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VanilleKeks

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Everything posted by VanilleKeks

  1. The thread is not about "reviving" APB because it's a "dead" major title. I make fun of that silly title in the first sentence of the thread. I was asking about the marketing strategy to get new players, which even for a small title like APB is a valid question. Considering LO is actually updating the title. And I had this question answered properly. This whole thing about APB being a "big title" only started because these goofballs came and derailed the thread with made up player numbers. Once again, please read before responding.
  2. The proof is a download link? And it was "most people" because you remember it so? "Most if not all migrated to Steam". Yet Steam only has 6k which is not even close to your childhood memories. It took me less than 5 minutes to provide some actual numbers, which furthers the conversation. Yet you divert to personal attacks instead. Perhaps take your last sentence to heart.
  3. The announcement for APB Reloaded release came in late 2010, with a supposed release in early 2011. https://www.eurogamer.net/apb-to-relaunch-next-year-as-f2p#justposted The game appeared on Steam in December 2011 and has since then never held more than a few thousand players. https://steamdb.info/app/113400/ You're telling me that during approx. 6 months we somehow had 20k players on all server combined, which then never shows up in any stream or gameplay from that time as per my videos above. The game has been without Steam for only a few months at most and even back then, Steam was already one of / if not the most popular gaming launcher. You have no proof for anything that you claim. Can't even find any release without Steam during 2011.
  4. That's not a self-contradiction because I am quoting someone else. Try reading the conversation before writing some stupid "gotcha" for worthless forum points. To everyone else; Here you have a stream from June 2013 of either Joker East or Colby West (can't tell) with a whole whopping 677 players on during presumably prime time (not many stream at 4AM). Another from November 2013 with just a few hundred online: A few fundred people on Colby in April 2012, with 2012 being part of the golden APB Reloaded Era still: That's way off the supposed thousands of players per server. But you guys can keep making things up. Surely these are all bad examples and those 18k players are all on Europe.
  5. There is no way to verify this source. Anyone can write an article and G1 marketing said all kinds of stuff. Steam has statistics dating all the way back and if the all-time peak is 6k on the most popular gaming platform there is no way G1 managed to pull in 5 times those numbers with whatever crappy launcher they had at the time. Also I was playing during this time and we had no where near enough the amount of active districts to accompany what would average around like 10k players at any given time of day
  6. RTW APB was already a failure so I would assume that the amount of returning players for a "sequel/re-release" wasn't that high to begin with. The rest is up to speculation. I would say 6k is actually a decent number as a seed for growth, but they never managed to pour water on it. Cheating has always been an issue for the community and that's largely because APB's district design is really bad for a PvP environment. Early on I would say we had "normal" cheater numbers but they are disproportionally encountered compared to other shooters. With most people in a district being a mission you have maybe 10 possible enemies to encounter at any given time, which means if you queued into a cheater there is a high chance that that's all you're gonna get for the rest of the session. Had we have gotten phasing earlier (and not in such an annoying state) I doubt that this game would have ever gotten such a large reputation for cheating.
  7. "If 200ms is not a massive difference as you say it is, try outfragging a ACES SMG with an OSCAR in the same range?" I wouldn't try to do that because it's a stupid play. What's the point here lol 200ms not a massive difference in APB when you take account for how APB works. You are comparing APB to Valorant where you can be insta-killed across map. Now that is "completely ridiculous". This game is third person which allows to set up fights way differently, allows for crazy cover play mid fight and there are no damage multipliers (headshots as an example). I specifically said that it shouldn't consistently be a reason you die. I never said it doesn't matter. If you are taking the majority of your fights head on without securing a first shot advantage you are just fundamentally bad at the game. Comparing TTK numbers in this game is nothing more than an indicator. Very rarely do you gun each other down in the open where those numbers really matter. I have played a ton of shooters and this one is by far on the lower end of the list when it comes to weapon selection making an impact. You are theoretically correct but it's just not a practical thing to talk about imo.
