Twisted Sick 1 Posted June 4, 2018 Maybe a daily login and completing certain tasks like a lot other games have may help bring more players to game. IDK but I wouldn't mind if fe had them. Quote Share this post Link to post Share on other sites
Guinylen 29 Posted June 5, 2018 And what do you think is worthy of being in the prize pool? Quote Share this post Link to post Share on other sites
Dracio 137 Posted June 5, 2018 A 24 hr boost like XP boost, crafting boost, faction boost. Not all at once but randomly given 1 XP boost would be nice for new players. Other games do that, sometimes small amount of credits if you log in continuously over 7 days or something. I know one game i play they even reward at the end of the month (during events) a small event item. Quote Share this post Link to post Share on other sites
NysekZePope 33 Posted June 5, 2018 Honestly anything to give peeps a reason to do a short daily mission would not be a bad thing. Especially if the reward was a booster they could use later at their own free time. Quote Share this post Link to post Share on other sites
MarvinTheBarbarian 0 Posted June 5, 2018 I love this idea. Also, in addition to boosts and whatnot, cosmetic items would be fun! Quote Share this post Link to post Share on other sites
Thanatosofone 25 Posted June 12, 2018 Loving this idea. Quote Share this post Link to post Share on other sites
GoldenWombat 7 Posted June 23, 2018 A reward for time invested, and habitual playing is a great promotional idea. even if people were just logging in for the reward, they are going to line up their crafting. I think F2P crafting ques should be about 5 or 10, i think 1 then 3 is kind of lame, its time to rethink the whole game set up for the 3 levels of "premiums" and the rewards they give. Many people would be OK spending 100 bucks a year (like the old subs) but not 30 bucks a month for a premium commander sub, especially on such a mature game. You can buy a whole game for 20-30 bucks and its got a lot of game play for the money. People like the game, and dont need much to suck them back in, they want to see the game succeed. 2 Quote Share this post Link to post Share on other sites
Anneliesse 27 Posted June 23, 2018 Something as simple as a quest giver in Progress Town (25), Stronghold (35), Citadel (45) and Outpost (55) with a daily mission that rewards +25% gains for 1 hour and gives some tokens where after 30 consecutive days a user can spend the tokens on something like 1 day of Commander Premium (Potentially 4-6 days of premium a month depending on how many chars a user has), Faction/DT/XP boosters, Pack Upgrades, Vault Expansions (Different types than what is available on Marketplace and RP merchant), Faction shirts, . Could even have unique trinkets like +20 on each tradeskill, +20 social trinket. Of course these items must all be untradeable and unselleable from this type of merchant. 2 Quote Share this post Link to post Share on other sites
GoldenWombat 7 Posted June 23, 2018 19 minutes ago, Calais said: Something as simple as a quest giver in Progress Town (25), Stronghold (35), Citadel (45) and Outpost (55) with a daily mission that rewards +25% gains for 1 hour and gives some tokens where after 30 consecutive days a user can spend the tokens on something like 1 day of Commander Premium (Potentially 4-6 days of premium a month depending on how many chars a user has), Faction/DT/XP boosters, Pack Upgrades, Vault Expansions (Different types than what is available on Marketplace and RP merchant), Faction shirts, . Could even have unique trinkets like +20 on each tradeskill, +20 social trinket. Of course these items must all be untradeable and unselleable from this type of merchant. See this makes a lot more sense, you give a taste to those who may have the means to invest in the game, and some bonus to those who cannot. or do not have the funds, I like this idea. Quote Share this post Link to post Share on other sites