ramell 14 Posted February 1, 2019 I think the revive mode from fort nite is a great idea to learn from. Instead of endless respawning, players can be revived on site by their nearby ally or themselves when their heath is depleted to zero. This also encourages strategical team work. any thoughts? @MattScott Quote Share this post Link to post Share on other sites
vsb 6171 Posted February 1, 2019 not too familiar with fortnite's mechanics but this sounds like a bad idea it could easily make attacking nearly impossible because now when a defending player dies they can be revived right there on the objective, instead of being forced to spawn elsewhere Quote Share this post Link to post Share on other sites
LilyRain 674 Posted February 1, 2019 Such a mechanic would further make easy-to-defend areas easier to defend. Speaking of Fortnite, I'd rather see the shield-consumable vanish from the game. 1 Quote Share this post Link to post Share on other sites
_chain 176 Posted February 1, 2019 (edited) No. This game is too fast paced for this to fit in. While attacking you would probably just get finished off anyways. It would hinder your attacks, in the time you wait for a heal you could just respawn and run back again. Plus, defending would get buffed. 55 minutes ago, Lily Rain said: Speaking of Fortnite, I'd rather see the shield-consumable vanish from the game. They've already kind-of punished that by reducing the stack size by 4. Before, it was stupid to be carrying 10 of those, basically 250 effective shield compared to the 100 you were able to carry with big shields, even if the latter stacked to 100 while the first did not. sup with that profile pic though? Tired of getting comments on that forehead/eyebrows? Edited February 1, 2019 by _chain Quote Share this post Link to post Share on other sites
LilyRain 674 Posted February 1, 2019 1 hour ago, _chain said: They've already kind-of punished that by reducing the stack size by 4. Before, it was stupid to be carrying 10 of those, basically 250 effective shield compared to the 100 you were able to carry with big shields, even if the latter stacked to 100 while the first did not. That is not a definitive fix nor it prevents players from pulling out a 'Fortnite' for their lives. If LO forces few seconds to deploy shields in preparation to incoming opposition then that would be great. Those who like the shield the way it is now should just play Fortnite. I just had enough Pervs. Your forehead is bigger btw. Quote Share this post Link to post Share on other sites
_chain 176 Posted February 1, 2019 20 minutes ago, Lily Rain said: Your forehead is bigger btw. didn't say anything bad about it, jeez, what's wrong with you 23 minutes ago, Lily Rain said: That is not a definitive fix nor it prevents players from pulling out a 'Fortnite' for their lives. If LO forces few seconds to deploy shields in preparation to incoming opposition then that would be great. Those who like the shield the way it is now should just play Fortnite. Thought we were talking about fortnite though. That's what i was going on about. ehh, anyways. But yeah, the shield in apb. Blocking placement near ladders and (?) other spots, then adding a deploy time would finally kill the item. Also, back on topic, this revival mechanic would work if there was an actual ''hp bar'' or something, and a way to restore hp other than waiting til your wounds magically heal. Still a no to that. Quote Share this post Link to post Share on other sites
ramell 14 Posted February 2, 2019 (edited) Thought the revive mechanism would work better then the self-healing system and, instead of using mods to speed up hp recovery, the players can free up their slots to bring additional consumables so as to weigh more on the game’s strategical aspects rather than solely reply on the weapons they use, which eventually pushes the game towards pay2win per se. This is also great for a mentor program where new players can be truely assisted by experienced players on the same group. Also, I think it’s better to incorporate some of the mods into the outfits, such as bulletproof vest is made to increase player’s hp and tactical boots can make them run faster, etc. @MattScott Edited February 2, 2019 by ramell Quote Share this post Link to post Share on other sites
Fortune Runner 796 Posted February 2, 2019 If there was a separate game mode for this then perhaps , but for normal all around APB it could easily break the game to being pure chaos in other words a specific type of mission or event just for this mechanic. normal APB would most likely be too chaotic and non-fun from this Quote Share this post Link to post Share on other sites
vsb 6171 Posted February 2, 2019 10 hours ago, ramell said: Thought the revive mechanism would work better then the self-healing system and, instead of using mods to speed up hp recovery, the players can free up their slots to bring additional consumables so as to weigh more on the game’s strategical aspects rather than solely reply on the weapons they use, which eventually pushes the game towards pay2win per se. This is also great for a mentor program where new players can be truely assisted by experienced players on the same group. Also, I think it’s better to incorporate some of the mods into the outfits, such as bulletproof vest is made to increase player’s hp and tactical boots can make them run faster, etc. @MattScott removing hp recovery and adding an hp bar makes players play super defensively in order to preserve as much health as possible, it essentially pushes gameplay away from the more aggressive variety we see currently consumables are an example of the old developer’s poor sense of game balance - they make actual mods redundant (e.g. large/medium resupply box is better than field supplier), they aren’t easily available to new players (since consumables are random mission rewards they’re mixed in with all of the symbols and emotes that a player randomly unlocks after every mission, limiting supply until a player has unlocked everything else), and they add unintended negative effects (using consumables to block ladders and objective items) adding gameplay effects to cosmetic items removes the customization freedom that apb is most known for, if wearing a bulletproof vest granted a player more hp they’re essentially forced to dress a certain way in order to stay competitive not to mention that cosmetic items are not unlocked as quickly as weapons (and there’s also armas clothing to consider: does the armas heavy body armor grant more health than the f2p slim bulletproof vest?) so new players would not only have to deal with a skill gap but a pure stat disadvantage as well male clothing and and female clothing is also not equal (for example, males have 2 different f2p bulletproof vests and females only have 1 option) Quote Share this post Link to post Share on other sites
claude 223 Posted February 2, 2019 20 hours ago, ramell said: I think the revive mode from fort nite is a great idea to learn from. Instead of endless respawning, players can be revived on site by their nearby ally or themselves when their heath is depleted to zero. This also encourages strategical team work. any thoughts? @MattScott You mean when an enemies health hits 0 and they need to be revived by their teammate(s)? This would just make spots with high ground even more OP than they already are, make defending much easier overall, and honestly just wouldn't make sense, since it would more than likely take more time to finally respawn, making LTL sorta redundant in some cases. Quote Share this post Link to post Share on other sites
claude 223 Posted February 2, 2019 11 hours ago, ramell said: Thought the revive mechanism would work better then the self-healing system and, instead of using mods to speed up hp recovery, the players can free up their slots to bring additional consumables so as to weigh more on the game’s strategical aspects rather than solely reply on the weapons they use, which eventually pushes the game towards pay2win per se. This is also great for a mentor program where new players can be truely assisted by experienced players on the same group. Also, I think it’s better to incorporate some of the mods into the outfits, such as bulletproof vest is made to increase player’s hp and tactical boots can make them run faster, etc. @MattScott The worst thing you could do to APB is limit players customization by forcing stats on clothing items and making them "meta" in some sort of way, which will make the games customization look dry since everyone would be using the same clothing items, and I'm sure it's easy to see why this would be unfair for the people who sit in social and dedicate most of their time to designing. Removing self-healing and making people use consumables to restore health will just change the games pace entirely, and I don't know if there's any point in doing this, since many people are fine with the way the game is. Quote Share this post Link to post Share on other sites
Zolerox 564 Posted February 2, 2019 Just play fortnite not every game you play will do the same thing (leave my shield the way it is : P hvr QS is bad enough) and no LO is not gonna rebuild the entire game to incorporate a "revive mechanic" that's like minecraft making a revive ability when the corpses disappear anyway. Next Thread. Quote Share this post Link to post Share on other sites