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Client version: 1.19.7.803441 Summary: Double friends in your list Description: If receiving a friend invite and adding the same person in the same type and someone of you accept it you will get him/her 2 times on your friends list. Steps to reproduce: 1. Launch the game 2. Login to character 3. Join Any District 4. Syncronize the time 5. Add your friend in the same time he adding you 6. One of you need to accept and boom, you will have this person 2 times in your friends list How many times have you recreated this bug: 1/1 Results: Same person added 2 times in your friends list Expected results: Not be able to send if you have alredy received a request from the same person
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Hello. I was offering myself to the old G1 as community adviser to help them understand what we players really want, becouse they never acted like a players tbh. The old G1 team was ignoring me for years when I was offering my 'volunteer' help in making the new district map (if they only give me the programs like map maker or whatever they used). I could finish the midtown district like 2 years ago but... Nvm. The new age begun. I see that, L.O. is more eager to listen the players. So I will give some pretty useful tips. As a APB player since RTW i think i have something to say in that direction. And also i will speak as voice of the people, becouse my opinion is shared by pretty huge group of people. Already it's like whole nation which is pretty big % of whole apb comunity. Don't dont forget some of these ideas are just my and private so not eveyone can find them cool :P. Some of the ideas are just concepts that could never work good in game- but are worth saying it. So let's go to the point. These ideas must these ideas must come into force. Few of them will be possible to implement instantly, and few will be concepts to work for : Return of stunting- Everyone knows that, a lot of people was chilling in the game and stunting. Getting to hard to reach places was attracting people to do that. And made you want to get it. It gave a lot of fun to everyone that stunts.Then G1 introduced anti-glitching system that stopped people from bugging cases etc. behind the walls. I dont think this system is bad. Its pretty necessary. B U T. As the system came into the game, tobi (if i remember correctly it was him) instantly suggested 1 simply change in the system code, that could make system just perfect. CHANGING 1 LINE - made a system working when you are on the mission, BUT system was inactive when you wasn't on mission. That change could protect people on missions from bugging, and allow the "free-time" chillin' players to stunt (that change probablly would bring a lot of people from beyond the grave)- not every glitch or a bug is bad for a game- stunting spots wasnt, and it made apb kinda unique. Less than LTL weapons - Old apb concept like stuning sticks etc. to stun as melee. Arresting for crims- concept kinda related with upper one. But it can work already if enforcer stun himself accidentally (and that happens). In my idea crims could use 'cable tie' or just a rope to "arrest" enforcers. Road around the social district where people could drive they cars (blocked road like highway what wouldn't allow them to drive into social center). Make clan logos finally visible for others in a 'TAB preview' section. Clans are allowed to challange other clans for a match. Bigger groups than just 4 of people. (5/6 is kinda better- we dont need group of 20). Clan title for everyone- not just for a premium members. heavy NHVR is really hard to balance weapon. from one way it should hit u strong, in second way, its kinda too op. I think adding bullet drop only to this weapon would make it more balanced and less op on distances like 80+ meters. Kevlar 3 is a character mode that is found by community as really tryharding and give huge advantage in 1vs1 situations. I think if someone have 130% hp rather than 100%, so he should provide more points for a kill. If killing traditional person provide 100 points for a kill- killing guy in a kevlar provides 130. it kinda balances the his advantage in 1vs1, or at least rewards you for wining it. 2x bigger custiomization bar in the car customization. Everyone who at least once tried to make a great car: experienced the fact he still haven't use all 50/50 symbols BUT his bar is full and he can't finish his work as he wanted. Clan ranking based on W/L ratio (it's conected with challanges system i suggested above). Everyone knows there was idea about CRIM and ENF social districts. But what you think about clan district? I have few options in my head. There would be "clan bank" and clan members would collect money to buy/unlock a clan's house. First idea is that: there is a district for clans ( working on rules of the old crim/enf social district idea ). So every clan is allowed to have a clan house('district') imposed in advance . they have no choice in this. One for enf clans and other for crims. Like the old 'asylum concept for crims' and unfinished concept for enforcers. Whole clan district could be unlocked after getting right ammount of cash or you can just buy main room, and then you have to buy and unlock next and next rooms and zones. Second idea is that: there are few smaller and bigger clan houses