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Frosi

SPCT
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Posts posted by Frosi


  1. 12 minutes ago, Dopefish said:

    Obeya min-TTK with perfectly timed shots: 0.84s (0.78s with CJ3)
    N-TEC min-TTK: 0.70s (0.65s with CJ3).

    Sure, 140ms isn't much of a difference when you have the drop on someone, but the gap becomes even bigger if you don't fire at perfect intervals, and for me it's hard to see how the Obeya could compete against the N-TEC in CQC, much less any other CQC weapon. These are just stats though, and doesn't reflect actual gameplay, so I'd still need to watch someone use it effectively in CQC. If you got any videos or past broadcasts that shows it being used in CQC, I could get an better understanding of it.

    Well, it's 80ms because people use no red modification on the N-tec now and even if it would be CJ 1 or 2 because 3 is currently bugged and makes it bloom far more than intended.
    14 minutes ago, Dopefish said:

    I'd personally prioritize performance, and making the game more intuitive for new players. But I need to take a day and go through the negative reviews on steam, and check all the old youtube reviews for the game, to see what actively turns people off from playing it.

    I suppose 3.5 will allow this process to be much easier and should also come with a lot more optimization than what we currently have. I totally agree that the game needs to be made easier to understand for newer players, matchmaking plays a huge part in the unenjoyable learning curve of APB while a new Tutorial should be a big priority for them after 3.5 launches.

  2. 11 minutes ago, Dopefish said:

    The IR changes were for the exact reason of making more weapons viable, and if a single weapon is no longer the dominant choice, that just justifies the change. Obeya doesn't compare to N-TEC for short-mid range, and likewise N-TEC now justly doesn't compare to the Obeya at mid-long range. That is, if you don't trade its short range effectiveness for a longer range with Improved Rifling.

    This didn't really make more guns viable but the complete opposite. The Meta shifted from three ranged guns to one because of the other two now getting outclassed by the Obeya.
    14 minutes ago, Dopefish said:

    I've heard Obeya sees alot more usage now, but I'm not sure why you'd think it being comparable when it comes to short range?

    The Obeya and N-tec in CQC play the exact same way if you ignore that one is fully automatic and the other is semi-automatic. Before it wasn't as much of an issue because most people would use IR3 on the Obeya but now that people are using CJ2/3 it has become basically what the N-tec is with less killing potential when multiple targets are present. The Obeya's accuracy when tapping fast is still very accurate just like the N-tec was with IR3, you can somewhat decently hipfire it even with HS3 and on top of that it's jumping accuracy is insane so people can still "Jump and lean" with the gun.
    20 minutes ago, Dopefish said:

    OBIR didn't see much usage before other than by quickswitchers

    The OBIR was incredibly powerful and was used a lot amongst top tier players because it is arguably the best support weapon in the game, or at least was before the IR change which now forces the gun to be either played really defensively as you can not effectively take on targets by your own. Now if you take IR off it you can take on targets a little easier but lose a lot of your range which then makes you go, why should I use this if the Obeya kills me far faster and on top of that has about the same range?
     
    25 minutes ago, Dopefish said:

    I think you and I look at this from different perspectives. You're used to the weapons pretty much being the same for half a decade, and seemingly see these changes as making the weapons behave worse than you are used to. I'm thinking about how to make more weapons become viable, aswell as the game being more fair towards new players.

    I definitely agree, we have different opinions on how guns and mods should perform with or without them. I've played APB long enough and went through many meta changes but as it stands right now there is a hand full of guns that are actually of use on the higher level of play because reducing the viability of IR made a lot of guns perform worse and then get overshadowed by another gun simply because they don't have the flexibility when it comes to mods as the gun that overshadows them - Obir / Obeya is a perfect example for this. 

    I just think at this point it will be hard to completely change mods and how they work as it'll piss off a lot of players, especially the veterans.
    33 minutes ago, Dopefish said:

    It seems alot of the APB community are being conservative when it comes to changes to the game, since alot of those changes have been bad in the past, and then never touched again. I believe this is an ongoing effort for overall improvement of the game, which is required if the game will have any hope of surviving. I don't think everything is perfect right now (far from it), but I do think the IR changes are a step in the right direction.

    I want changes for sure, the meta has been dominated by ranged weapons for too long, however, I believe that they need a team of dedicated players to give them proper feedback on weapon changes before pushing things to live and then also have a team of more casual players that are also willing to give proper feedback. There should be a fair balance between balancing things around average players and also highly skilled players. 

