Thought the revive mechanism would work better then the self-healing system and, instead of using mods to speed up hp recovery, the players can free up their slots to bring additional consumables so as to weigh more on the game’s strategical aspects rather than solely reply on the weapons they use, which eventually pushes the game towards pay2win per se.
This is also great for a mentor program where new players can be truely assisted by experienced players on the same group.
Also, I think it’s better to incorporate some of the mods into the outfits, such as bulletproof vest is made to increase player’s hp and tactical boots can make them run faster, etc.
@MattScott