available to buy by a clan. Depends how big clan is and how much money they own to buy and unlock a clan house district. This option is cooler but of course requires much more work and projecting. To finish both ideas we could use mission reward system. As we get yellow character mods/ emoticons/ symbols and rarely clothes after finishing the mission, that we could get furnitures and fixtures to finish our clan house make it unique, and more desired by others. More open buildings in apb- not just corridor through the building. more like few open flats per district ( not many, just few ). and make fire stairs usable- to make a second enter to these flats. that would protect these spots from being too op. If fastest apb car (vegas) max speed is 23 meters per second, AND IF YOU EVER PLANNED adding motorbikes into the game- they should be with a speed like 40 m/s BUT every collision ends with your death or making u '-85' and also u are still hitable on the motorbike, so for example sniper still can take you off. abandoned racing idea. Long time ago there was an idea about races. even old fightclub (bacon) had racing startup lines around. In my idea there should be simple and 'fast-made' racing district. With system of choosing a race type, cars allowed, entry fee etc. Also there could be added some simple (not that awesome as armas ones) car kits, so we could win parts of it in the 'official ranked races', not in the custom ones. Crash Derby arena (minimod like fightclub where group of 4 with a car could join to take part in the car crash derby with weapons. Last team standing would win). There are bronze statues in the city with a plate "higest honor", after placing ourselves on them, the plating should change from the "higest honor" to Chararacter name and our clan. Extend existing districts by existing textures around. Like docks and Lighthouse in Asylum. Or some textures in Financial or Docks in Waterfront. Cars Patriot T-25 and Dolton Montane could have a grip for a weapon on the semi-trailer, that allows you to instal weapon and decrease recoil. Daily login rewards. (with a minimal play-time of 30 minutes to achive). At this moment, HAZARDOUS is the only one legendary weapon in APB that isn't unique becouse of any variation. In the game is placed unavaiable weapon moditication named "Muzzle brake VERTICAL". And this modification would make this weapon much better. I think replacing one of the Hazardous modifications with this variation of muzzle brake would finally make it better than common colby version and worth naming it "legendary weapon". Get back with the old district system, where golds playing on bronze had -90% standing and cash and -25% on silver, so gold disctricts will be full again. Thats pretty MUST HAVE to fill gold districts again and let silvers play vs people on their level. As usual, I was became dreamly and wrote about conteption ideas and i forgot about most of the real ones but I will add them soon. Anyway you can say what you think about these. PEACE.
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Way back in the day when GamersFirst acquired APB and made it into APB Reloaded, myself and many others who were/are passionate about this game due to its unique gameplay experience, worked on a lot of feedback (some going above and beyond in terms of effort). Unfortunately almost all of that feedback was ignored and we realized G1 had seemingly no real interest in improving the game, only trying to wring as much $$$ out of it as possible. I'm hoping Little Orbit is different. Sure, LO has to make $$, I get that, but I hope they are committed to breathing life into APB in order to make it last. It will be beneficial to both the players and subsequently themselves in the long run. Here are is a list, mostly off the top of my head, of things that if fixed/changed, should greatly improve the overall quality of the game: <<< Additions >>> Ability to see secondary weapons / grenades on score screen, possibly without revealing mods Ability to put a resupply box (consumable) in the trunk of a vehicle and resupply from the trunk area (similar to the vehicle mod Mobile Supply Unit) Better friends list akin to modern games (friend request, account-wide adding, etc...) Bring the district caps back up to 100 (50 and 50) -- Possibly higher OR implement some sort of cross-district matchmaking (sort of how WoW's phasing system works) High res setting for primitives Loose ping restrictions -- Boot players out of the district if their ping exceeds 350 for x minutes maybe Make "non-meta" vehicles viable --> Give vehicles bonuses to certain mods (Han Veo = radar range, Ceresco = % bonus to the cargo expander, etc...) Mission-length replay (very similar to the replay systems of PUBG and Fortnite) Permissions system: Allow us to set permissions on our creations be they clothing or otherwise so other people can modify what they buy or obtain from other players Return our precious bullet tracer effect (with optional toggle inside the options menu!) Weapon/equipment loadouts with save slots (this might make some weapon switching unfairly quick? idk!) <<< Quality of Life >>> Ability to join a queue for full districts Account-wide storage (Sending legendaries or mods to other characters on the same account is tedious as hell) Account-wide currency ($$ & JT) Add a delay/invulnerability when switching