JunoSuzuki 99 Posted February 22, 2019 ... i want to discuss with you guys. I know there is a lot that might be not possible at this time nor possible at all but thats what i wanna find out. It is a lot and i hope it's not bad written since my english is not the yellow from the egg but it goes. (Haha...) I just hope it is written good enough to get you guys to the end of this. I really hope we can share a little bit of ideas, suggestions and opinions so gimme a chance or just read the part you are most interested in. I give you a little help here to find out what interests you more and what not so you can avoid wasting time on stuff you are not interested in. Style Character/Colors Clothes Weapon Skins Game Mechanics Browsing and Inventory ideas Money Farming for Enforcers + Witness for Criminals Movement in Combat situations Buildings Copy one of those points and press Ctrl + F to open search bar and paste it in there to jump to the section you want if you don't wanna read all of it but it would be nice if you do! But i'm not bothering you so feel free to take that little help here. o/ ... While playing APB i got a lot of ideas what could make this game a bit more fresh and better to play but also some smaller ideas. I know about my little utopic and naive nature but in cases like that i think twice... or a 3rd time... Nevermind let's start with the small stuff... Style APB is not a new game but still awesome. I believe it could need some upgrades in case of skins, clothing and also body customization. Character/Colors Body custom could need some more stuff like new hair cuts ... new hair cuts and a little tuning on itself. There are some haircuts which are basically the same and the only difference is that the other one is shorter which could be done by just sliding a button to the left but... it somehow became an own hair cut. It confuses me everytime when i see it but i take this one anyway ... on every character and everyone else too. It's an awesome haircut. You can do a lot with it and sure there are other good haircuts but no one has the settings that this one has right now. I can imagine that LO already got this suggestion a lot and i am yet not sure if they aren't already on it... and this is also just about hairstyle from female characters since i have no male character but i guess there are also a lot of things to work and improve. What i'd suggest are modern looking haircuts and some older but good looking ones. Some that could fit enforcers, some that could fit criminals very well. There are already some of them but i think we need more. More that have also more settings to change like the one i am showing above. I mean at the end style is something that makes fun and a good haircut is the first step! Talking about body customization is difficult right now i guess... so suggesting something like more body types would be difficult but what bothers me is how tattoos act with the skin. It is hard to see a black tattoo being so glossy when you try to let it look like some part of clothing. That just looks like latex or something. Would it be possible to add something to make it look matte or glossy so you can decide? That could be a good idea because there are probably some people who use the glossy look because they wanna let it look like latex or something else. Related to that was my thought about coloring on itself ... Some colors of clothing like armor parts, metal etc. make colors from symbol look weird. What if we give it an option of being matte too if you wanna make symbols and texture-symbols more visible or just give it a matte look? Like those boots being a combination of death boots and tech trousers i'd really love to see ingame is that because we need more boots too (just a smol suggestion of modern boots in APB reloaded i'd pay money for if they make it ingame :< ) Not sure if we need a better color spectrum or just being able to use much brighter colors ... But adding matte surfaces could solve a lot i guess. So my suggestion on this is adding matte surfaces besides the already existing glossy (no matter if leather or metal/armor parts) and a wider color spectrum with brighter colors/neon-glowing-like colors. Lum 7 gives us the brightest color atm but it just loses it on certain surfaces which is a bit sad. Clothes Next thing would be clothing ... A lot of awesome people make it happen to design a piece of clothe with textures what makes it look waaaaaaaay different in a very awesome way. And tbh i wouldn't suggest to take that away. As shown above some futuristic looking stuff can look very awesome and still have the potential to be designed in a very good way. The boots i've posted... well you could say just wear tech-trousers + death boots but the problem is the trousers in it. If that would bee a seperate pair of boots you could combine them with different clothing pieces. But besides that there are also a lot of other unused and awesome clothing pieces already in APB and it could be very refreshing to see more styles