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About Me

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  1. I want to apologize in advance for my knowledge of the English language, there will be many errors in text... Sorry. I rly not know why devs don't added it's system yet for single shot weapons. But in the end - most players feel pain. I told about normal user and macro user (or fetishist with mouse wheel). It's a realy big trouble: 1) No one can tap five times in a row with the same interval! 2) The declared rate of fire of the weapon does not always work! 3) Macro-players and fetishist have the advantage! ____________________ Each number (with examples on Colby 45 200ms ROF): 1) Every your tap be with statistic errors +-N ms on each tap. If u tap earlier than ROF is end (like 198ms after shot) - u not shot and next tap be after long time (~100-200ms) - in the end your TTK suck greatly. If u tap later than ROF is end (like 220 ms) - your TTK sucks, but not strong as first example. But it's does not matter. Your TTK suck without macro. 2) Declared fire rate - it's problem for players with 50+ ping. Even macros can't shot with 200ms without empty shot, because it's be place for signal latency (200 +0 to +15 latency statistic error). For me with ping 90 it's be 212ms. My TTK suck on ~48ms with macro, how about ordinary people? FULL AUTO WEAPONS shot in another firing system(react to holding tap, when fast taping each tap u hold lkm ~10ms), it's problem only for single shot weapons. 3) After all that has been said, it is clear why they have an advantage. They won in TTK. ______________ To at least somehow equalize all the players (macro players and ordinary people and people with high ping) i suggest add "Buffer shooting system"! Buffer shooting system: It's system save your click if u tap earlier than ROF is end and shot interval be in declared time and it's countermeasure versus macroplayers. How it works(for example Colby 45): ROF 200ms; Buffer time 50ms; 0ms -first tap => shot => start fire interval time! 150ms -start Buffer time! 177ms -second tap, buffer save its tap! Merged. OR Second Buffer system. How it works(for example Colby 45): ROF 200ms; 0ms -first lkm click => shot => start fire interval time! ~170ms -second click, but with hold lkm! 200ms -shot! ~230ms -unhold lkm! ~340ms - third click with hold lkm! 400ms - shot! ~410 - unhold etc. Without Buffer time, but with the need to press(and hold) lkm every time after firing (something like Trigger in fullauto fire mode). 200ms -shot! (Value of buffer time only for example, its value should be calibrate) P.S. I know some player have a pro-macros with anti vertical recoil, but i say only about fire interval macros.
  2. Big taboo question here. I know it's going to be like pulling teeth for those of you who have been using macros and crosshairs as a closet crutch for years. When will we finally address such the gross manipulation of the games mechanics in regards to macros and crosshairs? Over the years, there has certainly been a big stink - but no real resolutions have been made to address it in a serious manner. As a returning player, this has certainly been a recurring issue that is wearing my interest.
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