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AgentRick

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Everything posted by AgentRick

  1. Bump. Since the 64-bit update, we have re-entered APB: Reloaded. Come check us out!
  2. Last week, the =167= Clan turned 17 years old! We've had the privilege of being a second-home to several generations of clan members and look forward to being around for many more years! We are still recruiting for APB Reloaded and are currently organizing expansion groups into several other games! We look forward to hearing from you and hope you choose us as your home away from home! Discord: https://discord.gg/u6GNbmv APB Website: http://167clan.net/sppdscu Main Website: https://167clan.net/ Stay safe and healthy, folks! Game on!
  3. I already read that quote when you posted it the first time and even acknowledged that I read the entirety of this thread. That did not specifically answer the question I posed numerous times- "Are RTX card users actually expected to wait until Engine Update, or can Little Orbit address this sooner?" I've already reduced my graphics settings using the Advanced Launcher as previously mentioned and the game looks like something from the late 90's now. That doesn't stop it from crashing every other mission, essentially making the game unplayable. I wanted a response from an actual Little Orbit employee, confirming that we would have to wait until the engine update and that they couldn't possibly implement some form of patch in the meantime. The players are not psychic and we don't know if the development team is trying to work on it, if they're reaching out and trying to work with NVIDIA to come up with a solution or if they're doing absolutely nothing with it and expecting us to wait until the release of the updated engine. I asked a specific question and didn't receive a specific answer. It was abundantly evident that the coveted and long-awaited engine update was going to fix this. "Are RTX card users actually expected to wait until Engine Update...?" Yes? That's all I wanted to know. That there's absolutely nothing in the works and that we're expected to wait for the engine update.
  4. My question was very black and white and still hasn't been answered to date. The only way it could've been more simple is if I posed it in a "Yes or No" format. The only close-to official response was from an SPCT and it was overly-complex while completely dancing around the question. Based on what I'm reading and hearing as of late, the answer to my question is that we will have to wait until the engine update is released. The RTX crashes are still a problem for my clanmates and I. Getting booted from an "Out of Memory" crash every other mission is a great way of deterring players from playing the game. Would've been nice to have received a straight answer 6 months ago.
  5. Unless there is an update, you can launch directly from the Advanced Launcher. I have an RTX card and the only way I can play without a crash every 5 minutes is by using the Advanced Launcher.
  6. We were against threat segregation back when G1 originally implemented it. Since it was temporarily removed, we've seen a full Financial district running alongside a full Waterfront district where anyone can enter and play. With a lower population, the removal of threat segregation has allowed for a greater variety of opposition and the ability for anyone to level contacts in either district. A mixed bag of skill levels, experience and ranks worked just fine back in beta. Being placed against more skilled players affords people an opportunity to learn through observation along with trial and error. You can't improve without playing against more skillful players. Being placed against lesser skilled players affords those of us who are tired of the same try-hard pre-made sweats five missions in a row to throttle down and mess around. Threat segregation encourages de-threating, which ends up interfering with matchmaking anyway. We're looking forward to the planned changes after the long-awaited engine update is released.
  7. Hey OfficerHot, Just now receiving the notification of this reply for some reason. Looks like you find your way into the Discord. We're still active, although Jericho's population lacks in comparison to Citadel. Let us know if you need anything.
  8. Because the launcher is trying to query the old servers like Joker and Patriot. Just launch the game and you'll be able to connect.
  9. I'm going to reiterate... Are RTX card users actually expected to wait until Engine Update, or can Little Orbit address this sooner?
  10. I was aware of that and I did read through this thread prior to posting. My two standing questions are: 1) Are there any work-arounds, which Little Orbit approves of, that players could possibly use to try to fix this? I saw that one possible fix had been posted on a cheating website.. If it actually works, can't LO just suggest it to the players themselves? 2) If not, are RTX card users actually expected to wait until Engine Update, or can Little Orbit address this sooner? Borderlands 2 also runs UE3 and there is a known solution which the RTX users can implement to fix the same problem with that game. It surprises me that there isn't a similar fix for APB.
  11. Why is this still a problem? While I don't completely understand the technical in's and out's, is there really no way of fixing this prior to the engine update? We're going on 7 months since the problem was acknowledged and we're how many months late on the engine update? I've plugged a lot of money into this game and still maintain premium. The game is practically unplayable when it crashes every other mission. More people are upgrading to RTX cards, this needs to be fixed expediently. Do we have any news on this... other than waiting for the engine update? @MattScott @Lixil A handful of people in my clan, including myself, either play sparsely or don't play at all anymore because of the "out of memory" crashes that people with RTX cards constantly experience. If a good percentage of my group's population experiences these issues, I cannot imagine the number of APB players impacted in total. Please advise. This is frustrating.