    There are things in the game that are "easier" to balance that weapons such as missions, namely 4-5 minute Scavenger missions or missions that require you to raid and deliver 2 heavy items in the same stage.

  3. 12 hours ago, Dopefish said:
    12 hours ago, Frosi said:
    I ask myself this quite a lot because something definitely needs to be done since the mod is completely dead since the change. Funnily enough everytime I think about a new downside it just ends up with the same thing which is me realizing how increasing max bloom is the downside that just makes the most sense
    I believe the new version is good, and people only need to get used to that the mod being a tradeoff rather than a straight upgrade. Max bloom was completely insignificant for every weapon except the ones that you'd be going fully automatic with on range.

    Mid to long range in APB was always about versatility and as it stands right now weapons that relied on IR3 are average at best now. The N-tec while still an insanely good weapon is getting outclassed on range now due to the meta shifting to CJ2/3 Obeya when it comes to range, making the Obeya while argueably a little worse in CQC the flat out better gun for pretty much every situation as it does everything the N-tec did before the IR change. IR on Live is currently a dead mod, you barely ever see it being used anymore, making it a second Heavy Barrel which means that its only useful on less than a hand full of guns, leaving Cooling Jacket as the only viable Red mod in the game. I agree that on some weapons it didn't have a downside because they typically weren't being bloomed out a whole lot or not at all. However, I am personally never saw IR as a broken modification, even if some guns weren't affected by its downside, it's always been like this for almost a decade at this point and I've rarely ever saw people complain about it.

    The change they did to it now where IR3 gives 15% increase in range +3 meters on top of that only makes the mod even more confusing, go and ask a random max rank gold that you've never seen before and ask him what the effective range of the OBIR is, he will not be able to tell you because it isn't explained in the game properly.

    All in all, rebalancing the mod because its downside was not affecting all guns left many other guns crippled and changed the meta in a very stale way because the way it is right now the past 3 ranged meta weapons were cut down to one, going from N-tec, OBIR, Obeya CR-762 to just the Obeya CR-762. While the other two guns are still somewhat effective they are far less versatile which makes them not really all that viable in the Meta anymore. 

    Meta changes are good, however, changing a modification has a massive impact compared to changing the values of a single gun. Basically all guns that have IR3 as a preslotted modification such as the ATAC Patroller, Obir Vladivostok, CSG PR1/2 are all effectively useless now, the trade off that IR3 provides is simply not worth it as any increase in TTK in APB is undesirable.

  4. 7 hours ago, GhosT said:

    Wonder what downside they'll do this time if they decide to revert it.


    I ask myself this quite a lot because something definitely needs to be done since the mod is completely dead since the change. Funnily enough everytime I think about a new downside it just ends up with the same thing which is me realizing how increasing max bloom is the downside that just makes the most sense, especially because some of the preset guns were built with IR in mind such as the Atac Patroller. I'd really like them to go back to what it originally did and work on that downside, making it so it increases Bloom far more would be an option, alternatively, if they wanted to go back to their original reasoning for changing it they could make it so the current rate of fire decrease is there but ONLY for burst rifles. Having two different downsides depending on the weapon type wouldn't be something new as the same logic is already applied for Cooling Jacket on Shotguns.

  5. 3 hours ago, GhosT said:

    Glad we're back to having actual updates in this game like back in 2011, 2012, where you get a new bug for everything they change in the code.

    Anyone remember the mystery of random car spawners disappearing with each patch?

    Funnily enough this has been a thing since forever and I believe it basically works on every wall thin enough to push a very slight part of your hitbox through it. 

    Clip of the same bug from over a year ago. 
    • Like 1

  6. 59 minutes ago, BXNNXD said:

    friendly reminder that no anticheat will ban 100% of cheaters 

    It's not being asked to ban every cheater. It's a free to play game afterall, however, it is somewhat hilarious and yet sad to see certain max ranks that had their 20 accounts unbanned in the unban wave Speedhacking their patootie off ever since the release of BE without being punished even once. If something as blatant as a speedhacking shawcopter doesn't get banned in multiple months of said person playing daily then there is something wrong with BE. 

