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Posts posted by Frosi
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12 minutes ago, Dopefish said:Obeya min-TTK with perfectly timed shots: 0.84s (0.78s with CJ3)
N-TEC min-TTK: 0.70s (0.65s with CJ3).
Sure, 140ms isn't much of a difference when you have the drop on someone, but the gap becomes even bigger if you don't fire at perfect intervals, and for me it's hard to see how the Obeya could compete against the N-TEC in CQC, much less any other CQC weapon. These are just stats though, and doesn't reflect actual gameplay, so I'd still need to watch someone use it effectively in CQC. If you got any videos or past broadcasts that shows it being used in CQC, I could get an better understanding of it.14 minutes ago, Dopefish said:I'd personally prioritize performance, and making the game more intuitive for new players. But I need to take a day and go through the negative reviews on steam, and check all the old youtube reviews for the game, to see what actively turns people off from playing it.
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11 minutes ago, Dopefish said:The IR changes were for the exact reason of making more weapons viable, and if a single weapon is no longer the dominant choice, that just justifies the change. Obeya doesn't compare to N-TEC for short-mid range, and likewise N-TEC now justly doesn't compare to the Obeya at mid-long range. That is, if you don't trade its short range effectiveness for a longer range with Improved Rifling.
14 minutes ago, Dopefish said:I've heard Obeya sees alot more usage now, but I'm not sure why you'd think it being comparable when it comes to short range?
20 minutes ago, Dopefish said:OBIR didn't see much usage before other than by quickswitchers
25 minutes ago, Dopefish said:I think you and I look at this from different perspectives. You're used to the weapons pretty much being the same for half a decade, and seemingly see these changes as making the weapons behave worse than you are used to. I'm thinking about how to make more weapons become viable, aswell as the game being more fair towards new players.
I just think at this point it will be hard to completely change mods and how they work as it'll piss off a lot of players, especially the veterans.33 minutes ago, Dopefish said:It seems alot of the APB community are being conservative when it comes to changes to the game, since alot of those changes have been bad in the past, and then never touched again. I believe this is an ongoing effort for overall improvement of the game, which is required if the game will have any hope of surviving. I don't think everything is perfect right now (far from it), but I do think the IR changes are a step in the right direction.
There are things in the game that are "easier" to balance that weapons such as missions, namely 4-5 minute Scavenger missions or missions that require you to raid and deliver 2 heavy items in the same stage. -
12 hours ago, Dopefish said:12 hours ago, Frosi said:I ask myself this quite a lot because something definitely needs to be done since the mod is completely dead since the change. Funnily enough everytime I think about a new downside it just ends up with the same thing which is me realizing how increasing max bloom is the downside that just makes the most sense
Mid to long range in APB was always about versatility and as it stands right now weapons that relied on IR3 are average at best now. The N-tec while still an insanely good weapon is getting outclassed on range now due to the meta shifting to CJ2/3 Obeya when it comes to range, making the Obeya while argueably a little worse in CQC the flat out better gun for pretty much every situation as it does everything the N-tec did before the IR change. IR on Live is currently a dead mod, you barely ever see it being used anymore, making it a second Heavy Barrel which means that its only useful on less than a hand full of guns, leaving Cooling Jacket as the only viable Red mod in the game. I agree that on some weapons it didn't have a downside because they typically weren't being bloomed out a whole lot or not at all. However, I am personally never saw IR as a broken modification, even if some guns weren't affected by its downside, it's always been like this for almost a decade at this point and I've rarely ever saw people complain about it.
The change they did to it now where IR3 gives 15% increase in range +3 meters on top of that only makes the mod even more confusing, go and ask a random max rank gold that you've never seen before and ask him what the effective range of the OBIR is, he will not be able to tell you because it isn't explained in the game properly.
All in all, rebalancing the mod because its downside was not affecting all guns left many other guns crippled and changed the meta in a very stale way because the way it is right now the past 3 ranged meta weapons were cut down to one, going from N-tec, OBIR, Obeya CR-762 to just the Obeya CR-762. While the other two guns are still somewhat effective they are far less versatile which makes them not really all that viable in the Meta anymore.
Meta changes are good, however, changing a modification has a massive impact compared to changing the values of a single gun. Basically all guns that have IR3 as a preslotted modification such as the ATAC Patroller, Obir Vladivostok, CSG PR1/2 are all effectively useless now, the trade off that IR3 provides is simply not worth it as any increase in TTK in APB is undesirable. -
7 hours ago, GhosT said:Wonder what downside they'll do this time if they decide to revert it.
I ask myself this quite a lot because something definitely needs to be done since the mod is completely dead since the change. Funnily enough everytime I think about a new downside it just ends up with the same thing which is me realizing how increasing max bloom is the downside that just makes the most sense, especially because some of the preset guns were built with IR in mind such as the Atac Patroller. I'd really like them to go back to what it originally did and work on that downside, making it so it increases Bloom far more would be an option, alternatively, if they wanted to go back to their original reasoning for changing it they could make it so the current rate of fire decrease is there but ONLY for burst rifles. Having two different downsides depending on the weapon type wouldn't be something new as the same logic is already applied for Cooling Jacket on Shotguns. -
If you're using old localizations files such as those used to have the last stage for missions displayed in the mission names then there is a very high chance that the file with the mod name and description is also one from before the IR change which means that the description will not line up with what the mod actually does.
