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Tobii

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Everything posted by Tobii

  1. Well.. it was more because the shredder is my baby... And it was in need for a buff. I haven't had the time to check if it is in fact OP now.. But I hope it's up there with the rest really. Glad someone understood what I said.
  2. Check the creation sub-forum and the 3D post.
  3. > CAR SPAWNER: Disable the ability to spawn if the vehicle is moving with the possibility to counteract this if you use muffler This sounds alright, but they just need to fix car spawners in general. Being able to spawn next to a person because the server didn't update quick enough is terrible. Same goes for spawning on top of the objective. > CAR SURFER: Make this an activation blue mod (we'd need another keybind). Ride on top of vehicles for x seconds (10 sounds good) with a x minute cooldown (1-2 seems right) I agree with @Nanometic on this one. making it something you would have to activate is a nono. > REMOTE DETONATOR: Give it a longer cooldown and/or make it also increase brick's cooldown. This one I have no idea about. Up the time minimum time after pressing before it blows up? Or just remove the damn thing. > BLOW TORCH: Reduced the usage time by half. If used while car surfing or while hanging out of a window, reduce the effectiveness by 25-50% Reducing the time wouldn't really hurt it. But I feel like the blow torch is fine as is. > LOW YIELDS: Increase their resupply time by 50-100%. Reduce their number to 2 but if you use flak jacket, they dont get their number reduced (2 instead of 1). Just limit to 2 instead of 3. > RADAR TOWER: Pretty balanced imo. Keep it as is I find this one a bit meh. It's hard to balance. I would say something like the car having to be at a standstill for it to be active. People being able to just drive around with it to find people is a bit stupid imo. > YELLOW MODS: Just make them permanent already Was thinking the same thing yesterday. there is no reason to have these as consumables. Just make them a yellow slot mod. > BOOM BOX: Make this useful by making it an AoE anti-radar tower / anti-car spawner deployable. Or make it a 'decoy' object (makes random gunfire noises). While in a mission make it play sounds of your currently equipped weapon. While out of missions make it play music. > MED SPRAY / MOBILE COVER / RESUPPLY BOX (both) / EPINEPHRINE INJECTOR / SATCHEL CHARGE: These all feel pretty balanced as-is. Maybe add a despawn timer to deployables Fine as is. > VEHICLES: Give different vehicles bonuses/penalties to certain mods. Feels a bit like unnecessary mechanics. So I won't comment too much on that.
  4. Is removing the fog like in that screenshot bannable? If not then I'd love to know how to do it as a temporary fix until the engine upgrade. According to Matt they don't ban for it, and it'll be fixed in 3.5. So, it really depends on how you look at it. It is a shader modification after all.
  5. I see you changed the damage before release. I am looking forward to trying out out. Any chance you can tell me what scaling you ended up using? I can check it myself but I do not have the excel atm. Got it.
  6. Mh yeah i read it ,the guy was talking about that rack animation and i was just wanted to say that this is an alternative animation for shotgun and it is performed when it has no shells in the chamber or when the shotgun its equipped for the first time and i dont think that this is an bug ….. itz only weird when apllied to the sowhstrooper and maybe it has to be fixed but not for the rest of pump action shotguns .. The bug is when you spawn in with any shotgun it does not have a shot chambered. That does seem like a bug as Beastie said. You can compare it to having to reload your weapon before you can use it after respawning.. We wouldn't want that right? You barely notice it because as you fade in from respawning, you character is already doing the pump animation. If you die while having your secondary equipped, then spawn in and switch you will see the character do the pump animation after pulling out the shotgun. But Beastie already confirmed that it's a bug on both weapons. Other than if you switch away mid-reload.
  7. Pretty sure it was. All shotguns were buffed and then they talked about scaling back a few of the OTW changes excluding the Shredder and Thumper I do believe. No I mean that the shredder is basically the same. It's not OP. they upped the ROF to prevent IR3 from making it too slow. They also added 5 meters to it's effective range. BUT. Due to the spread of the pellets, it's basically the same as before.. Maybe a little bit more consistent?
  8. I am not sure why I get a warning for saying stuff the person say publicly. Even posting topics specifically just for that.. Read their post history. None of what I said hasn't been said by the person prior. Does that mean I should report them for insulting themselves?
  9. Maybe the Shredder too, seems really strong. The shredder is the same as before.
  10. This entire thing isn't about the ntec? The ntec is fine with and without IR3. Always has been.
  11. That's what we all want.. What they did was listen to one guy and ignore the rest. Even the 1%.
  12. Actually with IR3 you can full-auto at 30meters and hit every shot. There is not much point to burst fire anymore. You could before as well? You could also jump with the ntec and hit every shot at 20 meters.
  13. [Not] new staff [is] Shy.* Well, his name is shy..LO. I believe he stated he was shy in some of his first posts? /shrug
  14. This isn't correct. The ntec is mostly the same in this regard. You either tap or burst the gun or you won't hit on range.. Just like before. not new. he's been here from the start.
  15. Because he watched the changes closely! :^) He's super smart! He can make up thousands of test scenarios in his head! No need to actually test them in-game. That would just make you jealous.
  16. As much as I appreciate what they've done and changed, this test hasn't been long enough. AT ALL. So I wouldn't call this "hard work". This isn't just about IR3, but all the changes that they made.
  17. Doesn't this happen with the white void as well? E.g. daytime? You could "fix" it by upping or removing the fog render distance. AFAIK 3.5 has a higher render distance as @IAmDisappointSon stated. Not nighttime but you get the general idea: This is 3.5:
  18. You also need to take a chill pill. Read what he said? He's not talking about the meta guns..
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