10 minutes ago, uraputz said:

the game itself rewards cheating. 'top guy' is nearly always tied to the most kills.

 

if you didn't get so many points for simply killing someone, but actually performing tasks or whatever, a lot of the rewards for cheating goes away. the rewards come in with team play and working with others.

 

when you continue to reward "bad behavior", all it does it create more of it.

the game can't change people . what you in game , such you and in real life .

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it doesnt really matter how kills are rewarded as long as killing opp is the most effective way to complete objectives - people can't attack/defend if they're in the respawn screen

 

its just basic pvp shooter logic

 

 

Edited by Glaciers
typo

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49 minutes ago, uraputz said:

the game itself rewards cheating. 'top guy' is nearly always tied to the most kills.

 

if you didn't get so many points for simply killing someone, but actually performing tasks or whatever, a lot of the rewards for cheating goes away. the rewards come in with team play and working with others.

 

when you continue to reward "bad behavior", all it does it create more of it.

Little Orbit did not make the matchmaking and threat mechanics.

it is one of the many things MattScott had said that he would like to work on.

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There are some players in APB who just feel Kill Death ratio is all that matters and makes them feel all warm and fuzzy in the pants but this isn't Call of Duty.

Either attacking, defending or capture and hold a objective, there are some who rather just go out and just kill other players because they can and doesn't help the team. At times you do need a brazen person to just distract and delay opponents but not when time is critical and you're on the back foot.

 

3 hours ago, Yood said:

the game can't change people . what you in game , such you and in real life .

That came across as broken English but I do somewhat agree with Yood, and I do understand where the OP is coming from.

Unfortunately I have to believe that the play style is reflecting on the kind of person they are to a degree, rather just do their own thing to make themselve look big with a big result despite not achieving the actual object.

 

Whatever makes their peen feel good with bragging right, each into their own.

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22 minutes ago, VickyFox said:

 

 

That came across as broken English but I do somewhat agree with Yood, and I do understand where the OP is coming from.

Unfortunately I have to believe that the play style is reflecting on the kind of person they are to a degree, rather just do their own thing to make themselve look big with a big result despite not achieving the actual object.

 

Whatever makes their peen feel good with bragging right, each into their own.

the game can't change people . what you in game , such you and in real life .

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6 minutes ago, Yood said:

the game can't change people . what you in game , such you and in real life .

And on the forum also?

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2 hours ago, AsgerLund said:

And on the forum also?

people never change . something so global must happen that man wants to change himself .

Edited by Yood

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1 minute ago, Yood said:

people never change .

Correct. Every single one of us are exactly the way we were at birth, Physically, mentally, emotionally, and spiritually!

People - never - change.

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Just now, AsgerLund said:

Correct. Every single one of us are exactly the way we were at birth, Physically, mentally, emotionally, and spiritually!

People - never - change.

what is inherent in you as a child you carry your whole life . not have shown you that such honor and conscience in childhood . you and adults is unlikely to be an honest man

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There is so much wrong here.

 

For starters, killing someone requires a lot more effort than pressing F on an object or driving to a drop off. So there is a reason scoring a kill rewards a player so much.

Even being generous here, usually a team will be sitting on top of an objective, causing you to kill them before you even hit the objective, so its kind of a moot point.
 

The "rewards" for missions currently are already based on team work, the outcome of a mission is not based on one persons performance but your team as a whole and is the reason why the whole team is rewarded at the end.

Based on what your saying if the rewards only catered to the "top guy" you would never see any rewards below them. Which currently is not true.

Also, currently, what is the reward for cheating? You get to see the "Your team won" banner more often? There is no k/d tracking, no mission tracking (unless you manually track your missions per day). roles even have a cap and dont go past Rank 16. You can get weekly recaps for your playtime but again you have to manually track any kind of kd, as it just gives raw numbers for the week.


The only stat tracking of any kind we have is overall kills per character. What stat or object would you point to as a status symbol in APB? How would that translate into an incentive to be "the top" guy and cheat?


Lastly, you're assigning "bad behavior" to the BASICS of an FPS game, there is nothing wrong about being the "top guy" by getting the most kills in a game that revolves around guns and shooting others.

Saying it is an incentive to cheat is ridiculous.

 

Cheating populations are ALWAYS the minority, and we should not be changing game mechanics so that the majority of the population and you, feel better about losing.

Edited by UubeNubeh DaWog
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This is shooter game, ok?

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Daily 'I am silver and got destroyed so everyone must be cheating' thread.

 

Add it to the pile.

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