on the streets of san paro no matter if futuristic, classic or good looking casual and a better variety of existing ones ... pointing again to the existing tech clothing... could be nice if there would be a second hoodie with the hood down since the only existing one has it's hood up. What i really like is that you can adjust the clothing part manual where you wanna have the symbol at a single piece of clothe. Weapon Skins Now there is something where i know it is not the time yet but ... skins. Weapon skins. Edgy weapon skins. Futuristic weapon skins, trashy ones or something like wild western style and i know there are weapons you can put into a certain time in human history and i like that but what if you can go like that with every weapon which could also fit in there very well. Okay an ATAC would not fit very well into the western time but some fictional modern military style could make it look good yet i am not competent enough to describe how. There are also some weapons that need a little reskin tbh the VAS Assault Rifle from loyality reward for example has a very bad texture. There could be an option for weapon specific skins weapons can have to give them individuatlity towards other brother and sister weapons. VAS could have different skins than N-Tec and Joker CR-5. Same for other weapons who are basically the same. Besides that you could add weapon skin itself into the customization system so people can design some very awesome looking stuff on their own, probably making them tradeable but that would be a huge impact on armas since LO is also selling skins there and it's not that i wanna avoid buying them with that. I still do because they offer some very nice skins i wanna have. I think that were all ideas i had related to style ... a lot of those things can be discussed i guess but i like discussions. Probably some of that could work in APB very well, others has to be dumped because it wouldn't be possible to realize. Let me know what you think about it. Game mechanics Next stuff is a bit bigger since there are mechanics behind i don't know nor don't understand. It's a suggestion and a question if that would be possible in APB just without the "?". Browsing Interface and Inventory ideas This is linked to the style aspect i was talking about. If i wanna sell stuff i have to use my own inventory which is full of clothes and symbols i really really don't want to delete. If you are someone who sells design stuff and there would be something like a traders license which allows you to design stuff and put that into a seperate trader-inventory that could save a lot space in your own inventory. Just more freedom for creators... or just expand inventory but at some point you get confused about that. The interface needs a rework to make stuff easier to find and sort into seperate sections for easier browsing. So ... expanding inventory or going for some kind of trader license with a seperate inventory? Or something way different? Mhm... Money Farming for Enforcers + Witness for Criminals OoooOooOo this will definitly have an impact... but i wanna bring that idea out here. Maybe it's good, maybe not. Criminals have their ram raiding and can make a lot of money. Enforcers then can fuck up hours of work with camping at the money laundry. Now, what if we give Enforcers their own way to make money. My idea is based on the existing mechanic of the drug mule. Add some punk looking Punks to the streets which stole stuff they can drop when you beat them to shits. There can also be criminal looking NPCs driving around in vans full with stuff that can be a random amount like 14/25, 7/25 or when you are lucky enforcer 25/25 and these items you can bring to an NPC too like the items you can get from beating thiefs on the streets. We also have a money laundry and if criminals wanna get their revenge you can let them also witness enforcers so those punks can get a taste of that. I am totally not a main enforcer that got taught at the SPPD every punk looking person is a criminal. Ok i am lying. What i also thought is to give that also a bit RNG. Criminal beats rich looking people -> They drop more worthy stuff. Probably there are some people looking like higher ranked criminals which could give them the same, What do you think? A good thing or bad idea which should be overthought? Movement in combat situations At the moment we just can run, jump and hide, switch arm, look around corners. I thought it could give fights a bit more action if we can do more like dodge rolls/jumps, wall-walk-shooting, 3-Point-Landing, laying down. I was kidding with the two things in the middle... nothing too edgy or straight out of anime looking moves. Something possible you can do in a fight. If shot you can jump or roll into cover or use it to avoid bullets. That could probably open the wae for new character upgrades or a new stamina system for those moves but somehow it can be confusing because stabba reduces stamina and adding another system besides that could burst someones