to a stage that involves takeouts Allow players to attach multiple items to an in-game mail Better weapon sorting (Would love things to be alphabetical right now, but I'm sure the whole interface could use a revamp) Change how yellow mods work: Either make them unlimited (no cap) or when you hit the cap, stop receiving extras (mail spam) Consistency, consistency, consistency! One of my biggest gripes with the game since my first day back in 2011. Sometimes I have to aim behind people to 'hit' them, other times I can shoot where their actual player model is. Also this sort of ties in with inaccurate cross-hairs and client-side blood splats / hit-markers Dampen the sounds of people outside of your current mission slightly + have an option to 'mute' out of mission players (voip only) Different color 'tie' score screen (Green is currently shown for a win and a tie) Eliminate client-side hit markets / blood splatters and other things that can mislead players Ensure weapon reticles and such reflect a true accuracy Fix certain fence walls being unable to be shot through Fix certain map geometry to prevent seeing/shooting through Fix LOD on map geometry (certain walls, etc... disappear at strange ranges) Fix objectives (vehicles) in vehicle delivery missions from exploding in certain areas when you enter their vicinity -- Cant remember the mission name(s) but I run into this often in Financial around Fix progress on a point carrying over to another mission (Example: A break-in door objective that had progress on it but was never completed will have the same progress for whomever has their objective at the same door later on) Fix that one vehicle spawn in Waterfront that spawns vehicles facing the wall Fix the game volume / VOIP -- Currently you need to turn your in-game volume to max and then turn APB down in windows in order to have both sound and the ability to hear others decently on VOIP. Fix vehicle spawn areas so that, no matter the size, two vehicles can always spawn side by side Gas Can 4 has had a loose vertex forever which results in it 'exploding' during animation/use Item jump/drop 'trick' -- This was fixed for heavy items years ago but not for medium items. In lieu of this 'feature' give a player carrying a medium / heavy item x% more HP (only while holding said item). Make out-of-mission vehicles have 0 collision aka 'ghost' for people inside the mission but ONLY WITHIN x RADIUS OF AN OBJECTIVE Make sprinting 'always on' by default (auto sprint) -- There is little to no reason to ever not sprint in APB Minimize 'cheap' hold areas and other supreme choke zones by adding more ways to reach certain areas (There was an excellent thread with pictures on the APB forums years and years ago about this) More control over our settings in-game to remove the need for tools like Advanced APB launcher, shader edits, etc... More meaningful gun statistics (in-game) instead of the obscure bars we have now News / updates 'panel' on the login / character select screen to keep non-forum goers in the loop Only allow ammo/weapon switching at proper locations (ammo vendors / contacts / deployed ammo). Right now players are able to change weapons and such at mail boxes and car spawners which feels silly Remove the 'rocket protection' -- When you aim over a car, even if you have clearance, your rockets will shoot off to the side to 'save' you (this also affects grenades) Remove the various district specific compat files from the official game. There is no need and it causes problems. Remove weapon rank 16. It takes about the same amount of time to go from 1 to 15 as it does to go from 15 to 16. Quite an arduous grind! Revamp the tattoo system as it is easy to delete layers unintentionally, the layers are sorted backwards, etc... <<< Revisit >>> Contact vehicle unlocks -- Why would a new player use anything other than their starter car (1 slot with mobile spawner) when it takes a long time to grind up a 1 slot car? Differences between both factions (restricted spawners, vehicle types) Equip times on certain weapons (I'm looking at you Silver Nano) Gun preset mods -- Most preset guns you buy have awful mods for the modern era of APB (HB3 SHAW / HB3 Alig / Any shotguns with reflex sight / etc...) Kevlar Marketplace 20% tax Out-of-bounds system -- This needs some tweaks (several rooftops can still be exploited by crouching) as well as perhaps some slack for people goofing around outside of missions P5 / N5 -- Getting these in a mission usually causes the person doing good to lose the objective and can be very annoying. Ram raiding (does anyone do this for $$ anymore?) Spawn system -- This honestly used to be worse before elective spawning was introduced but it's still far from perfect. The biggest problem being people spawning down range of enemy snipers. Threat system (Though I'm not sure anything can be done to make things better given the # of people per district) TTK -- Some weapons, especially in CQC situations, can kill people before they can react and this seems a bit silly (Yukon is probably the worst offender) Tutorial district (or something similar) Two equipment slots are still locked Vehicle carry limit (Namely for the Vaquero and Mikro as they cant carry a heavy item without a special blue mod. This was done for ram raiding years ago, seem archaic now)
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