  8. The 45 has slower TTK than all of the good SMGs. If you are losing in SMG range consistently that's on you. FBW TTK is 200ms slower than 45 so it's not like it's a massive difference. This ain't a fighting game where every frame matters. I would like to see how you "corner" people for this to be such a consistent problem. If you're pushing someone behind cover you can get peaked and clipped by any gun. The only problem with the 45 now is mag dumping (from cover mostly) and I find it hard to believe that a 0.2s difference is the only reason you die. For reference that's about the time it takes to blink give or take.
  9. The whole point of the gun is to be the best secondary when mastered and that's fine. FBW is perfectly viable as a more comfy option. As VSB implied, you don't currently get punished for playing this gun bad in a way that's noticeable. It's supposed to be high risk and high reward but there ain't all that much risk to it. Unless you miss shots in a direct 1v1 with no cover. A reload speed nerf would definitely be justified. I would personally also make the ADS a bit less accurate. The amount of damage this thing can put out by cover-peaking is too fast. The damage per mag is fine but you can just dump mags so quickly.
  10. "I remember when I joined this game we had EU with populations of 20k on each two servers, two instances of NA for both East and West, equally filled to brim" The game has never been beyond a 6k population peak in total on Steam and we did not get 20k per server from launcher users lol. By all means G1 and LO have let the player-base decline but let's not act like APB Reloaded was ever a major title that was killed or anything. The population was always abysmal for a free online title.
  11. Everything just crashed again. Emergency maintenances every third day lol
  12. Thanks for sharing. It's something at least. Lets see where it goes
  13. Dumb title aside; from existing plans I have seen I would really like to know when you'll actually make an attempt to gather new players. I don't see any large "wow moments" happening without newer engine capabilities Many issues would be solved by a larger playerbase (fairer matches, less disproportionate amount of cheaters among others). With the full engine upgrade being the original key to start marketing and that now being scrapped, what's the plan? If I missed some info about this please show me (and no I won't join your discord, publish your news properly)
  14. Not possible. The kids are making my forum posts
  15. "Data center that we directly manage". Servers are in Matt's basement will no longer be a meme
  16. As someone who has been working in Corpo for a decade I can tell you that almost every company displays gross incompetence on a bi-weekly basis. I have worked with hundreds of people from CEOs , factory workers, IT and you name it all from different companies. This stuff is way more common than you think and it's way worse in massive entities. The things I have seen behind the scene have permanently altered my perception of companies for life.
  17. It would be funny if they just shut it down now.
  18. Grenades dominate fights & anti-vehicle (especially now with the DMR-AV nerf). If anything you should reduce the power of all grenades. Frag spam is still massive and many fights on points between players come down to proper nade usage. This is in part due to map design but I would much rather move closer to CS where nades are mostly used strategically instead of damage dealers. Weaker nades and more focus on viable & fun AV guns would be nice so that we can actually take out cars with the guns intended for that, instead of just nading everything.
  19. It's a little comical to attempt balance for car gameplay with just car and weapon stats. The core issues is that you can teleport into your car and avoid dying through high burn fuel. No matter what values you put, this combo will always result in "high tier" APB being about cars.
  20. Ah yes, because I am talking about someone triple bursting me in CQC with an OBIR. Not the fact that it has insane QS burst and more hip fire / jump accuracy than necessary. Feel free to further out yourself as clueless with another reply though.
  21. Not sure about those OBIR changes, but it's something. You're now only 87% dead after two bursts instead of 99%. Maybe this makes the gun less obnoxious at longer ranges with fall off, but the real pain in the butt is that you can CQC it so well compared to other guns in that category. I appreciate any nerfs to that abomination though.
  22. I recall wasting my time in a twitch chat recently arguing that CDMM wouldn't work properly without phasing technology of newer engines. And here we are with this crappy experience. The only bandaid to this would be that you can queue from social district and play a different game or something. Also the fact that the UI vanishing bug on district swapping wasn't fix ahead of this is funny.
  23. Who is the scrub that keeps adding more jump shotting weapons? It has no place in this game when you can third person aim from behind cover and setup the jumpshot. There is no movement that lets you avoid such a 0 reaction time peak on the receiving end. It's absolutely broken and was removed for good reason.
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