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3 hours ago, GhosT said:Glad we're back to having actual updates in this game like back in 2011, 2012, where you get a new bug for everything they change in the code.
Anyone remember the mystery of random car spawners disappearing with each patch?
Clip of the same bug from over a year ago.- 1
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59 minutes ago, BXNNXD said:friendly reminder that no anticheat will ban 100% of cheaters
Cheating is once more getting out of control as BE seems even more useless than FairFight in its last iteration before it was removed. Support takes too long to handle cheating cases within a reasonable amount of time and it is also rumored that permanent bans are only handed out if BE deems you a cheater, if support deems you a cheater thanks to evidence but BE is not then your account is suspended for 30 days.
All in all, the playerbase is rapidly declining for a good reason.
48 minutes ago, CookiePuss said:Im on it!
Jokes aside, it would be nice to see GMs do something other than stroke their epeens in social.
GM's are useless, I am fairly certain they don't even have the power to ban players which basically just makes them what SPCM's used to be just with a fancier ingame tag.- 4
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2 hours ago, Selali said:-snip-
Thank you,
Selali
I fully understand that you are a small team of people that are working on resolving support cases, however, I'd argue that it would probably be smart to have a smaller team handling cases that need far quick attention such as compromised accounts or cheating reports. A lot of people really are not happy with the way BattlEye works as it seemed to have very little impact on cheaters now that they're returning and there is people literally speedhacking since its implementation that have yet to get banned. All in all BE isn't doing a great job and waiting 30~90 days for a support ticket regarding said person doesn't really sound like a valid solution to the issue. -
In regards to the post above me (Can't quote for whatever reason)
This has been an issue ever since Radar Tower was introduced into the game. Basically, if you die within its radius you will show up on the radar for a split second after you spawned. Also to note is that you can also see the radar tower icon on your spawn screen if they happen to spawn before you do, everyone in your team can see this.
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I'm afraid that beacon would only really work out without the "New" Spawning system. I'm pretty sure everyone that played the Christmas event on Beacon can without a doubt say that spawns were incredibly broken even outside the FFA mode.
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I really want this myself. I use 2FA for pretty much every service I use and would love for this to be a thing in APB.
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1 hour ago, Selali said:Just as clarification, this event is going to be happening on OTW, not on Live. The OTW server is NA and thats why it was said for Jericho. I apologize for any misunderstanding.
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Honestly surprised how the Engine upgrade was supposedly 90% done with all this stuff left to do. I'm happy about the news although I really hope the Engine upgrade is and stays the main focus for the team even if unexpected issues such as lately with Vivox appear.
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3 minutes ago, Zolerox said:
Not sure how credible the stuff on there really is, sure it's datamined stuff but these characters look like they were very early in development and honestly don't exactly look all that impressive compared to the other "Boss Contacts" we've seen. -
In yesterdays Blogpost they confirmed two new contacts, presumably one for Enforcer and one for Criminal so yes there will be new contacts eventually.
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Dr. Borious's Snake Oil.
The Fast and the Incarcerated.
The Hidden Menace
Creme De La Crime
Antisocial Networking
Bad Investment
Bang for your Buck
Caught Napping
When it comes to endstages I'd say 2v2 VIP, 2v2 or even 3v3 3 Point hold and pretty much all of the Scavenger missions because they are all 4 to 5 minutes long which rarely provides a situation in which a comeback is possible.- 1
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3 hours ago, Keshi said:4 hours ago, Dezire said:Big blog post tomorrow as per matts twitter, excited to see what it’s about.
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August 9th is when they changed shotguns and they are still in an incredibly broken state to the point where the game is incredibly unenjoyable but they instead focused on making CJ work on burst rifles rather than fixing what is currently on the live servers.
It is sad to say but balance and server wise the game is in a worse state than what it was before LO took over. I understand that they are learning and I seriously thank them for their efforts but I feel like their priorities are all over the place and the fact that shotguns haven't been nerfed even tho it was blatantly obvious that they are broken from patch day on is simply insane.
I really want them to make a blog post and explain what is currently going on since at this point I don't think there is a way to tell anymore.- 4
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1 hour ago, Lixil said:Moved to the suggestions section. Also will see with the team if we can do anything regarding this.
Please note that Cooldowns should probably be changed in the way of non-premium players having the same cooldown as premium players have right now. The other way around could be interesting but I'm not quite sure how it would play out to have insanely long cooldowns for all mods.- 3
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9 minutes ago, Hexerin said:6 hours ago, MrsHappyPenguin said:The cool downs shouldn't even be affected by premium. Give players more standing instead.
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8 hours ago, MattScott said:Hi all,
Voicechat is back online for all platforms. Kudos to Vivox for taking care of the issue, building us brand new servers, and upgrading our system to their latest codebase.
Thanks,
Matt
Is a Blogpost in the works or planned right now? It feels like priorities have been all over the place recently and I myself and many others really want to know how the 3.5 update is coming along, screenshots / videos would be greatly appreciated.- 4
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15 minutes ago, neophobia said:lmgtfy
https://forums.anandtech.com/threads/triple-buffering-adds-or-reduces-input-lag.2380763/
there has been arguments about this for years with no clear answer. (about both triple and double buffering)
however, the second answer in this thread gives a quite sound response. -
@Androvald could we get an exact explanation on this added option? I'd be really interested to hear if it causes input lag such as triple buffering or v-sync.
Memorable moments in the game.
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