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About zekter

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  1. It's unfair to give good people rewards? Ok. Weak/noobs shouldn't be playing against good players, it's matchmaking fault. You don't seem to understand that the death number isn't the issue here, getting N5/P5 can determine how a mission will end if it were close in scores. Why would dethreaters ask for this to be removed? I'm not an old player, I've played on bronze for a few months before I stopped oscillating between silver - gold, but I amost never had played against new or even silver players there. All I remember from bronze server is a bunch of bad 255s abusing explosivees and trying to stomp newcomers.
  2. You can't master randomness. I'm not bullying anyone though, I'm barely average and I'm pretty much aware of it. I just can't see the point on people defending such system; this leads to the only thing I can assume which is the fact that they aren't getting challenged enough, otherwise they wouldn't want a random-based mechanic to be their's mission decisive factor. That's all. I also agree with gold not meaning anything, but if you're running away from your original threat you're just a loser making new players suffer on bronze districts to boost your ego-- not aiming at you, just saying what some people can't accept.
  3. Jesus, this is pure cancer at this point. Bounty system wasn't made for the current game's state, devs didn't think 10 years ahead when players would be mastering the game. There are infinity situations where it would end up fcking you up. Matches aren't always unbalanced; sometimes you get good opp and this means the match will keep going until the last stage almost 100% of the time, getting N5/P5 can mean how it'll end and it's too RNG to be a decisive factor. Stop saying it is a balance factor, in this case bad matchmaking is what should you should be arguing about. You never doing well or getting close matches matches doesn't mean everyone is in the same situation, some people are actually getting close matches. I don't even fall into the "good player" category as you've said this entire thread, but still I get alot of those close matches. Also, can't see a reason why bounty wouldn't be a punishment for y'all too, unless you were playing all day on bronze servers to boost your ego.
  4. Do you want me to @ him so you can feel a little better? Grow up, all I'm stating is that the game was dying even before LO, not because of a patch. And @CookiePuss was probably talking about NA, which doesn't even avg. 250 players /week according to will.io ---can also be used for more numbers, since steamcharts only counts steam users, but will.io doesn't make the avg. /month only weekly numbers.
  5. The game havent avg'd 600 players since January, 2019. Removing bounty isn't what "killed" apb, the game has been losing players since 2015. Source
  6. LO didn't add any of them, buddy. The publishers of the game in their countries gave up on APB; G1's the one to blame, they were the ones to create the migration system to begin with. As a BR myself, we don't enjoy playing on "your" servers, all we ever wanted and ever will is having our on server with decent ms. This can also be used for Russians, I belive, but not only for them, as Australians also fall into the equation too. Do you actually think people enjoy having to play with high ms? I don't give a shit about your xenophobia, but at least be accurate on who you're putting the blame on. How can EAC be an "utterly ineffective anticheat"? It's used in one of the most successful games in history, it's basically at the same level of BE and only loses to FaceIT Client which is a absolutely invasive AC. Some other points that you check before saying it's ineffective: P2C providers vanished almost completely since EAC was implemented; R255 cheaters used to almost rage-cheat in FC servers, now from time to time you only see some r40 doing this on EU, which means that some of them ARE getting banned; Fairfight is obsolete, which means that EAC is already superior to it. Also, take in consideration that LO claims to have something else to analyse the gameplay pattern of reported players, so it is something already. Support is working as intended. I just had a problem with my account and the max waiting time I've had was 2 days, which isn't bad for a small team of customer support; There are weekly updates and patch notes, those not having sales sometimes doesn't mean it's bad; Fairfight never worked for this game, and it never will. Fairfight is an obsolete system in general due to the "evolution" of the cheating scene mainly with randomization (let's not get too in-depth on this one, but can check a forum with u and c and do some research on FF); Check steamcharts for the recent numbers pre-LO and post-LO, you'll see that the game have been losing 1k players each year since 2015, so LO isn't making more people leave, they were leaving long time ago; They were unbanned because G1 manually banned alot of them, as you've said.
