@Ardita
I don't believe this idea would even touch veteran players. Overall (from Jericho server/focusing on fight club asylum) the really good legit players have a k/dr around 5. So, for example, if they killed 50 players in a game, it is likely they have died at least 10 times; I have never seen an exception to this, except cheaters. In this same example, assuming an instant ban on k/dr 7, you can clearly see that vets would not be affected.
@MsWolfy
Hey. Thank you for your criticism!
Your first paragraph is complete nonsense, sorry. I think you did not understand the idea. So, let me try explaining in other terms.
The 1. idea is pretty simple: you get total kills of a player and total deaths and factor them. You'll end up with the total k/dr of said person. Based on this information we can start working. It is impossible having a total lifetime/playtime k/dr of 15. And, you know many cheaters have that crazy high k/dr because of cheats. But on the other hand, a casual player would have good times, improving times, worsening times; which, in the end, would not amount to cheater's k/dr.
Also, to make it clear: the 1. ideia should be executed in a set period of time. (E.g. yearly). Why? It would purge cheaters.
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By the way, Wolfy, this k/dr idea would not be a waste of resources but a definitive solution to the cheating problem. This enables dealing with objective data instead of speculations.
On the other hand, i know the second idea of k/dr to be flagged as cheater would need dev's data, so they can factor objectively good players to tweak the number . E.g. they may realize that for current players, cheater k/dr is 10; in 3 months; that k/dr is 11; etc....