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Showing results for tags 'lights'.
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Less of a suggestion and more of an inquiry. I think the models for lights are pretty good. However, I can't help but feel like the flash and siren are lack luster. Is there any possible way that in the future that not only can we tune the strobe frequency up on the flash patterns? I understand that this might not be possible with how the game is built and, more importantly, would require a seizure warning (not sure if there is one already). Also, maybe improve how they the sirens are used? for example, using RMB, have tapping toggle the lights and holding play the siren sound. Again not sure if this is possible. Thoughts?
Hello, my in-game username is NixonDT, and i've seen that over the past years of playing APB; no new noticeable police features has been added. I feel like it would be better if they include some real police cars and features used in real life. So if APB could insert some popular police cars with a little tweak to it; that'll be amazing. After all, this is a Police vs Criminals type of game. Here's a few short-term and long-term goals that I suggest you guys should add: Short-Term Police Vehicle Goals 2017 Dodge Charger: Ford Interceptor SUV: Chevrolet Tahoe: Long-Term Police Vehicle Goals Ford Taurus SHO: BearCat (Different from the Pioneer): Ford "Bomb Squad" Truck: Short-term Enforcer Car Feature Goals: More police lights on vehicle body New spotlight that actually work New siren sounds Detailed interior design Actual police horn sound Long-term Enforcer Car Feature Goals: Ability to deploy spike strips Speed radar in police vehicle In mission districts, AI vehicles move out the way when siren noise get near Option to switch between emergency lights with no sound and emergency light with sounds (maybe by adding a hotkey 1-5 when in vehicle) Headlights that can be activated/deactivated and have a noticeable reflection on the ground at night (For all vehicles)