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Infamy

Merge the map.

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Something for later in the pipeline you guys should think about just combining both of the maps together into one large map with any map location addons you bolt onto the existing one at a later. You could also up the player count on that district as well allowing for 200 a side possibly just food for thought. 

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16 hours ago, Infamy said:

Something for later in the pipeline you guys should think about just combining both of the maps together into one large map with any map location addons you bolt onto the existing one at a later. You could also up the player count on that district as well allowing for 200 a side possibly just food for thought. 

Something like this is only possible with the engine update which may not happen.

Overall I agree with this 100% but only if technical issues can be fixed. (I imagine we'd have lag, rendering issues, etc)

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I should have said in my original post that obviously performance permitting and obviously it would need to be much later when the game has a lot of the back end issues fixed.

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APB is ded.
This game can't afford any changes, everything is "too much work" or "can't be made."

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On 10/19/2019 at 10:52 AM, NotZombieBiscuit said:

But waterfront and financial are on other sides of the city.......

 After paying attention to details, I believe this game has no immersion for that matter.

Edited by FakeGucciBelt

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Financial and Waterfront don't exist next to eachother on the San Paro world map. They're quite a bit far away from eachother.

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Hey Infamy, 

That's actually Not a Bad Idea.

Waterfront is long but not thick if you adjust it a little so it would fit together why not If you ask me.

It also would help your "low playerbase/districts are empty etc.." issue.. and im pretty sure it would be better atleast to turn these maps into a bigger one since they removed thereated districts.

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be me

get mission

3 minute attack

objective is on the other side of the map

4000m away

get there with 10 seconds to spare

die capping point

lose after driving across all of san paro

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9 minutes ago, NotZombieBiscuit said:

be me

get mission

3 minute attack

objective is on the other side of the map

4000m away

get there with 10 seconds to spare

die capping point

lose after driving across all of san paro

"Waterfront is long but not thick if you adjust it a little so it would fit together why not If you ask me."

Are you even listening? aylmao ._.#

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9 minutes ago, NotZombieBiscuit said:

be me

get mission

3 minute attack

objective is on the other side of the map

4000m away

get there with 10 seconds to spare

die capping point

lose after driving across all of san paro

you forgot to mention the current APB maps were not built for car speed like modern games now a days , and then the maps would most likely need to be reworked not just combined , and then cars reworked for handling speed etc, and we would be basically be building a whole new APB to do so.

 

and that it would be a major MAJOR pain in the butt to do so

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1 minute ago, YukiiaChan said:

"Waterfront is long but not thick if you adjust it a little so it would fit together why not If you ask me."

Are you even listening? aylmao ._.#

Waterfront is on the other side of San Paro from financial.

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2 minutes ago, NotZombieBiscuit said:

Waterfront is on the other side of San Paro from financial.

That dosent really matters at this point pretty sure they'r able to change it. or are we scared to deal with some changes? ^-^

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Just now, YukiiaChan said:

 

That dosent really matters at this point pretty sure they'r able to change it. or are we scared to deal with some changes? ^-^

But they are physically located in completely opposite sides.

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Game's already stuttering like hell, try to imagine 200 maniacs shootin'round. Heavens save us! On the other hand, there would be more people upsetti in the district chat and that would be nice ğŸ˜Ž

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