brain. At some point it is boring just being able to walk in a fight or crouch. There is more to make a fight nice and spicy i think. Buildings Huuuuuuuuuge thing! Open them. Add rooms, make them accessable so people can use it as hide to be bombed out by enemy squads. That could add a lot of space to the already existing districts. Standing on the top of a huge building after walking up a lot of stairs looking down on the street to watch all those ants... people... that would be a dream to see. Okay, a very difficult thing i discussed with other players and some said that can cause huge lags for others. Not sure if that can be solved with engine upgrade or something but it would be a sweet thing if we can enter existing clubs, hotels, office buildings and others we can't enter yet. That can also add a new way of playing. To prevent a problem i got in mind right now... if enemies take the package to hold and final stage into the highest building and kill you, you will be spawned on a level where you can catch up fast instead of running a lot of stairs to get upstairs just to get shotgunned and repeat. That would be unfair. Some real siege play mechanics can raise from that. Also possibly making way for new character upgrades and stuff. But i guess this would be the most complicated thing out of all my ideas here. In the end... ... i finally came to drop all that here. Most of it but i don't wanna write a book here. That would be exhausting. What do you think could fit well into APB. What do you wanna see ingame and what not and why? I also hope the LO team can also say something about that or people who have good knowledge in that topic. Let's have a nice little discussion here about all that. Best regards Juno Zaziki Suzuki 6 Quote Share this post Link to post Share on other sites
RCooper 182 Posted February 23, 2019 The problem with apb is that the game is antiqued in every way so all need to be updated. All you said above is important this game need a refresh thanks to gamerfirst this game looks like it is stuck in 2012 1 Quote Share this post Link to post Share on other sites
LilyRain 674 Posted February 23, 2019 4 hours ago, JunoSuzuki said: Money Farming for Enforcers + Witness for Criminals OoooOooOo this will definitly have an impact... but i wanna bring that idea out here. Maybe it's good, maybe not. Criminals have their ram raiding and can make a lot of money. Enforcers then can fuck up hours of work with camping at the money laundry. Now, what if we give Enforcers their own way to make money. My idea is based on the existing mechanic of the drug mule. Add some punk looking Punks to the streets which stole stuff they can drop when you beat them to shits. There can also be criminal looking NPCs driving around in vans full with stuff that can be a random amount like 14/25, 7/25 or when you are lucky enforcer 25/25 and these items you can bring to an NPC too like the items you can get from beating thiefs on the streets. We also have a money laundry and if criminals wanna get their revenge you can let them also witness enforcers so those punks can get a taste of that. I am totally not a main enforcer that got taught at the SPPD every punk looking person is a criminal. Ok i am lying. What i also thought is to give that also a bit RNG. Criminal beats rich looking people -> They drop more worthy stuff. Probably there are some people looking like higher ranked criminals which could give them the same, What do you think? A good thing or bad idea which should be overthought? Enforcers DO have ways to make money, but they could use a buff in earnings. I personally agree with the idea. This way, Criminals COULD ALSO witness Enforcers in an attempt to prevent them from taking illegal cash away. This should reduce the jealousy towards the Witness-mechanic by hardcore Criminals. 4 Quote Share this post Link to post Share on other sites
JunoSuzuki 99 Posted February 23, 2019 4 hours ago, Lily Rain said: Enforcers DO have ways to make money, but they could use a buff in earnings. I personally agree with the idea. This way, Criminals COULD ALSO witness Enforcers in an attempt to prevent them from taking illegal cash away. This should reduce the jealousy towards the Witness-mechanic by hardcore Criminals. Not sure if you mean what i am thinking about but Enfs also have stabba which gives you a lot more money than killing but skill is highly required. Also awareness of your team mates not to kill stunned criminals or stealing your arrests. It also gives you better stats at the end, turns you gold and forces you to play on silver which isn't that good for a beginner. If you compare to a criminal who can just steal a random van for ram raiding it is a bit unfair. The witness for criminals should be a good balancing. Those NPCs driving around making illegal money for g-kings, bloodroses or other gangs(/nongangs) of san paro and if you stop a car you could have a loading circle with an animation where you drag the thief out of his car. That's what i thought. 1 Quote Share this post Link to post Share on other sites