    Cheating is once more getting out of control as BE seems even more useless than FairFight in its last iteration before it was removed. Support takes too long to handle cheating cases within a reasonable amount of time and it is also rumored that permanent bans are only handed out if BE deems you a cheater, if support deems you a cheater thanks to evidence but BE is not then your account is suspended for 30 days.

    All in all, the playerbase is rapidly declining for a good reason.
     
    48 minutes ago, CookiePuss said:

    Im on it!


    Jokes aside, it would be nice to see GMs do something other than stroke their epeens in social.


     


    GM's are useless, I am fairly certain they don't even have the power to ban players which basically just makes them what SPCM's used to be just with a fancier ingame tag.
    • Like 4

  7. 2 hours ago, Selali said:

    -snip-

    Thank you,
    Selali


    I fully understand that you are a small team of people that are working on resolving support cases, however, I'd argue that it would probably be smart to have a smaller team handling cases that need far quick attention such as compromised accounts or cheating reports. A lot of people really are not happy with the way BattlEye works as it seemed to have very little impact on cheaters now that they're returning and there is people literally speedhacking since its implementation that have yet to get banned. All in all BE isn't doing a great job and waiting 30~90 days for a support ticket regarding said person doesn't really sound like a valid solution to the issue.

  8. In regards to the post above me (Can't quote for whatever reason)

    This has been an issue ever since Radar Tower was introduced into the game. Basically, if you die within its radius you will show up on the radar for a split second after you spawned. Also to note is that you can also see the radar tower icon on your spawn screen if they happen to spawn before you do, everyone in your team can see this.

     


  9. Dr. Borious's Snake Oil.
    The Fast and the Incarcerated.
    The Hidden Menace
    Creme De La Crime
    Antisocial Networking
    Bad Investment
    Bang for your Buck
    Caught Napping

    When it comes to endstages I'd say 2v2 VIP, 2v2 or even 3v3 3 Point hold and pretty much all of the Scavenger missions because they are all 4 to 5 minutes long which rarely provides a situation in which a comeback is possible.

    • Thanks 1

  10. August 9th is when they changed shotguns and they are still in an incredibly broken state to the point where the game is incredibly unenjoyable but they instead focused on making CJ work on burst rifles rather than fixing what is currently on the live servers. 

    It is sad to say but balance and server wise the game is in a worse state than what it was before LO took over. I understand that they are learning and I seriously thank them for their efforts but I feel like their priorities are all over the place and the fact that shotguns haven't been nerfed even tho it was blatantly obvious that they are broken from patch day on is simply insane.

    I really want them to make a blog post and explain what is currently going on since at this point I don't think there is a way to tell anymore.

    • Like 4
    • Thanks 4

  11. 1 hour ago, Lixil said:

    Moved to the suggestions section. Also will see with the team if we can do anything regarding this.


    Please note that Cooldowns should probably be changed in the way of non-premium players having the same cooldown as premium players have right now. The other way around could be interesting but I'm not quite sure how it would play out to have insanely long cooldowns for all mods.
    • Like 3

  12. 9 minutes ago, Hexerin said:
    6 hours ago, MrsHappyPenguin said:

    The cool downs shouldn't even be affected by premium. Give players more standing instead.

    The standing bonus should also be added to the cash bonus once you're max rating, since you can no longer make use of it.
    You make more than enough money with premium, no need to increase that even more, not to mention that the prices for everything would skyrocket to compensate for the increase in rewards which will leave new players that aren't 255 yet even further behind everyone else. 
    • Like 1

  13. 8 hours ago, MattScott said:

    Hi all,

    Voicechat is back online for all platforms. Kudos to Vivox for taking care of the issue, building us brand new servers, and upgrading our system to their latest codebase.

    Thanks,
    Matt


    Is a Blogpost in the works or planned right now? It feels like priorities have been all over the place recently and I myself and many others really want to know how the 3.5 update is coming along, screenshots / videos would be greatly appreciated.
    • Like 4
    • Thanks 1

  14. 15 minutes ago, neophobia said:
    lmgtfy
    https://forums.anandtech.com/threads/triple-buffering-adds-or-reduces-input-lag.2380763/

    there has been arguments about this for years with no clear answer. (about both triple and double buffering)
    however, the second answer in this thread gives a quite sound response.
    I did some research myself and read through a few articles such as those that have been linked in your link and the one that has been posted further above in this thread, I'd still like to hear a Developers PoV on this setting as Input lag can differ from game to game. (With V-Sync atleast)
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