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7GX

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  1. Basically it's to see if I've understood it correctly. With this plan, they want to leave the game ready for a migration to 2.2. That is why they are going to change and modify functional things in the game (64bits and others...), but as for the graphics of the engine, it will be by the time they have everything ready, right? Merged. I think that visually there will be no changes until they improve the game in general (performance, loading times and other "functional" problems that the game has).
  2. Ha ha, another video without a very long lapse * For me it has been good, as much as the edit and the music *. Trust you to keep getting more material out of this caliber. ┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴
  3. I totally agree with you, but you do not deny me the fact that obviously when it is finished there will be a quite noticeable change, in terms of graphics.
  4. I'm not sure about this, but there was already a case of that same question, throughout the summer test. And what they said is that they would change the source * I think the one that is currently in Live *
  5. I would appreciate it if you published this one. I found this part interesting because in the trailer of the Unreal Engine 3.5 published by G1, there are elements such as container coverage.
  6. I do not know if all the options that were in the videos that the people do of the graphic engine unreal 3.5 will be, but I do remember that the option to see objects from farther away was.
  7. I have a question that you are completely free to answer, and this is: As many people know that the old company G1 promised the new graphic engine, in specific Unreal 3.5 and here the post they made in November 2015 of that. https://apbreloaded.gamersfirst.com/2015/11/ And from here comes the question of the century, what you have currently done and the final product, which you want to reach, is something like this?
  8. Ketog you can agree me to chat? I have one Hint.
  9. Can someone please explain me the initials of ARG.
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