LilyRain 674 Posted February 23, 2019 4 hours ago, JunoSuzuki said: Not sure if you mean what i am thinking about but Enfs also have stabba which gives you a lot more money than killing but skill is highly required. Also awareness of your team mates not to kill stunned criminals or stealing your arrests. It also gives you better stats at the end, turns you gold and forces you to play on silver which isn't that good for a beginner. If you compare to a criminal who can just steal a random van for ram raiding it is a bit unfair. The witness for criminals should be a good balancing. Those NPCs driving around making illegal money for g-kings, bloodroses or other gangs(/nongangs) of san paro and if you stop a car you could have a loading circle with an animation where you drag the thief out of his car. That's what i thought. Yesh, that is one way Another is to deliver stolen vehicles to impound garages. The less damaged the car, the more the reward. Driving through Ga5-stations helps, but the pay is still super low. Quote Share this post Link to post Share on other sites
JunoSuzuki 99 Posted February 23, 2019 57 minutes ago, Lily Rain said: Yesh, that is one way Another is to deliver stolen vehicles to impound garages. The less damaged the car, the more the reward. Driving through Ga5-stations helps, but the pay is still super low. Criminals also have that they can just pick every car that is on the streets. Enforcers have to wait until a criminal gets into an NPC car and leaves it somewhere if they are not taking their own cars. It needs a revamp definitely. While criminals can make a lot of money on their own enfs just can camp at laundry doing literaly nothing and wait if someone comes along. 1 Quote Share this post Link to post Share on other sites
Explosion 25 Posted February 23, 2019 Let's not forget that we also need the ability to make our characters special colours easier I'm sick of having to fix the 20 or so tattoos on my character every time I want to make a new outfit!!!! Quote Share this post Link to post Share on other sites
MattScott 15242 Posted March 20, 2019 Hi there, I appreciate the effort in creating these notes and ideas. Right now the team is 100% focused on the engine upgrade and RIOT mode. And then we can start evaluating ideas for changes to the main game. Thanks, Matt 4 3 Quote Share this post Link to post Share on other sites
HardStyler3 36 Posted March 20, 2019 Movement in combat situations At the moment we just can run, jump and hide, switch arm, look around corners. I thought it could give fights a bit more action if we can do more like dodge rolls/jumps, wall-walk-shooting, 3-Point-Landing, laying down. I was kidding with the two things in the middle... nothing too edgy or straight out of anime looking moves. Something possible you can do in a fight. If shot you can jump or roll into cover or use it to avoid bullets. That could probably open the wae for new character upgrades or a new stamina system for those moves but somehow it can be confusing because stabba reduces stamina and adding another system besides that could burst someones brain. At some point it is boring just being able to walk in a fight or crouch. There is more to make a fight nice and spicy i think. NO GAMEPLAY CHANGES FOR THE LOVE OF GOD PLEASE Quote Share this post Link to post Share on other sites
iRawwwN 282 Posted March 20, 2019 18 minutes ago, MattScott said: Hi there, I appreciate the effort in creating these notes and ideas. Right now the team is 100% focused on the engine upgrade and RIOT mode. And then we can start evaluating ideas for changes to the main game. Thanks, Matt Will Scaleform ever become a thing? Or will that be scrapped to allow a new UI in 3.5? Quote Share this post Link to post Share on other sites
Nitronik 348 Posted March 20, 2019 1 minute ago, iRawwwN said: Will Scaleform ever become a thing? Or will that be scrapped to allow a new UI in 3.5? scaleform is already in.... and it's already deprecated. Whoops! Quote Share this post Link to post Share on other sites
iRawwwN 282 Posted March 20, 2019 Just now, Nitronik said: scaleform is already in.... and it's already deprecated. Whoops! scaleform is the login and i think the tutorial section, but that is it. it hasn't replaced everything else as it was suppose to Quote Share this post Link to post Share on other sites
koenyboy500 38 Posted March 20, 2019 Personally I think that changing gameplay is kind of scary at the moment. But I strongly hope for a simple 'Set weapon mods' and 'Load weapon mods' kind of button. Maybe even an option where the chosen clothing slot has 'Set' mods and equipment. I believe the new engine will make the switching far more smooth, but currently it is a pain to change gun and face the slow actions of modding said gun in the midst of battle (stealthily, the gun would still start at 0 mags. Otherwise problems will occur in terms of 'quickswitching2.0'. Quote Share this post Link to post Share on other sites