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Posted
Just now, Pekausis_ said:

Pretty self - explainatory. It.. well..."double - buffers".

more specifically
Posted (edited)
1 hour ago, Lign said:
1 hour ago, Pekausis_ said:

Pretty self - explainatory. It.. well..."double - buffers".

more specifically
pretty sure it's a toggle for OneFrameThreadLag=True/False
@Androvald might be able to confirm that Edited by Tobii
Posted
9 minutes ago, Tobii said:
pretty sure it's a toggle for OneFrameThreadLag=True/False
@Androvald might be able to confirm that
Correct. As for what it does, basically allows the render-thread to be one frame behind the game logic, which has roughly the same effect as double-buffering the output.
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Posted (edited)

I believe people have different experiences with this.. Some people say it helps with stutters* while others say it does nothing or makes it worse.

Edited by Tobii
clarification
Posted
Just now, Tobii said:

I believe people have different experiences with this.. Some people say it helps while others say it does nothing or makes it worse.

Actually, I have oneframethreadlag turned off on live cuz it affects my mouse movement, but I don't observe any problems with it on OTW
Posted
1 minute ago, Lign said:
4 minutes ago, Tobii said:

I believe people have different experiences with this.. Some people say it helps while others say it does nothing or makes it worse.

Actually, I have oneframethreadlag turned off on live cuz it affects my mouse movement, but I don't observe any problems with it on OTW
OTW run at 146 fps vs the 122 on live.
That could be the reason? Also less people overall on OTW could play a role in that too.
Posted (edited)
2 minutes ago, Tobii said:
OTW run at 146 fps vs the 122 on live.
That could be the reason? Also less people overall on OTW could play a role in that too.
No, delaying the render thread to one frame behind the game logic adds a frame of visible input delay.

EDIT: Oh, but yeah FPS matters, so since you have higher FPS on OTW you have less theoretical input delay. Edited by Similarities
Posted (edited)
4 minutes ago, Tobii said:
OTW run at 146 fps vs the 122 on live.
That could be the reason? Also less people overall on OTW could play a role in that too.
I have the same opinion. Maybe it works without any problems when the game has the equal framerate as your monitor freq Edited by Lign
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