purpleHorizons Posted March 27 Posted March 27 https://www.gamersfirst.com/apb/news/2026/3/27/apb-legends 5224 days aka 14 years & 3 months have been needed to touch upon this part of the map. Hey, the map designer at least figured out how to not spam Baylan crates, bus stops & wooden planks to places on the map where it looks out of place. Quote
Jilleroo Posted March 31 Posted March 31 On 3/27/2026 at 12:45 PM, purpleHorizons said: 5224 days aka 14 years & 3 months Please stop... I just turned 30 recently and already feel old. Quote
Bellenettiel Posted April 2 Posted April 2 Corruption on san paro is so rapant, that they took a decade to to fix their buildings Also hey, viva la 30s club, its kinda both sad and funny Quote
BlatMan Posted April 2 Posted April 2 What did it fix? The position is so powerful because you can see every spawn location. If anything, they made it easier to get onto that roof to camp it. 1 Quote
Bellenettiel Posted April 2 Posted April 2 1 hour ago, BlatMan said: What did it fix? The position is so powerful because you can see every spawn location. If anything, they made it easier to get onto that roof to camp it. i still have to check it out, along with other changes, but my guess is that it is easier to ambush now Quote
MStomm Posted April 3 Posted April 3 6 hours ago, BlatMan said: What did it fix? The position is so powerful because you can see every spawn location. If anything, they made it easier to get onto that roof to camp it. Before the only way to access it was either climbing a ladder in direct view of the 'Fortress' or running across a roof with little cover from the 'Fortress'. This adds some covered paths to the stairs that will force anyone on the roof of the 'Fortress' to split their attention, and the stairs allow a better attack position. Quote
Ardita Posted April 7 Posted April 7 On 3/27/2026 at 7:45 PM, purpleHorizons said: Hey, the map designer at least figured out how to not spam Baylan crates, bus stops Next will be release San Paro Busses! (WHY ELSE ADDING BUS STOPS?!??!?!?! ) Quote
Sayori Posted April 7 Posted April 7 Fix is coming next week, with new better objective locations and spawns. Trust me. Quote
Ardita Posted April 8 Posted April 8 12 hours ago, Sayori said: Fix is coming next week, with new better objective locations and spawns. Trust me. 1 Quote
Noob_Guardian Posted April 22 Posted April 22 (edited) On 4/2/2026 at 9:14 PM, MStomm said: Before the only way to access it was either climbing a ladder in direct view of the 'Fortress' or running across a roof with little cover from the 'Fortress'. This adds some covered paths to the stairs that will force anyone on the roof of the 'Fortress' to split their attention, and the stairs allow a better attack position. Not quite... There's several ways to counter but it generally a headache for solo que. It also means trying to take "the entire area" not just "fortress", in fact thats the first time ive heard it called that. So i'll be interested to see how fortress is now. Explosives are #1. You can also get into the back buildings across the street and use a sniper, which works for certain angles near the road. The other option are the combination of 4 ladders, 2 at the side near the inner path, doesn't get you up but are great for if you tagged with a sniper or explosive and have a teamate ready for them to fall back into additional fir), and the 2 at the rear, normally guarded, and harder to break if the defense has it. Which is where: Taking the skatepark and crossing via broken bridge and on rafters comes in. Additionally: Vehicle onto the broken highway with a sniper also provides a good angle and spot to defend allowing teammates to push up. It's not impossible to break, but it's generally rather annoying, and I can see why they tweaked it a second time after the first attempt. Edited April 22 by Noob_Guardian Quote
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