  12. As of April this year, we've been a clan for 16 years! Looking for a great group of people to play APB with? We're still here and we're recruiting!
  13. The timing of your troll post was very close to when a group of angry kids came into our Discord hackusating us- within a couple hours. Other trolls maybe. Kids really need to find a more productive use of their time lol
  14. Nope, not a requirement. Also, hacking in APB and coming on our Discord to cause a disturbance and hackusate us is an easy way to get banned from it! Stay salty, my friend. Edit: Thank you for the free bump and +1 post count. We always love free publicity.
  15. We are still around and we are still looking for active members! Did you know we are one of the longest-running clans, not only in APB, but in gaming as a whole? We were founded in 2003 in the PC Game MOHAA: Spearhead. We expanded into APB in early 2011 during Open Beta. We intentionally keep our group smaller and tend to focus on 1 - 2 primary games at any given time to ensure a high quality, home-away-from-home experience for everyone. If you'd like to know more, visit: - Our Website - Our Discord - Our Twitter Ready to apply? Click HERE. We look forward to adding more members to the family!
  16. Semantics- perception is reality. In the best interest of these forums and anyone who may become involved in this discussion should it escalate, I digress to my original statements and close only with those. I got my point across.
  17. You both know exactly who and what I am referring to and it isn't Matt Scott or his response. You can attempt to use semantics and plausible deniability to try and turn me into the bad guy in defense of your friend, but I don't feel the comments were appropriate.
  18. I think what concerns me much more than the brief server issues is the lack of professionalism demonstrated in some of the responses to this post. They don't seem to be in good spirit or in the best interest of anyone.
  19. AgentRick

    Cheating

    Cheating is never the way to go, and it takes all the fun out of the game for everyone else. Having run a clan and dedicated servers in various games across various anti-cheats for almost 16 years now, I can agree that gathering definitive evidence on someone who is cheating takes time and isn't simple or cut and dry. While people become frustrated and angry that they see the same people they believe to be cheating day in and day out (I'm one of those people at times who gets impatient), allowing Little Orbit to investigate reports and gather sufficient evidence to reach a final conclusion is important. In my servers' case, banning someone who we adamantly believed to be hacking didn't really harm the player- they would go find another server and we would likely never see them again, whereas in APB there is a lot more at stake, such as progression and purchases through Armas. "Evidence" that people submitted to me when I was running the game servers, and when I was involved with various anti-cheat organizations, was never 100% conclusive on its own. Some "evidence", and by some I mean perhaps 10 - 15%, presented enough suspicious behavior to merit further investigation into the player in question. Back in the old days, we were able to force client-side screenshots using archaic anti-cheat software such as Foresight in MOH and Punkbuster in Battlefield. I'm not sure if this is still a viable method, however, the Punkbuster client took the screenshots and automatically sent them to the server administrators without the player ever knowing. The administrators were then able to evaluate the screenshots to have a much better idea of what the player was seeing. As Matt Scott said, "snapping" by looking behind you while running, then shooting, would mimic a cheat in another game, but in that scenario, no cheating was likely involved at all- just proper manipulation of the player's camera. I have seen some pretty blatant cheaters throughout the years in APB, and I have seen a couple as recently as this week. That having been said, I'm hopeful that they will find their rightful place on a ban list some time in the near future. @MattScott thank you for your continued communication and transparency with the APB community. As I've previously stated, I've played since open beta and I never once even heard the name of the CEO of Gamersfirst, let alone read any correspondence from him/her. I hope you and the rest of the LO team have a Happy New Year and we are all looking forward to the big changes coming up in APB 2019. Regards, Rick
  20. Ideally, it would be an upgrade to the already-existing "Duplicate Vehicle" function within the game, so premium or lack thereof wouldn't impact the design.
