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MageLO

04/01 MAINTENANCE ANNOUNCEMENT

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Hello everybody,

 

Our standard weekly maintenance will be held this Wednesday (04/01) starting at 9:00 AM UTC. The game should be back up and running in 6 to 8 hours.

 

Patch notes:

 

  • Overhauled the GFAC install process, all players should now be able to update GFAC at all times.
  • Fixed an issue preventing the C9S 'Prototype' from being tradable.
  • Fixed an issue with the Female Parka Hood Up Icon.
  • Slightly changed the LaRocha Level 2 contact E-mail.
  • Fixed a very rare client crash.

 

Balance

 

OBIR/FFA

 

  • Equip time reduced from 1s to 0.8s.

 

S-247 'Oblivion'

 

  • No longer loses accuracy when moving whilst in Marksmanship mode.
  • Decreases sprint modifier to speed up the time it takes until fully accurate in marksmanship mode when coming out of a sprint.
  • Slightly improved Marksmanship Modifier.

 

Thank you for your patience.

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Good changes! Definitely keeping an eye on the OBIR now though. The OBIR had only one downside from me treating it like some sort of pumpedup AssaultRifle and that was the clunkyness when equiping it.

OBIR could become a very generous all-purpose weapon.

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1 hour ago, MageLO said:

Balance

OBIR/FFA

  • Equip time reduced from 1s to 0.8s.

S-247 'Oblivion'

  • No longer loses accuracy when moving whilst in Marksmanship mode.
  • Decreases sprint modifier to speed up the time it takes until fully accurate in marksmanship mode when coming out of a sprint.
  • Slightly improved Marksmanship Modifier.

Can you stop using these descriptive terms and give exact values? We've had years of these terms already.
Since 15th Octobe 2025, we've had the Oblivion go:
Walk modifier (movement in MM mode): 0,25 → 1,1 → 1.0? (today's patch)
Sprint modifier: 1,5 → 1,8 → ? (today's patch)
Marksmanship Modifier: 0,25 → ? (today's patch)

Oh, and the funniest part from the original Oblivion behavior thread:

Namely:
 

Quote

We've heard the feedback about the gun being a little too good at almost all ranges so we're pulling back on its Close Range power a little bit as well as fixing an unintended behavior the gun had which made it gain accuracy on the move. 

So, is it intended or unintended behavior? 😄
Guess the game designer cannot decide on that 🙂

I still cannot understand the logic which prevents every gun in this game to have a Walk Modifier ≤ 1
It would be a breath of fresh air to the game and increase the skill ceiling by a small margin.
 

 

 

Edited by purpleHorizons
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