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Posts posted by Frosi
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3 hours ago, Keshi said:4 hours ago, Dezire said:Big blog post tomorrow as per matts twitter, excited to see what it’s about.
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August 9th is when they changed shotguns and they are still in an incredibly broken state to the point where the game is incredibly unenjoyable but they instead focused on making CJ work on burst rifles rather than fixing what is currently on the live servers.
It is sad to say but balance and server wise the game is in a worse state than what it was before LO took over. I understand that they are learning and I seriously thank them for their efforts but I feel like their priorities are all over the place and the fact that shotguns haven't been nerfed even tho it was blatantly obvious that they are broken from patch day on is simply insane.
I really want them to make a blog post and explain what is currently going on since at this point I don't think there is a way to tell anymore.-
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1 hour ago, Lixil said:Moved to the suggestions section. Also will see with the team if we can do anything regarding this.
Please note that Cooldowns should probably be changed in the way of non-premium players having the same cooldown as premium players have right now. The other way around could be interesting but I'm not quite sure how it would play out to have insanely long cooldowns for all mods.-
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9 minutes ago, Hexerin said:6 hours ago, MrsHappyPenguin said:The cool downs shouldn't even be affected by premium. Give players more standing instead.
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8 hours ago, MattScott said:Hi all,
Voicechat is back online for all platforms. Kudos to Vivox for taking care of the issue, building us brand new servers, and upgrading our system to their latest codebase.
Thanks,
Matt
Is a Blogpost in the works or planned right now? It feels like priorities have been all over the place recently and I myself and many others really want to know how the 3.5 update is coming along, screenshots / videos would be greatly appreciated.-
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15 minutes ago, neophobia said:lmgtfy
https://forums.anandtech.com/threads/triple-buffering-adds-or-reduces-input-lag.2380763/
there has been arguments about this for years with no clear answer. (about both triple and double buffering)
however, the second answer in this thread gives a quite sound response. -
@Androvald could we get an exact explanation on this added option? I'd be really interested to hear if it causes input lag such as triple buffering or v-sync. -
20 minutes ago, BXNNXD said:it buffers twice
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So I was messing with a couple of things regarding my config and noticed a new ingame option under "Video > Advanced" called Double Buffering which increases and stabilizes fps heavily for me, I was experiencing a 20 to 30 fps increase while it also felt like stutters were far less heavy and frequent.
Also to note is that I haven't seen any official word on this being added to the game.
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I wonder what happened to that other thread that blew up, I can't seem to access it anymore while I'm still able to see my post on my profile
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Actually surprised about some of the fixes in here, I'll try them out later since APB has a history of fixing bugs just to cause new ones that are often unrelated to what has been fixed.
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Try changing the resolution in windows itself an see if that works.
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1 hour ago, MattScott said:Hi there,
I actually have no idea what build this video was taken from. I can say that it isn't from any recent build of ours.
Having said that, I think we should keep the expectations for the Unreal 3.5 upgrade realistic.
We aren't remodeling the districts. The goal is to sync the codebase and improve performance on modern hardware.
Thanks,
Matt
Also for the people talking about the DOF being painful to look at, there are plenty of quality options to turn it off completely, you're literally whining about something that isn't released nor you have ever played or messed with and are implying that there is no way to change it. Tell me any recent game that doesn't have motion blur, DOF or blur in general on max settings.-
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I've met 3 so far : )
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10 minutes ago, ឴឴឴឴឴឴឴ said:BE was implemented to eliminate MASS cheating and did it effectively. Private cheats made by enthusiasts were, are and will be present in any game with any anticheat measures, it's a fact.
There are way more important things for LO to do right now than digging through thousands of false reports from silvers to find out valid ones and ban those few cheating russians.
I don't see any "phasing cyborgs", since BE I met like 5 cheaters in fight club and 3 in mission districts, that's all. Was it a BIG CHEATING PROBLEM? Nope.
Now stop flooding support and forums with useless things like "bring back vivox so i can troll people in social with my voice changer", "once a year i saw cheating streamer so game must be full of cheaters" and "i tried to trade with random R15 guy in social and got scammed".
You're clearly not playing on Citadel or are watching APB's twitch section : )-
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Pretty sure they're both located in Frankfurt Germany. The slight latency difference might be related to population since Citadel is far more populated then nekrova.
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3 months ago I've reported a blatant cheater with videos of his PoV in which you can see blatant aimlocks to support. This is what I got and the person is still running around to this date, as blatant as ever.
It seriously feels like the support isn't doing a whole lot when it comes to cheaters and the way that BE is currently configured it is certainly not cutting it either, people are streaming themselves running around with actual 0,1-second delay trigger bots without being punished. It is sad to say but I honestly believe that Pre-automated Fairfight was doing a much better Job than BattlEye is doing right now.-
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9 hours ago, Hexerin said:19 hours ago, Frosi said:Wake me up when they change the rule sets on the district so all weapons that aren't being tested are disabled. I think I died more to Low yields, HVR's and Ogre's than any gun that is actually undergoing changes.
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Wake me up when they change the rule sets on the district so all weapons that aren't being tested are disabled. I think I died more to Low yields, HVR's and Ogre's than any gun that is actually undergoing changes.
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This better not be intentional.
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22 minutes ago, SLICKIEM said:you could say the same thing about the OSCAR. it's really good in closerange, and has better ttk than Shredder at those ranges if you are accurate. Shredder is fine
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They're just flat out breaking the game at this point because they're too stubborn to revert the IR change, no one asked for the IR change or now this change to Cooling Jacket. Gun balance is worse than it ever was before, people keep complaining about it but they rather work on this than actually fixing what is currently broken on the LIVE Servers. In my opinion, all Gun balance should be scrapped as of right now until they re-open SPCT and fill it with actual good players that can give proper feedback. We don't need complete rebalance of how each role handles, no range removal for all assault rifles, no range benefit for all burst rifles, just balance the guns that are completely overperforming instead of messing with things that either affect all guns such as mods or guns in a specific role.
Overall, gun balance is going nowhere because there doesn't seem to be a general idea behind a lot of these changes. It genuinely feels like things are being changed for the sake of changing something.
I've said this multiple times before but they should honestly just revert the changes of certain things that came with the first balance patch, such as the IR change or the ridiculous Shotgun changes. If they really want to change shotguns they should do it in a way that actually doesn't allow bad aiming to be rewarded as I've stated in another thread.
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What are the worst missions in APB?
in General Discussion Archive
Posted
Dr. Borious's Snake Oil.
The Fast and the Incarcerated.
The Hidden Menace
Creme De La Crime
Antisocial Networking
Bad Investment
Bang for your Buck
Caught Napping
When it comes to endstages I'd say 2v2 VIP, 2v2 or even 3v3 3 Point hold and pretty much all of the Scavenger missions because they are all 4 to 5 minutes long which rarely provides a situation in which a comeback is possible.