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Ch1ck

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Everything posted by Ch1ck

  1. Good logic: >APB Advanced Launcher allowed and not bannable for editing .ini files >Manual editing of the exact same .ini files is bannable
  2. Lmao, banning people for .ini file edits, good way to go!
  3. Lmao, patch ain't even out and there's already a problem. How do you miss this before going live?
  4. @MattScott Hey, any plans on doing official API of any kind?
  5. Good post, but will it really ever get into the viewpoint of Little Orbit? I don't want to sound wrong, but I highly doubt they'll take this even into the consideration.
  6. There's no access point or any data going through me. The app which would be started from your own PC (by compiling the open source code by yourself and making sure there is nothing in the back going on) is only and exclusively connecting to the APB: Reloaded servers - no more, no less. There is no middleman in this and no data sending to anything else other than lobby and world servers of the game. However, the APB: Reloaded's login functionality requires you to input the email and password to successfully login. If you have any suggestion how to handle logging in without username and password, I'm all ears.
  7. As said, I have no malicious intents, plus the code will be open source and at any given time you'll know what would be going on with it. I don't downvote any posts here, so idk what are you implying with that. Of course no one needs access to someone else's account, but an information about some players and known clans could be generated with help of this. https://github.com/McSimp/APBWatcher There you go. That's the source of will.io site also.
  8. I don't know why my thread caused so much hate in you, my guy, chill a bit down, my plans are nowhere near malicious. I've been playing this game since RTW days, spent thousands on my account, but haven't been playing lately cause of a job. Here's a response to your posts: -- Still figuring stuff out, this is just proof of concept, it's nowhere near full realization
  9. Indeed, but API to fetch everything would be quite some work for them to do, while i think they already have enough to work on. Thats why i would also like an official response from LO possibly.
  10. Yes, but if you login locally thru app and only send fetched data, you wouldnt be giving login details to anyone. To be as transparent as possible, I would open source this so everyone knows whats going on.
  11. The point of this thread was to hear opinions and ideas. Thanks for your input. But some stuff you have misunderstood. This can be used to create a collection of player infos so someone can search you up if you aint online, in game and near people to inspect you. The signature creation direction seems most viable atm.
  12. Must have took you a long time to write that down, good job. I'd use this app myself while I'm at work or not home and can't access the game directly
  13. Okay. As said, having it open source and available to all to see what's it doing would eliminate any phishing possibilities, plus C# can easily be compiled with around 90% success. Not sure, the site is up and running and not even maliciously intended, but as said this would and is probably violationg TOS and EULA
  14. That's easily doable, I guess. The library itself doesn't touch any of the game files, including ones from anticheat. Since the APBprogram is not started, so BattlEye isn't started as well, thus no interaction with either local or remote anticheat services (which may present a problem). I generalized that output code snippet so it's easily readable, and sorry for spelling mistakes, but while we're at it you're not brilliant at spelling too (expecially, mispelled). I planned on open sourcing this, so you'll have complete insight what this app does. Threat is a number, which I converted to readable text, don't assume if you don't know how it's done. Right, now that you put it like that, it would make sense to make a proper hardware info generation of a kind. For now, yes, I'm using a dummy file, but soon I'll change it so it contains my PC info or actually make an auto-parser. The hardware info is indeed used in banning, but I'm pretty sure they don't care nor check what's in there as long as reports are not incoming and nothing is being abused.
  15. Right, that's bit far ahead since it requires district entering and packets, which are entirely different thing than the current code. The site or app would provide centralized info about all characters, clans, etc., not about your own. Complete data fetching takes about 10 seconds at this moment, you'd login and submit your info where other players can search for your name or clan to see the statistics. If you want that, entirely different question and is solved by simply not submitting. The idea is to redirect chats too. So it would be possible, but as said above district stuff is different than other. Good stuff! I did have something like that in mind, however not sure how possible it would be to retrieve roles and achievements, but everything in it's time.
  16. The point of this thread is to see if anything like the concept I proposed would be used. Thanks for your input nevertheless! And as said, the initial stuff has only info about your characters, other stuff could be done. I know some people who'd like to access their account from outside of the game, if they're not near the PC where the game is installed.
  17. Well then, I guess open sourcing and compiling by yourself would be a way to make sure that nothing malicious is going on.
  18. Hello. Ironic name, yes, cuz we all know that what hurts the most in this game Anyways, straight to the point. Some time ago a certain individual created a district instance tracking website. His library is public, so I've recently downloaded and continued his work. Long story short, the library exposes in-game stuff to use outside of the game itself by imitating the game client, minus the whole visual representation. What I'll be trying to make is either a website or desktop application where you would at least get an overview of your account. I've managed to do a lot more than original creator intended to. The problem here is, you need to provide email, password and character name in order to fetch data externally. So I already foresee people not being too keen on inputting stuff like that, but it is a must for proper functioning. Another problem is that this almost certainly breaks the TOS and EULA (cuz reversing and emulating), so I'd take this chance to ask any officials if I'm allowed to make upcoming iterations public. On the other hand, nice thing here is that there is absolutely no need for official support or API (for now). My intents are not malicious at all. It doesn't start, patch, use or manipulate any of the binaries of APB: Reloaded. I would also make the project open source to be as transparent and as clear as possible. Players would be able to compile their own versions with knowing everything that is going on. So, if this were to be made public and got official permission, would you as a player and community member use something like this in order to overview in-game stuff/data without the need for you being in-game? -- For anyone who's interested in what's already available, here's a little snippet of what you have for selected character once the library manages to execute properly: CharacterInfo { int SlotNumber; FactionType Faction; //Enforcer, Criminal StatusType WorldStatus; //Online, Offline int WorldUID; string WorldName; string CharacterName; int Rating; DateTime LastLogin; ThreatType Threat; //None, Green, Bronze, Silver, Gold Detailed Details; //Gender, Playtime, Rank, Money, JockerTickets, Appearance ClanInfo Clan; //complete clan info, but without symbol and description at this moment FriendlistInfo Friends; //complete friends list IgnorelistInfo Ignores; //complete ignored list FinalWorldEnterData WorldEnterData; ChallengesInfo Challenges; //complete info about running Fight Club challenges } Mails, groups, marketplace, clan management, chat channels - everything can be exposed with external client, just needs time, patience and will.
  19. Threat needs to be gone. Completely. Every districtshould be Open Conflict style. No threat levels whatsoever, if it's 4v4 then it's 4v4, idgaf if one of them is simply bad at the game. No backups, no crying, no visual representation that servers no purpose.
  20. As said in previous topic, GamersFirst and Tiggs took biggest sh*t dump on us, community, by being silent and not admitting they were incapable of pulling the engine update (or any update of that matter) on their own. Self-entitled, non-caring, incompetent peasants.
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