Snubnose 639 Posted July 8, 2018 I'd love to have the RTW shaders back in APB. LO, hereby I request you to implement the RTW shaders into APB before the engine update rolls out, or even better (if possible) - give us a choice to use them, since IMO (and many others) the shaders back then suited the game a lot more and just looked better. (especially that fancy nighttime with shiny lights, the city felt much more alive!)fuck the blue tint in the current shaders LULHere's an old post from Dopefish comparing APB shaders. Share this post Link to post Share on other sites
CookiePuss 5377 Posted July 8, 2018 >not playing on army man settings Share this post Link to post Share on other sites
SelttikS 224 Posted July 8, 2018 Was a nicer look for sure and would like it. But i will not try to push LO to do such a thing, cause it sounds pushy and demanding. If anything this would be a post engine update job for them anyway. Share this post Link to post Share on other sites
Snubnose 639 Posted July 8, 2018 (edited) 15 minutes ago, SelttikS said: Was a nicer look for sure and would like it. But i will not try to push LO to do such a thing, cause it sounds pushy and demanding. If anything this would be a post engine update job for them anyway. yea I know it sounds demanding, but I wanted this for ages and G1 decided against it back then... so with LO taking over someone had to give it another shot... maybe they'll see the old shaders and get inspired by that for the engine update (3.5 or even UE4, or any patches inbetween) aswell... either way I'm happy I tried... I totally understand if LO says they can't focus on implementing old shaders if they think it's a waste of time. Edited July 8, 2018 by Snubnose Share this post Link to post Share on other sites
Chinook 144 Posted July 8, 2018 It would be a wasted effort on current engine given that they want to actually do the engine upgrade. What style of shaders they'll pick to use with that, however, is completely another story. Share this post Link to post Share on other sites
Snubnose 639 Posted July 8, 2018 23 minutes ago, CookiePuss said: >not playing on army man settings LUL no thanks, I like good graphics (atleast as good as APB can get..) and my rig is strong enough to always be above 60 fps, no need to tryhard with PS1 graphics. (I'm actually surprised you brought up army men, great game back in the day!) 2 minutes ago, Chinook said: It would be a wasted effort on current engine given that they want to actually do the engine upgrade. What style of shaders they'll pick to use with that, however, is completely another story. well, depends on how hard it would be to implement the old shaders? they already exist and should still be completely compatible... as said already, I'd understand if it's too much effort but if it's not too hard, they'd probably make a lot of people happy! Share this post Link to post Share on other sites
ninetenduh 40 Posted July 8, 2018 Not exactly a change NEED, with UE 3.5 and then UE4 Shaders will change, most likely drastically. And there is always the hopeful Ansel support. Share this post Link to post Share on other sites
Excalibur! 207 Posted July 8, 2018 Ofc yes. Current ones makes your character look awfully bad. And the lighting coming from the floor makes it worst. 1 Share this post Link to post Share on other sites
hypergoob 2 Posted July 8, 2018 At least make it an option! Although seeing how changing 1 thing breaks 100 other things it may not be feasible. Share this post Link to post Share on other sites
Pintail 22 Posted July 8, 2018 I think its funny that all the RTW images have friends/people in them and in all the current ones its just Dopefish. Not flaming - Relatable after now returning to the game since 2013. I vote for entirely new shaders. Share this post Link to post Share on other sites