aM1ty 1 Posted August 15 I’m afraid to come back to it after seeing every post is full of rage 1 Quote Share this post Link to post Share on other sites
yourrandomnobody74 106 Posted August 15 (edited) On 8/15/2024 at 3:11 PM, aM1ty said: I’m afraid to come back to it after seeing every post is full of rage There was nothing of substance added in the recent patch. It's a dying game with greedy management, capitalizing off of nostalgia that people have since players spent their youthful years playing the game. They've just released assets from early APB in this patch. Game still has bad weapon and movement mechanics for years, not awarding skill in any way. Game still runs horribly even on modern PC's, since it's running on UE2 (UE in general is shit) with barely any thought behind good performance-oriented code If you wanna play the game for the customization aspect, there are other titles to take a look at. The old forums & current forums community section brims with ideas from passionate players, but for +10 years the devs have ignored them due to personal visions of how the game should be (or just general incompetence / unwillingness to do them), such as: - New district/map,, - Clan warfare content,, - WF overhaul (old forum had a great thread on suggestions),, - Lowering overall RNG and damage on problematic weapons (heavy HVR had issues for years, inaccurate representation of accuracy with crosshair + no customization of crosshair etc.), - Trimming/slimming down mod selection since they interfere with balancing (some mods should not exist at all), - UI changes / unification of UI interfaces (inconsistency between Scaleform & Kismet frameworks, still not allowing 3 FC maps simultaneously, you still cannot preview ARMAS clothing items individually, as seen with the release of the new bundles), - Tutorial overhaul (the game is not user-friendly at all, in terms of UI and gameplay mechanics. Just bad UX in general) - Rework of Prestige/Notoriety system - New game modes (BR would've been a great headstart for propelling APB, but they haven't capitalized on that) - Adding a functional frame limiter + uncap game in its entirety without the need for config changes (using WaitableSwapChains for capping method, for proper CPU/GPU synchro, even Trackmania from 2009 had this...) - Melee & skill-based movement mechanics (walljumping, sliding, fast direction changes/strafing etc.) - Unbalanced missions & obscure game mode choices for FC General UX of APB has stayed the same for years, apart from the great JT change Little Orbit did. All of this is in vain however, since no one wants to approach the game in an objective matter. Everybody seems to be living under an illusion and just pushing some agenda from Discord servers without critical thinking. Edited November 7 by yourrandomnobody74 2 Quote Share this post Link to post Share on other sites
CookiePuss 5379 Posted August 15 1 hour ago, yourrandomnobody74 said: - No new game mode (BR would've been a great headstart for propelling APB, but they haven't capitalized on that) Did you not play RIOT? 1 Quote Share this post Link to post Share on other sites
Spheri 66 Posted August 15 After a decade they've decided to put the new contact in fucking Waterfront. That's all you need to know. It's still a terrible game that I play. 2 Quote Share this post Link to post Share on other sites
yourrandomnobody74 106 Posted August 15 4 hours ago, CookiePuss said: Did you not play RIOT? Just because the concrete implementation of a concept (BR) was done carelessly does not mean it cannot work within APB as a whole. Quote Share this post Link to post Share on other sites
Y2Venom 219 Posted August 15 Always love new content. New contacts are nice to get. This drives more players to play. There is a bit more positivity in district. Little changes to maps etc... Im just happy to get anything. Quote Share this post Link to post Share on other sites
anot1c 10 Posted August 16 all this update has done is remind me of how much i fucking hate playing this game Merged. On 8/15/2024 at 4:43 PM, CookiePuss said: Did you not play RIOT? is a temporary game mode even relevant? 1 Quote Share this post Link to post Share on other sites
BlatMan 712 Posted August 16 Mobile spawners are slightly less effective. Quote Share this post Link to post Share on other sites
CookiePuss 5379 Posted August 16 9 minutes ago, anot1c said: is a temporary game mode even relevant? It wasnt meant to be temporary, it failed miserably so it got removed. Quote Share this post Link to post Share on other sites
Fenton 210 Posted August 16 On the positive side, the population has temporarily jumped. One new contact for each side with progression items. A handful of items via ARMAS or Joker tickets. It's not for everyone, but since when has that ever been true. Give it a try, what's the harm? Quote Share this post Link to post Share on other sites