  21. Matt, I absolutely love the idea of phasing and it is something I have been groveling about in my clan's VOIP servers for years every time someone outside my mission interferes. "Why can't they phase missions? People from outside the mission shouldn't be able to crash into me or block the objective with their cars." If implemented effectively, phasing would kill many birds with one stone. In regard to matchmaking, I like the idea of pulling from a larger pool of people and trying to place them in missions with people of similar skill levels and latency. If you're able to effectively implement a matchmaking system that can achieve everything you said, LO will officially have won the internet. I'm on the fence about completely removing visible threat, however, because we utilize threat and rank in determining who makes the cut for my clan's SWAT Team. It will be significantly more difficult to create new criteria as cut and dry as "You have to be gold, you have to be this rank or higher... in order to qualify to be tested". Should visible threat be removed entirely, we would have no true measurable way of setting minimum criteria and would have to rely completely on evaluations. One of the suggestions I had previously made was re-implementing the 1 - 10 threat system that G1 used way back in the day, where people could tell how far along they were in their threat level. While I would be personally indifferent if threat was removed, I think for a game that essentially requires you to partake in PvP to progress, there should be some system in place that tells players how they rank compared to others. I have fond memories of working through the various tiers of Silver (8 9, 10) to reach Gold back in the Open Beta- that was fun and gave me something to strive for when I was a brand new player. Have a Happy New Year and thank you for the progress on APB! We're all looking forward to APB 2019! Regards, Rick
  22. Hello all, This is something I think I suggested years ago and it never saw much attention or came to fruition. Perhaps I didn't explain it well enough, there wasn't enough interest from the community or it didn't seem like a rewarding enough feature to implement by the previous development team. Nevertheless, I have come to the crossroad again where such a feature would help me tremendously in-game and I know such a feature would help many others, so here-goes. How many of you have spent a lot of time and effort designing a car in APB? Now, how many of you had to spend a similar amount of time making the same or similar design on the same exact make and model car because you purchased one with a different number of modification slots? Allow me to expound on the suggested feature: What if LO made it so that when someone hit the "Duplicate" button on a vehicle, it opened a menu that allowed you to select the number of mod slots, restricted to those you have unlocked, with the corresponding price, and duplicated the selected vehicle's design onto that model? Example 1: A player spent a lot of time designing their 2-Slot Pioneer. They decide it is time to upgrade to a 4-Slot Pioneer and have saved up the money to do so. Instead of buying the 4-Slot Pioneer and having to completely re-design the car from scratch, with my suggested feature, they can click "Duplicate" and select "Nulander Pioneer (4-Slot)". Boom, the design from their 2-Slot Pioneer is duplicated onto a 4-Slot Pioneer, they are charged the $1,000,000 associated with the 4-slot, and they don't have to spend any time trying to replicate the same design on the same make/model car just because they changed the number of mod slots. Example 2: A player purchases a 4-Slot Jericho from Armas and spends a significant amount of time customizing it. Their friend takes a liking to the Jericho and asks if they could have one. Using the suggested feature, the owner of the Jericho clicks "Duplicate" and selects "Patriot V20 Jericho (4-Slot)". Boom, the design from their untradable 4-Slot Jericho is duplicated onto a tradable 4-Slot Jericho, they are charged the $1,000,000 associated with the 4-slot, and they don't have to spend the time trying to replicate the same design since they can't duplicate and trade their Armas vehicle. Obviously there would be some constraints to implementing such a feature. This likely couldn't be feasibly implemented across different makes/models of vehicles, so it would have to stay Jericho-to-Jericho, Rapier-to-Rapier or Pioneer-to-Pioneer. It couldn't be feasibly performed while in a trade either, so the menu would only be accessible through a locker, mailbox or kiosk. An alternative to this suggestion could be to allow the creator of a vehicle to upgrade/downgrade their vehicle's number of modification slots based on which vehicles they have unlocked and available to them. Downgrading an existing vehicle's modification slots could issue a refund of the difference in vehicle cost, while upgrading a vehicle's modification slots would cost the difference in price between the two models. The example to my alternative would involve duplicating the existing vehicle, then adjusting the modification slots via upgrade/downgrade as needed. If you think this suggestion is something that could help new players and veterans alike (like I think it can), please give it a like and/or a reply so we can potentially have another useful feature implemented into the game. Thanks for reading, be safe everyone.
  23. We are excited to announce the new look for our clan's website to kick off the upcoming year. We have shifted to a more modern design which better emphasizes our clan's theme and color scheme. Have a look, and maybe even consider sending in an application while you're there! We're always looking for new additions to the SPPD SCU / =167= family!
  24. Thank you for addressing that, LT. McLeod. I know that you or one of the other leaders of SPPD would have reached out to me personally had there been an issue involving SCU, rather than posting on our recruitment thread. We are glad to have the SPPD as allies and look forward to future endeavors together as our groups become more active and continue to grow. It appears that the fake WilliamChang's post was deleted. The passive aggressive behavior exhibited closely resembles that of Arxhive's (aka Tyler L). I will reiterate what I've said in previous posts. We wish him the best, we hold no malice and we are sorry he is unable to accept the decision we made and move on.
  25. Aw shoot, thanks anyway man! I can not attest for activity level of the San Paro Police Department, but I am the leader of the SPPD SCU. We are allied with SPPD. Tyler L was an ex-member of both clans and was kicked out of both for poor behavior and emotional instability. (You know, like the teenage girls who say they hate drama but cause it? Yeah, like that.) The SPPD Street Crime Unit is still active, although a good number of members are taking a hiatus until server stability improves. Both groups are good, solid clans though- you can't go wrong with either one. If you shoot JackHarper a PM, I'm sure he'll get back to you. If they are no longer active, you're welcome to play with us. Happy hunting!
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