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latency Kazakhstan High ping (252) usually is 92-110Hi guys! For some reason when I'm playing APB depending on the server we having high ping around 200-270. But if I change the server some of them have normal ping for us which is 90-110. Why is that so. Does someone have any solution for this? I changed few dns servers still not progress.
Latency spikes to unplayable levels
MaxJedburgh posted a topic in PCI have put a support ticket in, I know there's a backlog. That's okay, this is more of an update on the issue after some rudimentary testing. Basically, since the recent server move my base latency here in Australia on Jericho server was 300-330ms. That's a 1/3 second handicap right there. After RIOT went live, my base latency is up to 450-480ms, which is barely playable. At the high end of that scale it's impossible to be even remotely competitive in a Bronze v Bronze mission. Throw a silver or gold player on the opposing side and I don't stand a chance; too far behind the action. At worst levels I get latency spikes of over 500ms. At 525ms I can't enter / control a vehicle and randomly teleport to prior positions when on foot ... which makes even Open World impossible. Nothing has changed at my end for 3 years; same IP, same pc, same router, same ether-net cable. When Han server merged with Jericho I had 250ms at base. While not ideal, it was close enough to the 175ms I had been used to on (final iteration) Han server that it was not all that different. I just did a fresh G1 install in case it was Steam overlay causing the issue. But running without Steam in the background gave the same result. 480-515ms. I'm out of ideas... Can anyone help?
"Buffer shooting system" for single shot weaponsI want to apologize in advance for my knowledge of the English language, there will be many errors in text... Sorry. I rly not know why devs don't added it's system yet for single shot weapons. But in the end - most players feel pain. I told about normal user and macro user (or fetishist with mouse wheel). It's a realy big trouble: 1) No one can tap five times in a row with the same interval! 2) The declared rate of fire of the weapon does not always work! 3) Macro-players and fetishist have the advantage! ____________________ Each number (with examples on Colby 45 200ms ROF): 1) Every your tap be with statistic errors +-N ms on each tap. If u tap earlier than ROF is end (like 198ms after shot) - u not shot and next tap be after long time (~100-200ms) - in the end your TTK suck greatly. If u tap later than ROF is end (like 220 ms) - your TTK sucks, but not strong as first example. But it's does not matter. Your TTK suck without macro. 2) Declared fire rate - it's problem for players with 50+ ping. Even macros can't shot with 200ms without empty shot, because it's be place for signal latency (200 +0 to +15 latency statistic error). For me with ping 90 it's be 212ms. My TTK suck on ~48ms with macro, how about ordinary people? FULL AUTO WEAPONS shot in another firing system(react to holding tap, when fast taping each tap u hold lkm ~10ms), it's problem only for single shot weapons. 3) After all that has been said, it is clear why they have an advantage. They won in TTK. ______________ To at least somehow equalize all the players (macro players and ordinary people and people with high ping) i suggest add "Buffer shooting system"! Buffer shooting system: It's system save your click if u tap earlier than ROF is end and shot interval be in declared time and it's countermeasure versus macroplayers. How it works(for example Colby 45): ROF 200ms; Buffer time 50ms; 0ms -first tap => shot => start fire interval time! 150ms -start Buffer time! 177ms -second tap, buffer save its tap! Merged. OR Second Buffer system. How it works(for example Colby 45): ROF 200ms; 0ms -first lkm click => shot => start fire interval time! ~170ms -second click, but with hold lkm! 200ms -shot! ~230ms -unhold lkm! ~340ms - third click with hold lkm! 400ms - shot! ~410 - unhold etc. Without Buffer time, but with the need to press(and hold) lkm every time after firing (something like Trigger in fullauto fire mode). 200ms -shot! (Value of buffer time only for example, its value should be calibrate) P.S. I know some player have a pro-macros with anti vertical recoil, but i say only about fire interval macros.
latency problems after the event update.had no problems with my latency and packet loss before the useless event update:( Removed Naming and Shaming. - Azukii ping went from 20-50 to 90 and higher. Packet loss is like 1-8%, just in case if it'll help o/ Merged. UPD: connection from UA , some russian friends have the same problems