MrChan 337 Posted August 19 On 8/16/2024 at 4:07 AM, CookiePuss said: It wasnt meant to be temporary, it failed miserably so it got removed. It failed miserably cos it was clunky and overcomplicated. idk, BR probably wouldn't have saved APB cos the game fundementals are so janky. But RIOT was an extremely poor implementation of BR that was always going to fail. 2 Quote Share this post Link to post Share on other sites
Hexerin 1140 Posted August 20 9 hours ago, MrChan said: It failed miserably cos it was clunky and overcomplicated. idk, BR probably wouldn't have saved APB cos the game fundementals are so janky. But RIOT was an extremely poor implementation of BR that was always going to fail. It's almost like LO swooped in when the BR fad was at its peak popularity, trying to make a quick buck. Anyone who couldn't see that is just... yea... After the inevitable failure of RIOT, LO was left with a net loss margin and had to at least recoup their initial investment (having bought the game, etc). They pushed out a handful of meaningful improvements and additions to the game, along with some stellar PR work, and managed to rejuvenate the game enough to make bank on ARMAS sales both to veterans on copium and new players ignorant to what was going on. Course, then they sold the IP off to Unit Game (which no longer exists, sealing the death of the APB IP permanently), and are now limping along with the occasional scraps to keep the profit flow (since LO got absolutely fucked by their cancerous handling of Descent). Quote Share this post Link to post Share on other sites
aM1ty 1 Posted August 20 (edited) On 8/15/2024 at 3:23 PM, yourrandomnobody74 said: There was nothing of substance added in the recent patch. It's a dying game with greedy management, capitalizing off of nostalgia that people have since players spent their youthful years playing the game. They've just released assets from early APB in this patch. Game still has bad weapon and movement mechanics for years, not awarding skill in any way. Game still runs horribly even on modern PC's, since it's a archaic UE game (UE in general is shit) If you wanna play the game for the customization aspect, there are other titles to take a look at. The old forums & current forums community section brims with ideas from passionate players, but for +10 years the devs have ignored them due to personal visions of how the game should be (or just general incompetence / unwillingness to do them), such as: - New district/map,, - Clan warfare content,, - WF overhaul (old forum had a great thread on suggestions),, - Lowering overall RNG and damage on problematic weapons (heavy HVR had issues for years, inaccurate representation of accuracy with crosshair + no customization of crosshair etc.), - Trimming/slimming down mod selection since they interfere with balancing (some mods should not exist at all), - UI changes / unification of UI interfaces (inconsistency between Scaleform & Kismet frameworks, still not allowing 3 FC maps simultaneously, you still cannot preview ARMAS clothing items individually, as seen with the release of the new bundles), - Tutorial overhaul (the game is not user-friendly at all, in terms of UI and gameplay mechanics. Just bad UX in general) - Rework of Prestige/Notoriety system - New game modes (BR would've been a great headstart for propelling APB, but they haven't capitalized on that) - Adding a functional frame limiter + uncap game in its entirety without the need for config changes (using WaitableSwapChains for capping method, for proper CPU/GPU synchro, even Trackmania from 2009 had this...) - Melee & skill-based movement mechanics (walljumping, sliding, fast direction changes/strafing etc.) - Unbalanced missions & obscure game mode choices for FC General UX of APB has stayed the same for years, apart from the great JT change Little Orbit did. All of this is in vain however, since no one wants to approach the game in an objective matter. Everybody seems to be living under an illusion and just pushing some agenda from Discord servers without critical thinking. Damn, apb to me will always be the game that had the most potential out of anything I’ve ever played it sucks we’ve always been stuck with devs that don’t care edit: thanks for the effort on this post Merged. On 8/15/2024 at 7:48 PM, Spheri said: After a decade they've decided to put the new contact in fucking Waterfront. That's all you need to know. It's still a terrible game that I play. Fml waterfront. Edited August 20 by aM1ty Quote Share this post Link to post Share on other sites
killersan6 32 Posted August 20 Nothing. Waterfront is still terrible as it was like 10 years ago if not even worse. Shooting feels like an absolute RNG, so each shot is like rolling the dice. And a dying servers with a terrible hit reg and teleporting players on top of that. 1 Quote Share this post Link to post Share on other sites
iRawwwN 283 Posted August 21 i see more different names which is good but tons are still blatantly cheating, and not even a single gm in sight... which is bad. all in all i give it a negative 4 out of a possible 7. 1 Quote Share this post Link to post Share on other sites