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Reprimand

I AM OWED APOLOGIES

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THEY SAID I WAS MAD, THEY SAID I WAS INSANE, but LAWD did I prove them wrong

 

look at this folks

 

r1Jmpyl.png

 

what is that highlighted in yellow?

 

undeniable proof that cooling jacket 3 works on the osmaw

 

you motherfluffers doubted me, you tried to beat me down

 

but look here. i was right.

 

i was righttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt

 

sSYThpb.png

Edited by Reprimand
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A trigger delay/timer on any weapon is BS, especially Ogre. 

Restricting Red Mods on Any gun is BS.

Threats should be removed from the Hud. 

Threats should be reset daily, but there should be no Dethreat. 

So if you have Earned silver or gold that day you keep it till the daily reset. 

Then everyone will have to come in early and race for the Gold.

Earning Gold would be awarded a 100 Joker Ticket Prize.

 

        Sorry to Hi-jack your post Reprimand, 

Imma try that cj on the ogre. 

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36 minutes ago, Nagletz said:

imagine playing osmaw... you really are insane

 

jumpshot osmaw when

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10 hours ago, Reprimand said:

jumpshot osmaw when



no but seriously though... APBDB isn't always right XD

Edited by Ellix
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5 hours ago, Ellix said:

no but seriously though... APBDB isn't always right XD

apbdb is the wikipedia of information, which means it never lies!

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On 1/18/2025 at 2:35 PM, Reprimand said:

you motherfluffers doubted me, you tried to beat me down

That's the spirit of APB:Reloaded :L

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Idk if this is a meme. It's a bug on APB:DB. It's not accounting for the reload time, and it's only counting the first shot's trigger timer.

 

First shot adds the Wind-up Time. Then the next 3 shots use the Fire Interval. Yes, I know multiplication is done first and doesn't need the parentheses. It's for demonstration.

 

Fire Interval: 2 sec

Reload Time: 2.25 sec

Wind-up Time: 1.75 sec

 

Stock: 1.75 + (3 * 2) = 7.75

CJ3: 1.75 + (3 * 2 * 0.93) = 7.33

 

But you still might be correct. If the reload time was faster than the firing interval, it might help. I don't know if reloading resets the firing interval, and I don't know if Mag Pull works on the OSMAW currently. I remember them changing MP, and APB:DB shows that the ammo count rounds up. I'm not installing a nonfunctional kernel anti-cheat to test it.

 

Reference from the old DB:

https://web.archive.org/web/20190305024734/http://apbdb.com/items/Weapon_Explosive_OSMAW_Slot3/

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