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Sooney

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Everything posted by Sooney

  1. Here is the recipe for a new server... hope it helps Pristine Glass x 2 Pristine Gears x 10 Potato x 1 I guess, later they apologize in the @FallenEarth tweeter, and all solved. I'd like they use the phone once in a while, forums aren't the only way to comunicate...anyway, hope you can find a good potato to rebuild it anytime now
  2. Now that you are upgrading the game to Unity, and i though that you could make use of some of its ragdoll systems to be able to hit mobs or even players with cars, bikes, horses... That would be extreeemely fun XD Just a thought
  3. ty lixil, it's suposed to be in 20 mins... anything new before time is up? best wishes :3
  4. i though i was hardcore player for even suggest the veggies expiration time and the Chuck Norris of the Hardcore players comes along! Whoaaa, hell of changes you expect, m8. Some mats are already hard to get for crafting. We are suposed to craft, You know, it's one of the best things of this game. The other one is leaving optional PVP system, so ppl are free to chose how to play. Idk. Im new too, but i've been alredy having a hard time getting some rare resources... Besides, Your last paragraph i think resumes wht is like using a havester near a keep. The lasting node, 3 hours, that you have to protect in your land. You should check The District and those pvp areas with keeps, you should enjoy them. Yesterday i used my 1st harvy and it was... well... boring XD nobody came to take it out from me in those 3 hours time. The thing about bounty, with a little work, might be cool... for lvl 55 players, imo; 2 kind of bounties: for enemy faction players that kills 5 times to someone (bounty open for the enemy factions of the wanted), and for players that kill someone of the same faction or allied 2 times in a row (opened only for players of the same faction or allied, this bounty will exempt them from losing faction rep.). These are just my thoughs, don't mind them
  5. yes plz, a restart should be needed. New players are coming in, also seem to be some old one coming back... finding the server in this way is bad for bussiness.
  6. Hi, i haven't done so much pvp yet, but i liked this idea on modifying some sets so they were more pvp or pve oriented: in pvp set, set a modifier that says: "-50% damage to NPC; +50% damage from NPC"; reverse sings for PVE set. in faction set, plus the above, set a modifier related to faction: selec the case from the faction is from: case is traveller faction: "-50% damage from LB; -25% damage from VISTA; -25% damage from ENF" and so on all faction cases, with armor that protects them more from their "natural enemies" and their alies...
  7. Hi, how do you fare. I'm quite new here, so "hell'o all": I'll try not to space myself, if I can help it, and be clear with what I'm sugesting. Not that I don't hope this will ever exist in the game, but I know can be tricky and enough should have already in the table of LO for just caring about my rumblins... I just sometimes feel the need of sharing my thoughts... that's that, and would be nice as a hardcore RPG player, hardening a bit sometthing related to FOOD. (also the need of resting and be fed or thristy... well, other history) Let's go: Food expiration. Now: We have reserves of all kind of food: meats, fruits, vegetables, etc. that lays still in our vaults, stockpiling, waiting to be used in recipes or sold. Problem: too easy, isn't it, if we have done just enough realism for having to feed our horse or refueling our vehicles or making ammo to our guns I just don't see how magically those Bankers are sood good keeping our stuff. Unless wastenland's vaults have refrigeration, all that food pile should have gone to rot in a matter of days if we do a RL perspective. Solution: give food, or food materials, an expiration time. An edible meat, should degrade to it's next lower questionable meat when it expires. Same a questionable item degrades to tainted grade next time and maybe a rotten grade should be added to the end of it. (this rotten grade should be nice for fishing bait, soil fertilizat..., th's other thing) Maybe we found the issue if giving each item or the full stack the expiration time, also wich rate.... The point is not having those stacks that should be gone to waste if stored too long inside a storage with no preserve conditioning (we could create a new type, for food storaging, that uses batteries or gasoline for it's generator to work and have all those items fresh and healthy...) Well, besides it's ableability, wouldn't be fun opening one day your vault and find all is rotten away?... now you have more free slots availale, yeah
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