  7. Game was WORSE when it comes down to cheating back in G1 days. I won't change my mind on this one, and it's quite clear if you actually sit down and remember those days.
  8. Well, look at the brightside, at least you didn't dethreat to silver on purpose. You know you're gold, that's why you queue on Silver servers; you know that you can play fairly well if not soloing against premades. I mean, the thing most APB "play-4-fun" players will eventually do is dethreat to silver on purpose, this way they can keep a fake ego stomping actual new/bad players. You didn't do that, you kept playing even though you were losing and that's what makes you different from the rest. I don't wanna go full motivational coach type shit though, you still did only 3/11 on those matches so you must be doing something wrong. Leave the "better than me = cheating" mentality for those who are either really bad or "too good" to the point where they can see if someone is cheating. Also, don't focus on your hours, man. Mastering something is a damn long process. When it comes to apb it is even worse since, currently, I can't recall any game with such specific mechanics. Still, that's fixable. Unlike the delusional ones who run away to Bronze servers, those will never learn the game even when they hit 10k hours. Another thing that might be a little too obvious, but I'll say it anyway: stop caring about winning/losing or being silver/gold, this will help you with the "devastated" feeling. Just don't let this stop you from grinding.
  9. I don't know how you guys says that removing a broken mechanic which was pure rng is making the game more "generic". Come on, we have fully customizable characters/cars, a whole symbol system which you can make almost everyhing, theme creation with pretty advanced stuff and much more. Bounty doesn't make the game unique, all it did was annoy people doing their missions.
  10. Thanks LO! Now 30yr old's who've played the game for 10k hours and still can't handle playing vs golds will be able to dethreat and feed their ego against new players on bronze district.
  11. Do the beginner missions and you already have some of the best guns in the game for free, and 1 for 10 days. XD
  12. Have you ever played any arranged matches, just as Flaws said? I don't really play those anymore, but back in the ol' Hoplon days --brazilian game publisher that died a while ago --, we used to play some arranged matches and it WAS something else. When you narrow down the things which make this game "unique" but at the same time RNG-based, the player experience turns into something way bigger, and actually unique, than just an open-world pvp like GTA. I mean, anything can be a competitive game as long as there are people willing to play at their best, mobile competitive is the living proof of it. You can't ruin the experience of these people who are actually trying just because you want run around and have fun. The way the game was made doesn't mean it's not competitive. If devs had this mentality of prioritizing the casual player instead of the competitive one, eSports would never exist. There wouldn't be a 'Farming Simulator Championship' or even a mobile ones like I've said.
  13. You're right, my post lacked information and yours is actually able to explain it to me. Anyways, I still feel like green, bronze, silver and isn't enough. It probably won't have any impact in the actual games state, but try to see my point. When say divisions I don't limit it to having gold 1 - 10, I mean actual points. Points that says where you're at; so this can be used to balance the matches with the total rating points the team have; also, at the same time, make the player aware of how many points he has, how many he won in that match, how many left to derank or to rank up, etc. It is hard to explain though, I don' t have enough vocabulary to go in-depth but try to see Overwatch as an example.
  14. Just as others said before, '/abandonmission' CAN NOT be removed in the current game's state. There's no matchmaking system in this game, and I don't believe anyone who says otherwise. I can't even count how many times I got queue'd with silver/bronze players, newcomers or oldtimers who doesn't have the time or will to play the game at their 100%, against gold 255 4-man tryharding. Forcing a gold player to play with those in their team is just mean. First, you fix the matchmaking by creating other elo divisions or just making a system that actually queues decent players vs decent players. Only then you can start thing of removing the command and you still have to considerate bad missions being reworked.
  15. I don't have 190ms myself, but most of my friends who I've invited to play the game had 170 to 210 ms on NA.
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